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Throne of Thunder

Throne of Thunder

Raid GuideRetail

Boss abilities and loot tables from Blizzard's own journal, boss by boss.

When Pandaria separated from Kalimdor many thousands of years ago, a veil of mist kept outsiders from discovering the newly-formed continent. The mists also hid a reminder of an ancient evil: Lei Shen's Throne of Thunder. During his rule, this fortress was the seat of the Thunder King's power. Even after his death, great swathes of corrupted energy lingered, and now, the resurrected Thunder King and the Zandalari trolls intend to harness that energy to establish the reign of Lei Shen once again.

Written notes for this instance are a later milestone. Everything on this page comes from Blizzard's journal data.

Expansion
Mists of Pandaria
Minimum Level
35
Modes
Raid Finder, 10 Player, 25 Player, 10 Player (Heroic), 25 Player (Heroic)

Bosses

1. Jin'rokh the Breaker

When the Thunder King awoke, he rewarded the most loyal and ambitious Zandalari trolls with power beyond their wildest dreams. The berserker Jin'rokh was one of the first to receive the King's blessing, and even though Lei Shen's gifts nearly tore his body apart, the troll is now capable of calling the fury of the storm in battle.

Abilities

  • Thundering Throw

    Jin'rokh the Breaker throws his current target at a distant Mogu statue, breaking the statue and inflicting 6,209 Physical damage. The thrown player then crashes into the ground, inflicting an additional 4,967 Nature damage to other players within 8 yards of the point of impact, stunning them for 5 sec. Conductive Water erupts from the broken statue, forming a pool on the ground.

  • Conductive Water

    When Jin'rokh destroys a statue with Thundering Throw, water pours forth, forming a growing pool at its feet. These pools are essential to the battle, empowering players with Fluidity, but also making them particularly susceptible to Nature damage through Conduction.

  • Static Burst

    Jin'rokh the Breaker performs a quick strike, inflicting 0 Nature damage to all players. After 3 sec., this applies 10 Static Wound stacks to his current target.

  • Focused Lightning

    Jin'rokh the Breaker creates an orb of Focused Lightning, which fixates on a player. The Focused Lightning detonates upon reaching that player, inflicting 0 Nature damage to all players within 8 yards. This orb also pulses 0 Nature damage every half second to other players within 5 yards.

  • Lightning Storm

    Jin'rokh the Breaker commands a fierce Lightning Storm, inflicting 0 Nature damage to all players every second for 15 sec. Furthermore, the Lightning Storm electrifies Conductive Water.

  • Ionization

    Jin'rokh the Breaker ionizes enemy players, attracting storm energies over 24 sec. Inflicts 4,025 Nature damage to players within 8 yards when dispelled or duration expires.

Loot

Showing the first 20 of 60 items. Open The Boss Page

2. Horridon

The Zandalari brought powerful creatures with them to the Isle of the Thunder King to use as engines of war. Led by the War-God Jalak, the dinomancers of the Zandalari Beast Ward use ancient tribal magics to strengthen the great beasts and command obedience. The horns of Horridon, the fabled mount of Jalak himself, can tear through the stone walls of a keep as a blade cuts silk.

Abilities

  • Triple Puncture

    A brutal tri-horned strike that inflicts 0 Physical damage and increases the damage taken from Triple Puncture by 10% for 1.5 min. This effect stacks.

  • Double Swipe

    Horridon swings his massive head and tail to and fro, inflicting 0 Physical damage to players in a 35-yard cone in front of and behind himself. This effect happens twice.

  • Charge

    Horridon charges at a random player, performing a Double Swipe once he reaches their location.

  • Dire Call

    Horridon emits a powerful roar, inflicting 0 Physical damage and increasing the melee attack speed of all allies by 50%. The power of the Dire Call also summons forth a Direhorn Spirit.

  • The Farraki

    War-God Jalak will first call upon the aid of the Farraki tribe.

  • The Gurubashi

    War-God Jalak will call upon the Gurubashi tribe to enter the arena second.

Loot

Showing the first 20 of 65 items. Open The Boss Page

3. Council of Elders

The history of the troll tribes -- the Drakkari, the Farraki, the Amani, and the Gurubashi -- is awash with millennia of betrayal and conflict, but the Zandalari's promise of a new, unstoppable empire has finally united these disparate troll leaders.

Abilities

  • The Spirit of Gara'jal

    The spirit of Gara'jal the Spiritbinder possesses a councillor, empowering their abilities and causing them to generate Dark Energy. The spirit remains in a councillor until they suffer damage equal to 25% of their maximum health. Once the spirit is forced out, it rushes to inhabit a new councillor, resets Dark Energy to 0, and leaves behind the Lingering Presence effect.

  • Frost King Malakk

    Frost King Malakk imbues his weapons with ice, causing his melee attacks to inflict 0 Frost damage. In addition, each melee attack applies the Frigid Assault effect. The Frigid Assault effect will stun the target for 15 sec if it reaches 15 stacks.

  • Kazra'jin

    Kazra'jin rushes towards a random player's location, inflicting 0 Nature damage to all players in a line to his target and knocking all players within 5 yards back when he lands.

  • Sul the Sandcrawler

    Sul the Sandcrawler hurls a bolt of sand at a random player's location, inflicting 0 Nature damage to all players within 5 yards of the targeted location.

  • High Priestess Mar'li

    High Priestess Mar'li strikes a player with the Wrath of the Loa, inflicting 0 Holy damage.

Loot

Showing the first 20 of 48 items. Open The Boss Page

4. Tortos

Over the millennia, small amounts of mogu flesh-shaping magic seeped into the caverns below the Thunder King's citadel. The dark energies warped one of the chamber's native dragon turtles, melding it to the surrounding crystalline walls. Known as Tortos, this amalgamation of flesh and stone has since feasted on the cave's rich mineral deposits and grown to a colossal size.

Abilities

  • Call of Tortos

    Tortos lets out a rumbling call, causing several smaller turtles to enter the area and attack players.

  • Whirl Turtle

    The turtle chases players around the room, spinning rapidly and continuously inflicting 372 Physical damage to enemies within 5 yards, knocking them away.

  • Furious Stone Breath

    Inflicts 0 Nature damage to all enemies every 0.5 sec for 4.5 sec. Costs 100 Fury to cast.

  • Growing Fury

    Tortos becomes angry when no enemies are in melee range, gaining 10 Fury.

  • Rockfall

    A lightning-charged stalactite falls from the roof of the cave, inflicting 0 Nature damage to enemies within 5 yards and 0 Nature damage to enemies within 20 yards.

  • Quake Stomp

    Tortos performs a massive stomp, stunning all enemies for 1 sec and inflicting Physical damage to each equal to 7% of their maximum health. Quake Stomp also increases the frequency of Rockfalls for 8 sec.

Loot

Showing the first 20 of 60 items. Open The Boss Page

5. Megaera

Even the most callous among the mogu quaver at the thought of the dark experiments performed at the Thunder King's behest. Long ago, a young cloud serpent was twisted into a multi-headed hydra and left to languish beneath Lei Shen's throne. Now the twisted creature lurks deep in the Forgotten Depths, awaiting the moment it may finally inflict its terrible agony upon others.

Abilities

  • One Body, Many Heads

    When one of Megaera's heads is destroyed, her body takes damage equal to the head's maximum health and two heads regrow in its place.

  • Concealing Fog

    Megaera's body and distant heads are shrouded by thick, swirling fog and are unable to be attacked directly.

  • Rampage

    Megaera begins to Rampage for 20 seconds whenever one of her heads is cut off, inflicting 0 Elemental damage to all players every second. The damage dealt by a particular element is increased by 25% for each additional head of that element that is present.

  • Hydra Frenzy

    Whenever one of Megaera's heads is killed, the heads remaining outside of the Concealing Fog are healed to full and attack 20% faster. This effect stacks.

  • Elemental Blood of Megaera

    As Megaera grows new heads of a given type, her elemental blood increases the damage inflicted by all heads of the same type by 15% for each additional head of that type. This effect stacks.

  • Megaera's Rage

    Megaera's heads outside of the Concealing Fog will begin to spit at their target when they have no targets within melee range. This effect inflicts 0 Elemental damage to all enemies within 5 yards upon impact.

Loot

Showing the first 20 of 57 items. Open The Boss Page

6. Ji-Kun

Mogu flesh-shapers discarded their failed creations in an abyssal shaft beneath Lei Shen's keep. The reek of decay lured many scavengers to the refuse pit, including the great Ji-Kun. Ruthless and cunning, the monstrous bird devoured her rivals one-by-one until she held sole dominion over the shadowy tunnel.

Abilities

  • Ji-Kun's Flock

    Ji-Kun's young are located throughout the roost and progress through different stages of life. After a period of incubation Young Eggs of Ji-Kun will hatch into Hatchlings. When fed by Ji-Kun, the Hatchlings then mature into Fledglings. Both Fledgling Eggs and Mature Eggs will hatch into Juveniles.

  • Infected Talons

    Whenever Ji-Kun successfully strikes a player with a melee ability the victim suffers 0 Nature damage every 3 seconds for 10 sec. This effect stacks.

  • Feed Young

    Ji-Kun spits up globs of food for her young. If a Hatchling has called out for food, Ji-Kun will aim this ability in their direction; otherwise the food will land at random locations around Ji-Kun's platform. When the food lands on the ground, it forms a Feed Pool. While a glob of food is traveling through the air, players with Flight can intercept it to prevent a Feed Pool from forming. Doing s

  • Talon Rake

    Ji-Kun uses her talons to pierce through the armor of her current target. Talon Rake inflicts 175% weapon damage as Physical damage and increases the damage received by the victim from future Talon Rakes by 50% for 1 min.

  • Quills

    Ji-Kun sends her quills about the entire roost, inflicting 0 Physical damage to all players every 1 sec for 8 sec.

  • Down Draft

    Ji-Kun flaps her wings violently, pushing all enemies on her platform outward. Down Draft persists for 8 sec.

Loot

Showing the first 20 of 44 items. Open The Boss Page

7. Durumu the Forgotten

Lei Shen commanded his sorcerers to mold an aberration that could peer into the hearts of his followers and detect betrayal. From this decree, Durumu was given life. The clever entity stubbornly obeyed its masters until the Thunder King's death, at which time it disappeared into the citadel's labyrinthine corridors. Only recently has Durumu, all but forgotten by the mogu, emerged from hiding.

Abilities

  • Hard Stare

    Durumu focuses his gaze on his current target and inflicts 150% weapon damage as Physical damage on them. Victims of this attack suffer a Serious Wound and an Arterial Cut.

  • Gaze

    If Durumu has no valid melee targets he instead Gazes at all players, inflicting 50% weapon damage as Physical damage.

  • Disintegration Beam

    Durumu will focus his gaze into a beam of pure destruction directly in front of him. Players who are caught in the beam are killed instantly. While focusing this beam Durumu will slowly turn in either direction and his Cross-Eye will create a maze of Eye Sores across the platform.

  • Walls of Ice

    Durumu summons three walls of ice to impede players as they attempt to move around the platform. The individual sections of each ice wall have their health linked and will shatter when any section has been sufficiently damaged.

  • Light Spectrum

    Durumu spawns a Blue Eye, Red Eye, and a Yellow Eye to cast three color beams targeting random players in the raid. Once the initial beam completes, the Blue Eye and Red Eye focus a cone on their inital target for the duration of the Light Spectrum sequence. The Yellow Eye ignores its initial target and instead moves its cone in one randomly chosen direction. Players in each cone split damage

  • Mind's Eye

    Durumu summons a Mind's Eye that casts Force of Will periodically.

Loot

Showing the first 20 of 60 items. Open The Boss Page

8. Primordius

Deep within the bowels of Lei Shen's island citadel, mogu flesh-shapers formed the saurok out of a magical substance of unknown origin. When the citadel was abandoned, some experiments languished in the dark pools for far too long....

Abilities

  • Primordial Strike

    Primordius claws at his current target, inflicting 0 Physical damage to all players in a 7-yard cone.

  • Malformed Blood

    The heavily-mutated blood within Primordius spreads to his current target, inflicting 0 Nature damage every 3 sec and causing the afflicted player's attacks to Congeal Blood, inflicting additional Nature damage to Living Fluids and Viscous Horrors. This effect lasts 1 min and stacks.

  • Mutated Abomination

    Primordius is heavily mutated and resists attacks from non-mutated creatures. Damage taken from non-Fully Mutated players is reduced by 35%.

  • Evolution

    When Primordius is mutated by enough Living Fluids, Mutagenic Pools, and his natural mutation rate, he evolves. Evolution increases all damage dealt by Primordius by 5% and grants him a new mutation. This effect stacks. Primordius can only have 3 mutations at any time.

  • Living Fluid

    Living fluid seeps from the pools surrounding Primordius's lair and these oozes slowly make their way to Primordius.

  • Viscous Horror

    A heavily-mutated creature made of the same fluid that spawned Primordius.

Loot

Showing the first 20 of 65 items. Open The Boss Page

9. Dark Animus

During his reign, Lei Shen labored to build a mechanical servant that would defend his citadel without fear. When his first attempt failed, rage took hold of the Thunder King. He poured this negative emotion into his next, and most successful, creation: the Dark Animus. To this day, the ornate construct observes its duty, empowered by the mysterious substance at the heart of all mogu flesh-shaping

Abilities

  • Powered by Anima

    Anima Golems cannot act or use abilities without Anima. Anima capacity is limited by the size of the golem; larger golems can hold more. The Dark Animus has the largest capacity, but cannot use most of its abilities until it reaches specific Anima levels. Defeating any size Anima Golem will cause the Anima that was powering it to transfer to a random golem with enough available capacity.

  • Powered by Anima

    Anima Golems cannot act or use abilities without Anima. Anima capacity is limited by the size of the golem; larger golems can hold more. The Dark Animus has the largest capacity, but cannot use most of its abilities until it reaches specific Anima levels. Defeating any size Anima Golem will cause the Anima that was powering it to transfer to the nearest golem with enough available capacity.

  • Critically Damaged

    Some of the Anima Golems found in 10 player difficulties have sustained severe damage. These golems can still absorb Anima, but cannot act or use abilities.

  • Anima Golem

    Anima Golems in close proximity link together, increasing each golem's attack speed by 100% and damage by 100%. In addition, linked golems gain 30% movement speed and immunity to movement slowing effects.

  • Large Anima Golem

    Anima repeatedly explodes upward from the ground in a line that accelerates toward a random target. Crimson Wake will pursue the target for up to 30 seconds. Enemy targets hit by the explosions suffer 0 Fire damage.

  • Massive Anima Golem

    Dematrixes the target enemy's matter. When this effect is removed, the target swaps places with its most distant ally and Arcane damage equal to the target's maximum health is split between them. The portion of the total damage shifted to the target's ally increases each second.

Loot

Showing the first 20 of 43 items. Open The Boss Page

10. Iron Qon

Legends speak of the brutality of Qon and his quilen champions. The fearless mogu commander was dubbed "Iron Qon" by the Thunder King for his unrelenting resolve to claim victory after victory for the empire regardless of the cost.

Abilities

  • The Quilen Champions

    Iron Qon battles atop his finest Quilen champions.

  • Iron Qon's Last Stand

    Having lost his prime quilen mounts, Iron Qon faces you himself. In addition to his previous attacks, he gains new abilities.

Loot

Showing the first 20 of 42 items. Open The Boss Page

11. Twin Empyreans

The Twin Empyreans are among the most formidable of the Thunder King's champions. Determined to safeguard his reign, Lei Shen keeps his loyalists close and their combined arsenal against interlopers closer.

Abilities

  • Darkness Falls: Lu'lin's Luminosity

    As Night falls upon the Twin Empyreans' chamber, Lu'lin is empowered and fully active, while Suen plays a more limited role.

  • Blazing Daylight: Suen's Fury

    As Day breaks within the Twin Empyreans' chamber, Suen is empowered and fully active, while Lu'lin plays a more limited role.

  • Break of Dusk: The Dance of the Empyreans

    During the Dusk, both Twins are active, each retaining some of their abilities, and gaining the following new abilities.

  • Celestial Aid

    A player may choose to invoke the spirit of Niuzao by selecting his faded image. Upon doing so, the player must trace Niuzao's constellation. Upon completion, Niuzao appears and blesses players with Fortitude of the Ox, which temporarily grants all players additional maximum health. After the effect expires, the health is lost. This effect lasts 30 sec.

Loot

Showing the first 20 of 42 items. Open The Boss Page

12. Lei Shen

Tyrant. Dictator. Conqueror. Emperor. These titles of the Thunder King were earned by bringing absolute misery to every race of Pandaria. Resurrected into a world where his people no longer rule, Lei Shen is bent on ending the farce and bringing the land under his heel once more.

Abilities

  • Lightning Conduits

    While Lei Shen is in range of a Lightning Conduit he powers it, granting him an additional ability specific to that Lightning Conduit. The energy level of the Conduit increases the longer Lei Shen charges it, increasing damage dealt by the granted ability. When the Conduit's power reaches 100 energy, it will increase the level of the Conduit, and the Conduit's power will reset to 0.

  • Stage One: Thunderstruck!

    Lei Shen equips his Axe, Thunder, which he can throw with deadly accuracy and cause lightning to strike the ground wherever it lands. Lei Shen will charge any Conduit that he is near.

  • Intermission: Supercharge Conduits!

    When he has 65% health remaining, Lei Shen casts Supercharge Conduits, becoming invulnerable and activating all four Conduits at once, supercharging them and increasing their level by one. Lei Shen can only maintain Supercharge Conduits for 45 seconds.

  • Stage Two: Lightning Will End You!

    Lei Shen equips his Polearm, Lightning, allowing him to call lightning from the sky. Lei Shen will charge any Conduit that he is near.

  • Intermission: Supercharge Conduits!

    When he has 30% health remaining, Lei Shen casts Supercharge Conduits, becoming invulnerable and activating all four Conduits at once, supercharging them and increasing their level by one. Lei Shen can only maintain Supercharge Conduits for 45 seconds.

  • Stage Three: Master of Thunder and Lightning

    Lei Shen equips both his Axe and Polearm, wielding Thunder and Lightning in unision against his enemies. Lei Shen casts Overwhelming Power and consumes all electricity from the Throne of Thunder, destroying any remaining functional Conduits, preventing their further activation.

Loot

Showing the first 20 of 60 items. Open The Boss Page

13. Ra-den

Lei Shen's life changed forever when he stumbled into a dark chamber below what are now the Mogu'shan Vaults. Legend has it he found an ancient titan keeper guarding a miraculous device known as the Engine of Nalak'sha. No one knows what transpired between the two beings, but Lei Shen later emerged from the site bristling with the power to forge an empire. The keeper's fate -- and his current wher…

Abilities

  • Heroic Only

    Ra-den is only available on Heroic difficulty.

  • Shrouded in Mystery

    There are no scholars with any recollection or record regarding the details of Ra-den's powers. Perhaps these memories have been obscured by the passage of time, or perhaps none who saw the Keeper of Storms in battle ever lived to speak of what they witnessed....

Loot

Showing the first 20 of 46 items. Open The Boss Page

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Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.