Throne of Thunder
Raid GuideRetailBoss abilities and loot tables from Blizzard's own journal, boss by boss.
When Pandaria separated from Kalimdor many thousands of years ago, a veil of mist kept outsiders from discovering the newly-formed continent. The mists also hid a reminder of an ancient evil: Lei Shen's Throne of Thunder. During his rule, this fortress was the seat of the Thunder King's power. Even after his death, great swathes of corrupted energy lingered, and now, the resurrected Thunder King and the Zandalari trolls intend to harness that energy to establish the reign of Lei Shen once again.
Written notes for this instance are a later milestone. Everything on this page comes from Blizzard's journal data.
- Expansion
- Mists of Pandaria
- Minimum Level
- 35
- Modes
- Raid Finder, 10 Player, 25 Player, 10 Player (Heroic), 25 Player (Heroic)
Bosses
1. Jin'rokh the Breaker
When the Thunder King awoke, he rewarded the most loyal and ambitious Zandalari trolls with power beyond their wildest dreams. The berserker Jin'rokh was one of the first to receive the King's blessing, and even though Lei Shen's gifts nearly tore his body apart, the troll is now capable of calling the fury of the storm in battle.
Abilities
- Thundering Throw
Jin'rokh the Breaker throws his current target at a distant Mogu statue, breaking the statue and inflicting 6,209 Physical damage. The thrown player then crashes into the ground, inflicting an additional 4,967 Nature damage to other players within 8 yards of the point of impact, stunning them for 5 sec. Conductive Water erupts from the broken statue, forming a pool on the ground.
- Conductive Water
When Jin'rokh destroys a statue with Thundering Throw, water pours forth, forming a growing pool at its feet. These pools are essential to the battle, empowering players with Fluidity, but also making them particularly susceptible to Nature damage through Conduction.
- Static Burst
Jin'rokh the Breaker performs a quick strike, inflicting 0 Nature damage to all players. After 3 sec., this applies 10 Static Wound stacks to his current target.
- Focused Lightning
Jin'rokh the Breaker creates an orb of Focused Lightning, which fixates on a player. The Focused Lightning detonates upon reaching that player, inflicting 0 Nature damage to all players within 8 yards. This orb also pulses 0 Nature damage every half second to other players within 5 yards.
- Lightning Storm
Jin'rokh the Breaker commands a fierce Lightning Storm, inflicting 0 Nature damage to all players every second for 15 sec. Furthermore, the Lightning Storm electrifies Conductive Water.
- Ionization
Jin'rokh the Breaker ionizes enemy players, attracting storm energies over 24 sec. Inflicts 4,025 Nature damage to players within 8 yards when dispelled or duration expires.
Loot
- Sign of the Bloodied God
- Renataki's Soul Charm
- Lightning-Eye Hood
- Spearman's Jingling Leggings
- Static-Shot Shoulderguards
- Cloudbreaker Greatbelt
- Chestplate of Violent Detonation
- Bracers of Constant Implosion
- Worldbreaker's Stormscythe
- Jin'rokh's Soulcrystal
- Lightningweaver Gauntlets
- Al'set's Tormented Leggings
- Fissure-Split Shoulderwraps
- Robes of Static Bursts
- Jin'rokh's Dreamshard
- Drape of Booming Nights
- Soulblade of the Breaking Storm
- Infinitely Conducting Bracers
- Ghostbinder Greatboots
- Ionized Yojamban Carapace
Showing the first 20 of 60 items. Open The Boss Page
2. Horridon
The Zandalari brought powerful creatures with them to the Isle of the Thunder King to use as engines of war. Led by the War-God Jalak, the dinomancers of the Zandalari Beast Ward use ancient tribal magics to strengthen the great beasts and command obedience. The horns of Horridon, the fabled mount of Jalak himself, can tear through the stone walls of a keep as a blade cuts silk.
Abilities
- Triple Puncture
A brutal tri-horned strike that inflicts 0 Physical damage and increases the damage taken from Triple Puncture by 10% for 1.5 min. This effect stacks.
- Double Swipe
Horridon swings his massive head and tail to and fro, inflicting 0 Physical damage to players in a 35-yard cone in front of and behind himself. This effect happens twice.
- Charge
Horridon charges at a random player, performing a Double Swipe once he reaches their location.
- Dire Call
Horridon emits a powerful roar, inflicting 0 Physical damage and increasing the melee attack speed of all allies by 50%. The power of the Dire Call also summons forth a Direhorn Spirit.
- The Farraki
War-God Jalak will first call upon the aid of the Farraki tribe.
- The Gurubashi
War-God Jalak will call upon the Gurubashi tribe to enter the arena second.
Loot
- Horridon's Last Gasp
- Wastewalker's Sandblasted Drape
- Talisman of Living Poison
- Jalak's Maelstrom Staff
- Bindings of Multiplicative Strikes
- Sul'lithuz Sandmail
- Frozen Warlord's Bracers
- Bloodlord's Bloodsoaked Legplates
- Puncture-Proof Greathelm
- Horn-Rimmed Doomcloak
- Spark of Zandalar
- Flamecaster's Burning Crown
- Vaccinator's Armwraps
- Dinomancer's Spiritbinding Spire
- Horridon's Tusk Fragment
- Petrified Eye of the Basilisk
- Jalak's Maelstrom Staff
- Venomlord's Totemic Wand
- Sul'lithuz Sandmail
- Roots of Rampaging Earth
Showing the first 20 of 65 items. Open The Boss Page
3. Council of Elders
The history of the troll tribes -- the Drakkari, the Farraki, the Amani, and the Gurubashi -- is awash with millennia of betrayal and conflict, but the Zandalari's promise of a new, unstoppable empire has finally united these disparate troll leaders.
Abilities
- The Spirit of Gara'jal
The spirit of Gara'jal the Spiritbinder possesses a councillor, empowering their abilities and causing them to generate Dark Energy. The spirit remains in a councillor until they suffer damage equal to 25% of their maximum health. Once the spirit is forced out, it rushes to inhabit a new councillor, resets Dark Energy to 0, and leaves behind the Lingering Presence effect.
- Frost King Malakk
Frost King Malakk imbues his weapons with ice, causing his melee attacks to inflict 0 Frost damage. In addition, each melee attack applies the Frigid Assault effect. The Frigid Assault effect will stun the target for 15 sec if it reaches 15 stacks.
- Kazra'jin
Kazra'jin rushes towards a random player's location, inflicting 0 Nature damage to all players in a line to his target and knocking all players within 5 yards back when he lands.
- Sul the Sandcrawler
Sul the Sandcrawler hurls a bolt of sand at a random player's location, inflicting 0 Nature damage to all players within 5 yards of the targeted location.
- High Priestess Mar'li
High Priestess Mar'li strikes a player with the Wrath of the Loa, inflicting 0 Holy damage.
Loot
- Gauntlets of the Crackling Vanquisher
- Gauntlets of the Crackling Conqueror
- Bad Juju
- Gauntlets of the Crackling Protector
- Kura-Kura, Kazra'jin's Skullcleaver
- Mar'li's Bloodstained Sandals
- Zandalari Robes of the Final Rite
- Wushoolay's Final Choice
- Amun-Thoth, Sul's Spiritrending Talons
- Robes of Treacherous Ground
- Gaze of Gara'jal
- Loa-Ridden Bracers
- Overloaded Bladebreaker Cuirass
- Zerat, Malakk's Soulburning Greatsword
- Talisman of Angry Spirits
- Fortitude of the Zandalari
- Gaze of Gara'jal
- Loa-Ridden Bracers
- Overloaded Bladebreaker Cuirass
- Zerat, Malakk's Soulburning Greatsword
Showing the first 20 of 48 items. Open The Boss Page
4. Tortos
Over the millennia, small amounts of mogu flesh-shaping magic seeped into the caverns below the Thunder King's citadel. The dark energies warped one of the chamber's native dragon turtles, melding it to the surrounding crystalline walls. Known as Tortos, this amalgamation of flesh and stone has since feasted on the cave's rich mineral deposits and grown to a colossal size.
Abilities
- Call of Tortos
Tortos lets out a rumbling call, causing several smaller turtles to enter the area and attack players.
- Whirl Turtle
The turtle chases players around the room, spinning rapidly and continuously inflicting 372 Physical damage to enemies within 5 yards, knocking them away.
- Furious Stone Breath
Inflicts 0 Nature damage to all enemies every 0.5 sec for 4.5 sec. Costs 100 Fury to cast.
- Growing Fury
Tortos becomes angry when no enemies are in melee range, gaining 10 Fury.
- Rockfall
A lightning-charged stalactite falls from the roof of the cave, inflicting 0 Nature damage to enemies within 5 yards and 0 Nature damage to enemies within 20 yards.
- Quake Stomp
Tortos performs a massive stomp, stunning all enemies for 1 sec and inflicting Physical damage to each equal to 7% of their maximum health. Quake Stomp also increases the frequency of Rockfalls for 8 sec.
Loot
- Grips of Vampiric Cruelty
- Beady-Eye Bracers
- Quakestompers
- Shoulderguards of Centripetal Destruction
- Shell-Coated Wristplates
- Amulet of the Primal Turtle
- Shellsplitter Greataxe
- Beakbreaker Greatcloak
- Azure Shell Bracers
- Stonegaze Hood
- Crystal-Claw Gloves
- Shimmershell Cape
- Tortos' Discarded Shell
- Vampire Bat-Hide Bracers
- Robes of Concussive Shocks
- Spaulders of Quaking Fear
- Refreshing Abalone Girdle
- Tortos' Shellseizers
- Shattered Tortoiseshell Longbow
- Rockfall Ribwraps
Showing the first 20 of 60 items. Open The Boss Page
5. Megaera
Even the most callous among the mogu quaver at the thought of the dark experiments performed at the Thunder King's behest. Long ago, a young cloud serpent was twisted into a multi-headed hydra and left to languish beneath Lei Shen's throne. Now the twisted creature lurks deep in the Forgotten Depths, awaiting the moment it may finally inflict its terrible agony upon others.
Abilities
- One Body, Many Heads
When one of Megaera's heads is destroyed, her body takes damage equal to the head's maximum health and two heads regrow in its place.
- Concealing Fog
Megaera's body and distant heads are shrouded by thick, swirling fog and are unable to be attacked directly.
- Rampage
Megaera begins to Rampage for 20 seconds whenever one of her heads is cut off, inflicting 0 Elemental damage to all players every second. The damage dealt by a particular element is increased by 25% for each additional head of that element that is present.
- Hydra Frenzy
Whenever one of Megaera's heads is killed, the heads remaining outside of the Concealing Fog are healed to full and attack 20% faster. This effect stacks.
- Elemental Blood of Megaera
As Megaera grows new heads of a given type, her elemental blood increases the damage inflicted by all heads of the same type by 15% for each additional head of that type. This effect stacks.
- Megaera's Rage
Megaera's heads outside of the Concealing Fog will begin to spit at their target when they have no targets within melee range. This effect inflicts 0 Elemental damage to all enemies within 5 yards upon impact.
Loot
- Megaera's Poisoned Fang
- Quadra-Head Brooch
- Poisonblood Bladeshoulders
- Grips of Cinderflesh
- Plated Toothbreaker Girdle
- Rot-Proof Greatplate
- Spinescale Seal
- Hydraskull Choker
- Sandals of Arcane Fury
- Gleaming-Eye Shoulderpads
- Frostborn Wristwraps
- Megaera's Shining Eye
- Fetish of the Hydra
- Breath of the Hydra
- Inscribed Bag of Hydra-Spawn
- Hood of Smoldering Flesh
- Links of the Bifurcated Tongue
- Chain of Consuming Magic
- Ice-Scored Treads
- Spinescale Seal
Showing the first 20 of 57 items. Open The Boss Page
6. Ji-Kun
Mogu flesh-shapers discarded their failed creations in an abyssal shaft beneath Lei Shen's keep. The reek of decay lured many scavengers to the refuse pit, including the great Ji-Kun. Ruthless and cunning, the monstrous bird devoured her rivals one-by-one until she held sole dominion over the shadowy tunnel.
Abilities
- Ji-Kun's Flock
Ji-Kun's young are located throughout the roost and progress through different stages of life. After a period of incubation Young Eggs of Ji-Kun will hatch into Hatchlings. When fed by Ji-Kun, the Hatchlings then mature into Fledglings. Both Fledgling Eggs and Mature Eggs will hatch into Juveniles.
- Infected Talons
Whenever Ji-Kun successfully strikes a player with a melee ability the victim suffers 0 Nature damage every 3 seconds for 10 sec. This effect stacks.
- Feed Young
Ji-Kun spits up globs of food for her young. If a Hatchling has called out for food, Ji-Kun will aim this ability in their direction; otherwise the food will land at random locations around Ji-Kun's platform. When the food lands on the ground, it forms a Feed Pool. While a glob of food is traveling through the air, players with Flight can intercept it to prevent a Feed Pool from forming. Doing s
- Talon Rake
Ji-Kun uses her talons to pierce through the armor of her current target. Talon Rake inflicts 175% weapon damage as Physical damage and increases the damage received by the victim from future Talon Rakes by 50% for 1 min.
- Quills
Ji-Kun sends her quills about the entire roost, inflicting 0 Physical damage to all players every 1 sec for 8 sec.
- Down Draft
Ji-Kun flaps her wings violently, pushing all enemies on her platform outward. Down Draft persists for 8 sec.
Loot
- Leggings of the Crackling Vanquisher
- Leggings of the Crackling Conqueror
- Leggings of the Crackling Protector
- Pinionfeather Greatcloak
- Cord of Cacophonous Cawing
- Robe of Midnight Down
- Giorgio's Caduceus of Pure Moods
- Featherflight Belt
- Grasp of the Ruthless Mother
- Crown of Potentiated Birth
- Talonrender Chestplate
- Egg-Shard Grips
- Fabled Feather of Ji-Kun
- Ji-Kun's Rising Winds
- Pinionfeather Greatcloak
- Cord of Cacophonous Cawing
- Robe of Midnight Down
- Giorgio's Caduceus of Pure Moods
- Featherflight Belt
- Grasp of the Ruthless Mother
Showing the first 20 of 44 items. Open The Boss Page
7. Durumu the Forgotten
Lei Shen commanded his sorcerers to mold an aberration that could peer into the hearts of his followers and detect betrayal. From this decree, Durumu was given life. The clever entity stubbornly obeyed its masters until the Thunder King's death, at which time it disappeared into the citadel's labyrinthine corridors. Only recently has Durumu, all but forgotten by the mogu, emerged from hiding.
Abilities
- Hard Stare
Durumu focuses his gaze on his current target and inflicts 150% weapon damage as Physical damage on them. Victims of this attack suffer a Serious Wound and an Arterial Cut.
- Gaze
If Durumu has no valid melee targets he instead Gazes at all players, inflicting 50% weapon damage as Physical damage.
- Disintegration Beam
Durumu will focus his gaze into a beam of pure destruction directly in front of him. Players who are caught in the beam are killed instantly. While focusing this beam Durumu will slowly turn in either direction and his Cross-Eye will create a maze of Eye Sores across the platform.
- Walls of Ice
Durumu summons three walls of ice to impede players as they attempt to move around the platform. The individual sections of each ice wall have their health linked and will shatter when any section has been sufficiently damaged.
- Light Spectrum
Durumu spawns a Blue Eye, Red Eye, and a Yellow Eye to cast three color beams targeting random players in the raid. Once the initial beam completes, the Blue Eye and Red Eye focus a cone on their inital target for the duration of the Light Spectrum sequence. The Yellow Eye ignores its initial target and instead moves its cone in one randomly chosen direction. Players in each cone split damage
- Mind's Eye
Durumu summons a Mind's Eye that casts Force of Will periodically.
Loot
- Sandals of the Starving Eye
- Vein-Cover Bracers
- Iceshatter Gauntlets
- Legplates of Re-Emergence
- Ritual Dagger of the Mind's Eye
- Leggings of Pulsing Blood
- Iceshatter Gauntlets
- Lifedrainer's Sordid Grip
- Vein-Cover Bracers
- Sandals of the Starving Eye
- Chilblain Spaulders
- Deadly Glare Cape
- Legplates of Re-Emergence
- Durumu's Captive Eyeball
- Durumu's Severed Tentacle
- Durumu's Baleful Gaze
- Crimson Bloom Legguards
- Links of the Disintegrator
- Aberrant Chestguard of Torment
- Caustic Spike Bracers
Showing the first 20 of 60 items. Open The Boss Page
8. Primordius
Deep within the bowels of Lei Shen's island citadel, mogu flesh-shapers formed the saurok out of a magical substance of unknown origin. When the citadel was abandoned, some experiments languished in the dark pools for far too long....
Abilities
- Primordial Strike
Primordius claws at his current target, inflicting 0 Physical damage to all players in a 7-yard cone.
- Malformed Blood
The heavily-mutated blood within Primordius spreads to his current target, inflicting 0 Nature damage every 3 sec and causing the afflicted player's attacks to Congeal Blood, inflicting additional Nature damage to Living Fluids and Viscous Horrors. This effect lasts 1 min and stacks.
- Mutated Abomination
Primordius is heavily mutated and resists attacks from non-mutated creatures. Damage taken from non-Fully Mutated players is reduced by 35%.
- Evolution
When Primordius is mutated by enough Living Fluids, Mutagenic Pools, and his natural mutation rate, he evolves. Evolution increases all damage dealt by Primordius by 5% and grants him a new mutation. This effect stacks. Primordius can only have 3 mutations at any time.
- Living Fluid
Living fluid seeps from the pools surrounding Primordius's lair and these oozes slowly make their way to Primordius.
- Viscous Horror
A heavily-mutated creature made of the same fluid that spawned Primordius.
Loot
- Talisman of Bloodlust
- Gloves of Cushioned Air
- Bracers of Mutagenic Fervor
- Synapse-String Handguards
- Pathogenic Gauntlets
- Black Blood Legplates
- Metabolically Boosted Shoulderplates
- Hydra-Scale Bloodcloak
- Band of the Scaled Tyrant
- Primordius' Talisman of Rage
- Acid-Spine Bonemace
- Robes of Mutagenic Blood
- Helix-Breaker Gloves
- Leggings of Ebon Veins
- Bracers of Fragile Bone
- Stolen Relic of Zuldazar
- Leggings of the Malformed Sapling
- Clear-Mind Helm
- Bonemender Bracers
- Spaulders of Primordial Growth
Showing the first 20 of 65 items. Open The Boss Page
9. Dark Animus
During his reign, Lei Shen labored to build a mechanical servant that would defend his citadel without fear. When his first attempt failed, rage took hold of the Thunder King. He poured this negative emotion into his next, and most successful, creation: the Dark Animus. To this day, the ornate construct observes its duty, empowered by the mysterious substance at the heart of all mogu flesh-shaping
Abilities
- Powered by Anima
Anima Golems cannot act or use abilities without Anima. Anima capacity is limited by the size of the golem; larger golems can hold more. The Dark Animus has the largest capacity, but cannot use most of its abilities until it reaches specific Anima levels. Defeating any size Anima Golem will cause the Anima that was powering it to transfer to a random golem with enough available capacity.
- Powered by Anima
Anima Golems cannot act or use abilities without Anima. Anima capacity is limited by the size of the golem; larger golems can hold more. The Dark Animus has the largest capacity, but cannot use most of its abilities until it reaches specific Anima levels. Defeating any size Anima Golem will cause the Anima that was powering it to transfer to the nearest golem with enough available capacity.
- Critically Damaged
Some of the Anima Golems found in 10 player difficulties have sustained severe damage. These golems can still absorb Anima, but cannot act or use abilities.
- Anima Golem
Anima Golems in close proximity link together, increasing each golem's attack speed by 100% and damage by 100%. In addition, linked golems gain 30% movement speed and immunity to movement slowing effects.
- Large Anima Golem
Anima repeatedly explodes upward from the ground in a line that accelerates toward a random target. Crimson Wake will pursue the target for up to 30 seconds. Enemy targets hit by the explosions suffer 0 Fire damage.
- Massive Anima Golem
Dematrixes the target enemy's matter. When this effect is removed, the target swaps places with its most distant ally and Arcane damage equal to the target's maximum health is split between them. The portion of the total damage shifted to the target's ally increases each second.
Loot
- Chest of the Crackling Vanquisher
- Chest of the Crackling Conqueror
- Chest of the Crackling Protector
- Gore-Soaked Gear
- Hand of the Dark Animus
- Hood of the Crimson Wake
- Cha-Ye's Essence of Brilliance
- Constantly Accelerating Cloak
- Athame of the Sanguine Ritual
- Worldbinder Leggings
- Anima-Ringed Fingers
- Matter-Swapped Legplates
- Crown of the Golden Golem
- Delicate Vial of the Sanguinaire
- Gore-Soaked Gear
- Hand of the Dark Animus
- Hood of the Crimson Wake
- Cha-Ye's Essence of Brilliance
- Cha-Ye's Essence of Brilliance
- Constantly Accelerating Cloak
Showing the first 20 of 43 items. Open The Boss Page
10. Iron Qon
Legends speak of the brutality of Qon and his quilen champions. The fearless mogu commander was dubbed "Iron Qon" by the Thunder King for his unrelenting resolve to claim victory after victory for the empire regardless of the cost.
Abilities
- The Quilen Champions
Iron Qon battles atop his finest Quilen champions.
- Iron Qon's Last Stand
Having lost his prime quilen mounts, Iron Qon faces you himself. In addition to his previous attacks, he gains new abilities.
Loot
- Rein-Binder's Fists
- Shoulders of the Crackling Conqueror
- Shoulders of the Crackling Protector
- Shoulders of the Crackling Protector
- Shoulders of the Crackling Vanquisher
- Shoulders of the Crackling Conqueror
- Shoulders of the Crackling Protector
- Iron Qon's Boot Knife
- Voice of the Quilen
- Quet'zal's Crackling Cord
- Saddle-Scarred Leggings
- Dam'ren's Frozen Footguards
- Ro'shak's Remembrance
- Orb of Arcing Lightning
- Spurs of the Storm Cavalry
- Ro'shak's Molten Chain
- Rein-Binder's Fists
- Qon's Flaming Scimitar
- Iron Qon's Boot Knife
- Voice of the Quilen
Showing the first 20 of 42 items. Open The Boss Page
11. Twin Empyreans
The Twin Empyreans are among the most formidable of the Thunder King's champions. Determined to safeguard his reign, Lei Shen keeps his loyalists close and their combined arsenal against interlopers closer.
Abilities
- Darkness Falls: Lu'lin's Luminosity
As Night falls upon the Twin Empyreans' chamber, Lu'lin is empowered and fully active, while Suen plays a more limited role.
- Blazing Daylight: Suen's Fury
As Day breaks within the Twin Empyreans' chamber, Suen is empowered and fully active, while Lu'lin plays a more limited role.
- Break of Dusk: The Dance of the Empyreans
During the Dusk, both Twins are active, each retaining some of their abilities, and gaining the following new abilities.
- Celestial Aid
A player may choose to invoke the spirit of Niuzao by selecting his faded image. Upon doing so, the player must trace Niuzao's constellation. Upon completion, Niuzao appears and blesses players with Fortitude of the Ox, which temporarily grants all players additional maximum health. After the effect expires, the health is lost. This effect lasts 30 sec.
Loot
- Helm of the Crackling Vanquisher
- Helm of the Crackling Conqueror
- Helm of the Crackling Protector
- Wu-Lai, Bladed Fan of the Empyreans
- Robes of the Moon Lotus
- Passionfire Choker
- Shield of Twinned Despair
- Suen-Wo, Spire of the Falling Sun
- Bracers of the Midnight Comet
- Girdle of Night and Day
- Tidal Force Treads
- Gaze of the Twins
- Moonjade Necklace
- Fingers of the Night
- Tidal Force Treads
- Moonjade Necklace
- Robes of the Moon Lotus
- Gaze of the Twins
- Fingers of the Night
- Girdle of Night and Day
Showing the first 20 of 42 items. Open The Boss Page
12. Lei Shen
Tyrant. Dictator. Conqueror. Emperor. These titles of the Thunder King were earned by bringing absolute misery to every race of Pandaria. Resurrected into a world where his people no longer rule, Lei Shen is bent on ending the farce and bringing the land under his heel once more.
Abilities
- Lightning Conduits
While Lei Shen is in range of a Lightning Conduit he powers it, granting him an additional ability specific to that Lightning Conduit. The energy level of the Conduit increases the longer Lei Shen charges it, increasing damage dealt by the granted ability. When the Conduit's power reaches 100 energy, it will increase the level of the Conduit, and the Conduit's power will reset to 0.
- Stage One: Thunderstruck!
Lei Shen equips his Axe, Thunder, which he can throw with deadly accuracy and cause lightning to strike the ground wherever it lands. Lei Shen will charge any Conduit that he is near.
- Intermission: Supercharge Conduits!
When he has 65% health remaining, Lei Shen casts Supercharge Conduits, becoming invulnerable and activating all four Conduits at once, supercharging them and increasing their level by one. Lei Shen can only maintain Supercharge Conduits for 45 seconds.
- Stage Two: Lightning Will End You!
Lei Shen equips his Polearm, Lightning, allowing him to call lightning from the sky. Lei Shen will charge any Conduit that he is near.
- Intermission: Supercharge Conduits!
When he has 30% health remaining, Lei Shen casts Supercharge Conduits, becoming invulnerable and activating all four Conduits at once, supercharging them and increasing their level by one. Lei Shen can only maintain Supercharge Conduits for 45 seconds.
- Stage Three: Master of Thunder and Lightning
Lei Shen equips both his Axe and Polearm, wielding Thunder and Lightning in unision against his enemies. Lei Shen casts Overwhelming Power and consumes all electricity from the Throne of Thunder, destroying any remaining functional Conduits, preventing their further activation.
Loot
- Legplates of Whipping Ionization
- Uroe, Harbinger of Terror
- Ultimate Protection of the Emperor
- Soul Barrier
- Legwraps of Cardinality
- Gloves of the Maimed Vizier
- Unerring Vision of Lei Shen
- Torall, Rod of the Shattered Throne
- Soul Prism of Lei Shen
- Lightning-Imbued Chalice
- Lei Shen's Orb of Command
- Grips of Slicing Electricity
- Leggings of the Violent Gale
- Lei Shen's Grounded Carapace
- Rune of Re-Origination
- Shan-Dun, Breaker of Hope
- Fusion Slasher Chestguard
- Conduit-Breaker Chain Leggings
- Doomed Crown of Lei Shen
- Legplates of the Lightning Throne
Showing the first 20 of 60 items. Open The Boss Page
13. Ra-den
Lei Shen's life changed forever when he stumbled into a dark chamber below what are now the Mogu'shan Vaults. Legend has it he found an ancient titan keeper guarding a miraculous device known as the Engine of Nalak'sha. No one knows what transpired between the two beings, but Lei Shen later emerged from the site bristling with the power to forge an empire. The keeper's fate -- and his current wher…
Abilities
- Heroic Only
Ra-den is only available on Heroic difficulty.
- Shrouded in Mystery
There are no scholars with any recollection or record regarding the details of Ra-den's powers. Perhaps these memories have been obscured by the passage of time, or perhaps none who saw the Keeper of Storms in battle ever lived to speak of what they witnessed....
Loot
- Robes of Nova
- Detonation Cord
- Vita-Binder Wrap
- Worldbender Waistband
- Strap of Murderous Strikes
- Longdraw Chain Belt
- Jingling Fetishgirdle
- Bubbling Anima Belt
- Cracklesnap Clasp
- Flare-Forged Greatbelt
- Starwalker Sandals
- Treads of Delicate Fascia
- Roots of Pain
- Twist-Toe Tabi
- World-Mote Sabatons
- Treads of the Sanguine Volley
- Hypersensitive Sollerets
- Lightning-Walker Clawfeet
- Sabatons of the Superior Being
- Black Night Thundercloak
Showing the first 20 of 46 items. Open The Boss Page
Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.