Skip to content

Primordius

EncounterRetail

Instance: Throne of Thunder

Primordius

Encounter

Deep within the bowels of Lei Shen's island citadel, mogu flesh-shapers formed the saurok out of a magical substance of unknown origin. When the citadel was abandoned, some experiments languished in t…

Description

Deep within the bowels of Lei Shen's island citadel, mogu flesh-shapers formed the saurok out of a magical substance of unknown origin. When the citadel was abandoned, some experiments languished in the dark pools for far too long....

Instance

Creatures

  • Primordius

Loot

Primordial Strike

Primordius claws at his current target, inflicting 0 Physical damage to all players in a 7-yard cone.

Malformed Blood

The heavily-mutated blood within Primordius spreads to his current target, inflicting 0 Nature damage every 3 sec and causing the afflicted player's attacks to Congeal Blood, inflicting additional Nature damage to Living Fluids and Viscous Horrors. This effect lasts 1 min and stacks.

Mutated Abomination

Primordius is heavily mutated and resists attacks from non-mutated creatures. Damage taken from non-Fully Mutated players is reduced by 35%.

Evolution

When Primordius is mutated by enough Living Fluids, Mutagenic Pools, and his natural mutation rate, he evolves. Evolution increases all damage dealt by Primordius by 5% and grants him a new mutation. This effect stacks. Primordius can only have 3 mutations at any time.

Mutation: Ventral Sacs

Sacs located around Primordius's frill periodically erupt, inflicting 0 Nature damage to all players every 1 sec.

Mutation: Gas Bladder

A volatile mutation that allows Primordius to spray Caustic Gas, inflicting 800,000 Nature damage split evenly between all players within a 25-yard radius.

Mutation: Acidic Spines

Primordius fires Acidic Spines at players every 3 sec, inflicting 0 Nature damage to all players within 5 yards of the targets.

Mutation: Pathogen Glands

Allows Primordius to spray a Volatile Pathogen at a player, inflicting 2,484 Nature damage every 1 sec. for 10 sec.

Mutation: Metabolic Boost

A hyperactive metabolism allows Primordius to use abilities more often and increases attack speed by 50%.

Mutation: Erupting Pustules

Pustules erupt every 10 sec, showering the area with corrosive blood that inflicts 0 Nature damage within 2 yards of the impact.

Living Fluid

Living fluid seeps from the pools surrounding Primordius's lair and these oozes slowly make their way to Primordius.

Mutate Primordius

If a Living Fluid reaches Primordius, it is absorbed, increasing Primordius's current mutation level.

Mutagenic Pool

When a Living Fluid dies, it leaves behind a Mutagenic Pool that can mutate Primordius or players.

Volatile Pool

When a Living Fluid dies, it will rarely leave behind a Volatile Pool that can mutate Primordius or Players.

Viscous Horror

A heavily-mutated creature made of the same fluid that spawned Primordius.

Black Blood

The Viscous Horror spreads its mutated blood to its current target, inflicting 0 Nature damage every 3 sec and causing the afflicted player's attacks to coat the enemy in Black Blood, inflicting 0 additional Nature damage to Primordius. This effect lasts 1 min and stacks.

Deadly Mutagen

If a Viscous Horror gets close to Primordius, the mixture of mutative energies will cause it to explode, inflicting 0 Nature damage to all players.

Community Data

Companion observations for this entity are not available yet.

Comments

No comments yet.

Sign in to comment.

Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.