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Mogu'shan Vaults

Mogu'shan Vaults

Raid GuideRetail

Boss abilities and loot tables from Blizzard's own journal, boss by boss.

The mogu, proud of their supremacy, kept lengthy records of their accomplishments within a great complex of vaults. The construction of these vast chambers predate any pandaren written records, shrouding their depths in mystery. Rumors once circulated of a mighty army locked within; for this reason, the vaults were the first target of the ancient pandaren rebellion, and they have been sealed ever since the mogu empire was overthrown.

Written notes for this instance are a later milestone. Everything on this page comes from Blizzard's journal data.

Expansion
Mists of Pandaria
Minimum Level
35
Modes
Raid Finder, 10 Player, 25 Player, 10 Player (Heroic), 25 Player (Heroic)

Bosses

1. The Stone Guard

The first line of defense against those daring to enter the vaults is a stolid row of enchanted, bestial statues. Hard as granite and ceaseless in their vigil, the sentries of the Stone Guard present an insurmountable wall of flame, fangs, and claws.

Abilities

  • Amethyst Guardian

    The Amethyst Guardian gains energy when within 12 yards of another Guardian. The Guardian uses this energy to cast Amethyst Overload. If no other Guardian is within range, it instead gains the Solid Stone effect. In 10 player Normal Difficulty, a rotating set of three of the four guardians are present each week.

  • Cobalt Guardian

    The Cobalt Guardian gains energy when within 12 yards of another Guardian. The Guardian uses this energy to cast Cobalt Overload. If no other Guardian is within range, it instead gains the Solid Stone effect. In 10 player Normal Difficulty, a rotating set of three of the four guardians are present each week.

  • Jade Guardian

    The Jade Guardian gains energy when within 12 yards of another Guardian. The Guardian uses this energy to cast Jade Overload. If no other Guardian is within range, it instead gains the Solid Stone effect. In 10 player Normal Difficulty, a rotating set of three of the four guardians are present each week.

  • Jasper Guardian

    The Jasper Guardian gains energy when within 12 yards of another Guardian. The Guardian uses this energy to cast Jasper Overload. If no other Guardian is within range, it instead gains the Solid Stone effect. In 10 player Normal Difficulty, a rotating set of three of the four guardians are present each week.

  • Shared Abilities

    All four guardians have access to these abilities.

  • Encounter Area

    These tiles absorb the energy from Living Amethyst, Living Cobalt, Living Jade, and Living Jasper when a player stands on them. Each tile absorbs one charge of energy. For each tile currently energized in the room, every player gains a stack of Energized Tiles.

Loot

Showing the first 20 of 43 items. Open The Boss Page

2. Feng the Accursed

Long ago, Feng Shri was the Mogu'shan Vaults' caretaker, tasked with preserving the treasures kept within these shadowy halls. After years of faithful service, he was caught stealing from the shelves (although some say he was framed by a jealous underling) and the mogu ruler punished him with a fatal curse. The doomed spirit of Feng Shri has wandered the vaults ever since, communing with the shade…

Abilities

  • Spirit Bolt

    Feng the Accursed unleashes a volley of Spirit Bolts, inflicting 0 Shadow damage to 3 random players.

  • Strength of Spirit

    Every time Feng absorbs a Mogu Champion Spirit, his damage dealt increases by 5% for the remainder of the encounter.

  • Essence of the Mogu Champions

    Around 95%, 66%, and 33% remaining life, Feng siphons the essence out of a pre-selected statue of Mogu Champions past, gaining their boon.

  • Stolen Essences of Stone

    Players assuming the tank role gain access to the leftover essence shards from the awakened statues.

Loot

Showing the first 20 of 42 items. Open The Boss Page

3. Gara'jal the Spiritbinder

Leader of the Zandalar trolls' assault on the vaults, Gara'jal is determined to crack open this trove of ancient mystery and bring back whatever arcane power and knowledge he can find. Gifted with dark talents and surrounded by a loyal cadre of Zandalar mystics, he has broken through the outer walls and will not rest until the vaults belong to him.

Abilities

  • Spirit Totem

    Gara'jal the Spiritbinder periodically summons a Spirit Totem at a random location.

  • Shadowy Minion

    Shadowy Minions only exist in the Spirit World, but damage players in the real world with Spiritual Grasp.

  • Voodoo Dolls

    Gara'jal the Spiritbinder fixates on his current target, turning that player and 2 other players into Voodoo Dolls. A Voodoo Doll copies 70% of their damage received to all other Voodoo Dolls in the raid. The Voodoo Doll effect persists until either the victim perishes or Gara'jal the Spiritbinder banishes his fixated target to the Spirit World. Players turned into Voodoo Dolls cannot enter the

  • Banishment

    Gara'jal the Spiritbinder banishes his current target to the Spirit World. While in the Spirit World, a Severer of Souls assaults the victim. In Normal Difficulty the Severer of Souls is only visible to the banished victim.

  • Shadowy Attacks

    Gara'jal will periodically use the following attacks instead of his normal melee attacks: - Sweeping Kick - Hammer Fist - Right Cross - Left Hook These attacks inflict Shadow damage to the target and bypass any absorption effects.

  • Frenzy

    Gara'jal the Spiritbinder Frenzies when he reaches 20% remaining health, gaining 50% melee haste and inflicting 25% additional damage. Gara'jal the Spiritbinder also stops summoning Spirit Totems.

Loot

Showing the first 20 of 40 items. Open The Boss Page

4. The Spirit Kings

Ancient records tell of these legendary rulers, powerful mogu who carved an empire from the very rock of Pandaria. Their names still cause the land to tremble: Zian of the Endless Shadow, Meng the Demented, Qiang the Merciless, and Subetai the Swift. Some say their spirits lurk in the vaults, lost in ghostly memories of battle and glory.

Abilities

  • Kings' Procession

    The Spirit Kings animate in sequence, with one King attacking the players until defeated, at which time another King enters the fray. Defeated Kings become entirely incorporeal, but continue to bring one of their powerful abilities to bear periodically.

  • Qiang the Merciless

    When the players defeat the Warlord King, he remains in battle in a weakened state and only uses his Flanking Orders ability.

  • Meng the Demented

    When the players defeat the Mad King, he remains in battle in a weakened state and only uses his Maddening Shout ability.

  • Subetai the Swift

    When the players defeat the Bandit King, he remains in battle in a weakened state and only uses his Pillage ability.

  • Zian of the Endless Shadow

    When the players defeat the Sorcerer King, he remains in battle in a weakened state and only uses his Undying Shadows ability.

Loot

Showing the first 20 of 42 items. Open The Boss Page

5. Elegon

Dedicated to the advancement of their empire, the mogu salvaged and repurposed titan technology to generate untold power in the depths of this ancient complex. Why these energies have been focused into the cold will of a celestial dragon is a mystery that lies at the very heart of the vaults.

Abilities

  • Energy Vortex

    An active Energy Vortex transforms any player or creature who stands in it, granting a small taste of the Titan's true power.

  • Stage One: Entering Defensive Mode

    Elegon activates the Energy Vortex, attacking with Celestial Breath and calling for Celestial Protectors to help defend the Engine of Nalak'sha. Stage One ends at 85% and 50% remaining health.

  • Stage Two: Primary Power Offline

    Elegon attempts to reactivate the Engine of Nalak'sha by creating Energy Charges to energize the Empyreal Focuses. If players destroy all Energy Charges in a wave, Elegon will continue to create more Energy Charges. The creation process permanently weakens his physical form. Stage Two ends once an Energy Charge leaves the Energy Vortex.

  • Stage Three: Power Draw Stable

    Elegon has reactivated The Engine of Nalak'sha, disabling the Energy Vortex and activating all Empyreal Focuses. Elegon shields himself from all damage. Stage Three ends once players destroy all the Empyreal Focuses.

Loot

Showing the first 20 of 44 items. Open The Boss Page

6. Will of the Emperor

The core chamber of the vaults houses an army of stone soldiers who have been motionless for centuries. They are row upon row of warriors, statues armed for a battle that never began. What treasures do they guard? And what is their tie to the titanic power buried with them here in the shadows?

Abilities

  • Titan Gas

    Titan Gas fills the room, inflicting 497 Frost damage every 1 sec. to all players and energizing both players and constructs, increasing melee damage dealt.

  • Emperor's Rage

    The smallest Terracotta warriors, the Emperor's Rage strike quickly with dual axes and often formed the forward lines in Lei Shin's mechanical armies.

  • Emperor's Courage

    The Emperor's Courage carry a polearm to harry opponents and form a powerful defensive wall with shields and armor.

  • Emperor's Strength

    The heavily-armored Emperor's Strength strike earth-shaking blows with their massive two-handed hammers.

  • Jan-xi and Qin-xi

    Jan-xi and Qin-xi activate after 90 seconds and share their health pool.

  • Opportunistic Strike

    Avoiding attacks in a Devastating Combo causes the player to gain a Growing Opportunity. If a player avoids all of the attacks in a Devastating Combo, they gain the Opportunistic Strike ability for 5 sec, which inflicts 12,418 Physical damage.

Loot

Showing the first 20 of 44 items. Open The Boss Page

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Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.