Siege of Orgrimmar
Raid GuideRetailBoss abilities and loot tables from Blizzard's own journal, boss by boss.
The tensions stoked by Garrosh Hellscream's arrogance have reached a boiling point with the destruction unleashed upon the Vale of Eternal Blossoms. Leaders of the Alliance and Horde lay siege to Hellscream's capital in order to topple the ruthless Warchief once and for all!
Written notes for this instance are a later milestone. Everything on this page comes from Blizzard's journal data.
- Expansion
- Mists of Pandaria
- Minimum Level
- 35
- Modes
- Raid Finder, Normal, Heroic, Mythic
Bosses
1. Immerseus
The ancient inhabitants of Pandaria recognized the vital importance of the lifegiving Pools of Power, building an underground system of aqueducts to safeguard the waters and nurture life in the Vale of Eternal Blossoms. The touch of corruption has animated and twisted these waters, and Immerseus stands as an unnatural embodiment of the Vale's sorrow.
Abilities
- Overview
Immerseus begins with 100 Corruption, displayed as a visible power bar, and the objective of the encounter is to cleanse him by reducing his Corruption level to 0. Each time Immerseus is reduced to zero health, he Splits into a mix of dark Sha Puddles and watery Contaminated Puddles. Following each Split, Immerseus reforms with reduced health and Corruption depending on how successful the raid was
- Tears of the Vale
As a water elemental, Immerseus attacks players directly.
- Split
Upon reaching zero health, Immerseus becomes unstable and bursts into a shower of Sha Puddles and Contaminated Puddles, which will attempt to reform in the pool at the center of the chamber. For each Sha Puddle killed and each Contaminated Puddle healed to full, Immerseus's Corruption is reduced by one.
Loot
- Bubble-Burst Bracers
- Chestplate of Congealed Corrosion
- Corruption-Rotted Gauntlets
- Treads of Unchained Hate
- Bracers of Sordid Sleep
- Pauldrons of Violent Eruption
- Bolt-Burster Grips
- Ichor-Dripping Shoulderpads
- Hood of Swirling Senses
- Immerseus' Crystalline Eye
- Cloak of Misguided Power
- Purified Bindings of Immerseus
- Seal of Eternal Sorrow
- Salt Water Sandals
- Bracers of Purified Spirit
- Soul-Soaked Gloves
- Greatbelt of Living Waters
- Trident of Corrupted Waters
- Waterwalker Greatboots
- Encapsulated Essence of Immerseus
Showing the first 20 of 22 items. Open The Boss Page
2. The Fallen Protectors
The Golden Lotus and Shado-Pan guardians of the Vale of Eternal Blossoms were caught in the epicenter of the devastating blast that scarred the Vale, and torn apart by the dark energies. Their spirits linger in the place they once protected, confused and tormented by their failure.
Abilities
- Overview
Players battle the brewmaster Rook Stonetoe, the rogue He Softfoot, and the priest Sun Tenderheart, as the three Fallen Protectors assault the raid simultaneously. At 66% and 33% health remaining, each Protector performs Desperate Measures, manifesting spirits of fallen allies to bring new and powerful attacks to bear against the raid until those spirits are defeated.
- Bond of the Golden Lotus
Rook Stonetoe, He Softfoot, and Sun Tenderheart share a spiritual bond, linking their fates to each other. Upon reaching 1 health, each of them will begin to cast Bond of the Golden Lotus if any of the other Protectors are still in combat, restoring 20% of maximum health upon completion. Bringing all three Protectors to 1 health simultaneously will restore clarity to their clouded minds.
- Rook Stonetoe
Upon reaching 66% or 33% health remaining, Rook Stonetoe manifests evil forms of his closest friends, making Embodied Misery, Embodied Sorrow, and Embodied Gloom. Once all three spirits are defeated, Rook Stonetoe resumes fighting players.
- He Softfoot
Upon reaching 66% or 33% health remaining, He Softfoot manifests a twisted spirit of his brother, creating Embodied Anguish, which fixates upon the raid member who has the Mark of Anguish. Once this spirit is defeated, He Softfoot resumes fighting players.
- Sun Tenderheart
Upon reaching 66% or 33% health remaining, Sun Tenderheart manifests an evil form of her protectors, making Embodied Despair and Embodied Desperation. Once both spirits are defeated, Sun Tenderheart resumes fighting players.
Loot
- Rook's Unlucky Talisman
- Softfoot's Last Resort
- Death Lotus Crossbow
- Stonetoe's Tormented Treads
- Grips of Unending Anguish
- Darkfallen Shoulderplates
- Poisonbinder Girth
- Shockstriker Gauntlets
- Sorrowpath Signet
- Gloomwrap Greatcloak
- Sha-Seared Sandals
- Robes of the Tendered Heart
- Shoulderpads of Dou Dou Chong
- Lifebane Bracers
- Petrified Pennyroyal Ring
- Purehearted Cricket Cage
- Shoulders of the Roiling Inferno
- Sabatons of Defilement
- Shoulderguards of Dark Meditations
- Grips of the Fallen Council
Showing the first 20 of 21 items. Open The Boss Page
3. Norushen
Some say that the mogu race was created in the image of this titanic construct, left deep beneath Pandaria to watch over and guard the continent's darkest and most dangerous secret.
Abilities
- Overview
Norushen seals all players inside a Quarantine Zone and extracts a portion of each player's corruption to form an Amalgam of Corruption. The object of the encounter is to destroy this creature. Players must reduce their personal level of Corruption in order to inflict full damage to the Amalgam. Players can accomplish this by interacting with the nodes of Purifying Light that active around the r
- Norushen's Trial
Norushen traps players in a Quarantine Zone and challenges them to face and overcome their own Corruption if they wish to proceed deeper into the vault.
- Amalgam of Corruption
The Amalgam slashes at its current tank target, inflicting 0 Physical damage.
- Look Within
Players can interact with Purifying Light to Look Within. Doing so transports the player to their own realm where they face a personal challenge based on their role. Successfully completing the challenge will return the player to the normal realm with zero Corruption. Players cannot Look Within while under the effects of Purified.
- Unleashed Corruption
Whenever players successfully defeat an element of corruption during the Test of Serenity it will be unleashed in the normal realm.
Loot
- Bracers of Blind Hatred
- Xifeng, Longblade of the Titanic Guardian
- Norushen's Shortblade
- Gloves of the Golden Protector
- Robes of the Blackened Watcher
- Quarantine Shoulderguards
- Leggings of Unabashed Anger
- Rage-Blind Greathelm
- Reality Ripper Ring
- Drape of the Despairing Pit
- Bracers of Broken Causation
- Blight Hurlers
- Sash of the Last Guardian
- Rime-Rift Shoulders
- Untainted Guardian's Chain
- Norushen's Enigmatic Barrier
- Boots of Broken Reliance
- Confident Grips
- Bracers of Final Serenity
- Shadow-Binder's Kilt
Showing the first 20 of 22 items. Open The Boss Page
4. Sha of Pride
The seventh sha, the Sha of Pride, was the final burden to which Emperor Shaohao clung, shrouding the land in mist and biding its time for millennia. When Garrosh awakened the Heart of Y'Shaarj, the force of his arrogance caused this dark energy to coalesce in the chamber where the Heart was unearthed.
Abilities
- Overview
Players gain 5 Pride when hit by any ability from the Sha of Pride or its minions, though Norushen periodically protects several players at a time from this effect. The Sha of Pride's abilities trigger increasingly dangerous effects on players the more Pride they have. When the Sha of Pride reaches 30% health remaining, it destroys Norushen, who purifies the raid of their Pride with his final a
- Pride
Players start the encounter with 0 points of Pride. Whenever hit by an ability from the Sha of Pride or one of its minions, players gain 5 Pride. As a player's Pride increases to 25, 50, 75 and 100, Swelling Pride will inflict additional effects on that player.
- Gift of the Titans
Norushen periodically grants players immunity to Pride for 20 sec. In addition, if all players with Gift of the Titans stand within 8 yards of each other, they gain Power of the Titans.
- Swelling Pride
When the Sha of Pride reaches 100 energy, it releases a wave of dark energy, inflicting 0 Shadow damage to all players, giving them 5 Pride. In addition, Swelling Pride will trigger a secondary effect on any player with 25 or more Pride.
- Mark of Arrogance
The Sha of Pride marks 2 players, inflicting 0 Shadow damage every 1 sec, for the remainder of the encounter. This effect stacks. This effect is only removed by single target dispels and gives the dispeller 5 Pride when removed.
- Wounded Pride
The Sha of Pride wounds his current target for 15 sec. Wounded players gain 5 Pride whenever they suffer melee damage from the Sha of Pride.
Loot
- Chest of the Cursed Vanquisher
- Chest of the Cursed Conqueror
- Chest of the Cursed Protector
- Chest of the Cursed Vanquisher
- Chest of the Cursed Vanquisher
- Chest of the Cursed Conqueror
- Chest of the Cursed Conqueror
- Chest of the Cursed Protector
- Chest of the Cursed Protector
- Chest of the Cursed Conqueror
- Chest of the Cursed Protector
- Chest of the Cursed Vanquisher
- Droplet of Y'Shaarj
- Gooey Sha-ling
- Assurance of Consequence
- Prismatic Prison of Pride
- Greatsword of Pride's Fall
- Shield of Mockery
- Gaze of Arrogance
- Self-Reflecting Mask
Showing the first 20 of 24 items. Open The Boss Page
5. Galakras
Warlord Zaela formed a close bond with Garrosh during events in the Twilight Highlands, and she and her Dragonmaw orcs have pledged loyalty to Garrosh's cause. Riding atop the fearsome Galakras, a direct descendant of the cataclysmic progenitor of all dragonkind, Zaela oversees the naval defense of Orgrimmar.
Abilities
- Overview
Players assault fortified towers as waves of Kor'kron troops rush forth to repel them, and Warlord Zaela circles overhead on her fearsome proto-drake, Galakras. Meanwhile, allied demolitionists work to breach the doors to the nearby guard towers, allowing a strike team to enter the tower and capture it. Once both towers have been captured, the anti-air guns atop each may be used to bring Galakras…
- Stage One: Bring Her Down!
Warlord Zaela sends her finest Dragonmaw soldiers to battle. Two guardians keep watch over the Towers above, protecting the Anti-Air turrets. Defeating these guardians will give players access to the Anti-Air turrets. Two well-timed Anti-Air turret shots will send Galakras spiraling towards the ground.
- Stage Two: Galakras, The Last of His Progeny
Galakras spews the raw Flames of Galakrond at a random player. Each player through which it passes will suffer 0 Fire damage every 1 second. However, each player it passes through will decrease the severity of the flames, reducing the damage it deals to subsequent players. When the ball of flame reaches its final destination it will erupt, inflicting 0 Fire damage to all players. This damage is
Loot
- Evil Eye of Galakras
- Arcsmasher Bracers
- Krugruk's Rigid Shoulderplates
- Unrepentant Heels
- Korgra's Venom-Soaked Gauntlets
- Swift Serpent Signet
- Dagryn's Discarded Longbow
- Cannoneer's Multipocket Gunbelt
- Dagryn's Fuselight Bracers
- Thranok's Shattering Helm
- Galakrond Control Band
- Bone-Inlaid Sandals
- Scalebane Bracers
- Flameslinger's Fiery Cowl
- Skydancer Boots
- Shoulderpads of Pulsing Protection
- Extinguished Ember of Galakras
- Drakebinder Greatstaff
- Dragonmaw Emergency Strap
- Grips of Tidal Force
Showing the first 20 of 22 items. Open The Boss Page
6. Galakras
Warlord Zaela formed a close bond with Garrosh during events in the Twilight Highlands, and she and her Dragonmaw orcs have pledged loyalty to Garrosh's cause. Riding atop the fearsome Galakras, a direct descendant of the cataclysmic progenitor of all dragonkind, Zaela oversees the naval defense of Orgrimmar.
Abilities
- Overview
Players assault fortified towers as waves of Kor'kron troops rush forth to repel them, and Warlord Zaela circles overhead on her fearsome proto-drake, Galakras. Meanwhile, allied demolitionists work to breach the doors to the nearby guard towers, allowing a strike team to enter the tower and capture it. Once both towers have been captured, the anti-air guns atop each may be used to bring Galakras…
- Stage One: Bring Her Down!
Warlord Zaela sends her finest Dragonmaw soldiers to battle. Two guardians keep watch over the Towers above, protecting the Anti-Air turrets. Defeating these guardians will give players access to the Anti-Air turrets. Two well-timed Anti-Air turret shots will send Galakras spiraling towards the ground.
- Stage Two: Galakras, The Last of His Progeny
Galakras spews the raw Flames of Galakrond at a random player. Each player through which it passes will suffer 0 Fire damage every 1 second. However, each player it passes through will decrease the severity of the flames, reducing the damage it deals to subsequent players. When the ball of flame reaches its final destination it will erupt, inflicting 0 Fire damage to all players. This damage is
Loot
- Evil Eye of Galakras
- Arcsmasher Bracers
- Krugruk's Rigid Shoulderplates
- Unrepentant Heels
- Korgra's Venom-Soaked Gauntlets
- Swift Serpent Signet
- Dagryn's Discarded Longbow
- Cannoneer's Multipocket Gunbelt
- Dagryn's Fuselight Bracers
- Thranok's Shattering Helm
- Galakrond Control Band
- Bone-Inlaid Sandals
- Scalebane Bracers
- Flameslinger's Fiery Cowl
- Skydancer Boots
- Shoulderpads of Pulsing Protection
- Extinguished Ember of Galakras
- Drakebinder Greatstaff
- Dragonmaw Emergency Strap
- Grips of Tidal Force
Showing the first 20 of 22 items. Open The Boss Page
7. Iron Juggernaut
This mechanical terror, designed nearly as much for intimidation as destruction, is the centerpiece of Garrosh's siege weaponry. Crafted in the image of the mighty Kor'kron war scorpion, the Iron Juggernaut guards the gates of Orgrimmar, crushing any who would rise up to challenge Garrosh's True Horde.
Abilities
- Overview
The Iron Juggernaut gathers energy as it assaults players with an array of cannons, lasers, and explosive attacks. Upon reaching full energy, the Juggernaut engages its Siege Mode, digging its claws into the ground and becoming sessile while employing new countermeasures. The Juggernaut cycles between these two phases until defeated.
- Pressing the Attack: Assault Mode
The Iron Juggernaut is freely mobile while in Assault mode.
- Breaking the Defense: Siege Mode
The Iron Juggernaut plants itself in its current position, boring deep into the ground. It will no longer focus on a single target.
Loot
- Earthripper Gloves
- Juggernaut's Focusing Crystal
- Minelayer's Padded Boots
- Tar-Coated Gauntlets
- Wall-Borer Bracers
- Precision Cutters
- Demolisher's Reinforced Belt
- Seismic Bore
- Laser Burn Bracers
- Ricocheting Shoulderguards
- Earthbreaker's Steaming Chestplate
- Juggernaut's Ignition Keys
- Belt of Ominous Trembles
- Leggings of Furious Flame
- Bracers of the Broken Fault
- Shock Pulse Robes
- Laser-Slice Signet
- Juggernaut's Power Core
- Castlebreaker Bracers
- Treads of Autonomic Motion
Showing the first 20 of 22 items. Open The Boss Page
8. Kor'kron Dark Shaman
Haromm and Kardris trained thousands of shaman to whisper reverently to the elements to requisition their aid. The army of Garrosh, however, does not ask - they take what they desire in the name of the True Horde. Dark Shamanism forces the elements into servitude, twisting them into burned-out ash, corrupted waters, and toxic air.
Abilities
- Overview
Haromm and Kardris begin the encounter fighting alongside their vicious war wolves. The two powerful Dark Shaman share health, and they drop corrupted totems that grant them each different abilities as they sustain damage.
- Spirit Link
Damage dealt is shared between Earthbreaker Haromm and Wavebinder Kardris.
- Bloodlust
When the Dark Shaman reach 25% health remaining, they will go into a blood frenzy, increasing all damage dealt by 25% and haste by 25%.
- Darkfang and Bloodclaw
The riding wolves of the Dark Shaman, Darkfang and Bloodclaw will viciously defend their masters.
- Totems
The Dark Shaman will drop Totems during the fight that grant them new abilities.
- Earthbreaker Haromm
Strikes a player with frost-lined weapons, inflicting 0 Frost damage and causing the player to take 25% additional damage from Froststorm Strike for 30 sec. This effect stacks.
Loot
- Kardris' Toxic Totem
- Kardris' Scepter
- Darkfang Mask
- Belt of the Iron Prison
- Shoulderguards of Foul Streams
- Shackles of Stinking Slime
- Shoulderplates of Gushing Geysers
- Haromm's Talisman
- Breastplate of Shamanic Mirrors
- Bloodclaw Band
- Wolf-Rider Spurs
- Ring of the Iron Tomb
- Haromm's Frozen Crescent
- Damron's Belt of Darkness
- Riou's Vigilant Leggings
- Haromm's Horrifying Helm
- Ashen Wall Girdle
- Poisonmist Nightcloak
- Toxic Tornado Treads
- Iron Wolf Hood
Showing the first 20 of 21 items. Open The Boss Page
9. General Nazgrim
Once a grunt in service of the former warchief, Thrall, General Nazgrim rose quickly through the ranks after overwhelming victories in Grizzly Hills and the sunken city of Vashj'ir. Fiercely loyal to the Horde and bound by a rigorous code of honor and duty, Nazgrim will hold the line for his warchief until his dying breath.
Abilities
- Overview
General Nazgrim is a powerful warrior who builds Rage by damaging players with various abilities, and periodically spends that Rage to unleash powerful attacks. Throughout the encounter, mixed groups of three Kor'kron troops at a time stream in to assist their General.
- Sundering Blow
A powerful strike inflicts 0 Physical damage and sunders the target's armor, reducing armor by 10% for 30 sec. Generates 6 Rage plus 6 additional Rage per stack of Sundering Blow on the target.
- Bonecracker
Fling a heavy mace at a player to crack their bones, reducing maximum health by 10% and causing the player to bleed for 0 Physical damage every 1 sec for 30 sec.
- Execute
Executes a player for 0 Physical damage. This attack pierces immunities and cannot be dodged, blocked, or parried.
- Stances
General Nazgrim will take on various stances during the battle.
- Rage
Several of General Nazgrim's abilities require Rage to use. General Nazgrim will gain Rage from various abilities used during the battle. General Nazgrim prefers to use the ability with the highest Rage cost.
Loot
- Gauntlets of the Cursed Vanquisher
- Gauntlets of the Cursed Conqueror
- Gauntlets of the Cursed Protector
- Gauntlets of the Cursed Protector
- Gauntlets of the Cursed Vanquisher
- Gauntlets of the Cursed Vanquisher
- Gauntlets of the Cursed Conqueror
- Gauntlets of the Cursed Conqueror
- Gauntlets of the Cursed Vanquisher
- Gauntlets of the Cursed Protector
- Gauntlets of the Cursed Conqueror
- Gauntlets of the Cursed Protector
- Nazgrim's Burnished Insignia
- Ravager's Pathwalkers
- Nazgrim's Gutripper
- Bulwark of the Fallen General
- Sandals of Two Little Bees
- Shoulderguards of the Righteous Stand
- Gar'tok, Strength of the Faithful
- Arcweaver Spell Sword
Showing the first 20 of 23 items. Open The Boss Page
10. Malkorok
Malkorok has been Garrosh's most loyal and trusted lieutenant throughout the Pandaria campaign. When the Warchief needed a volunteer to infuse with the power of Y'Shaarj, it was only natural that Malkorok would offer without hesitation.
Abilities
- Overview
Malkorok's platform begins covered with a dark miasma that absorbs all healing done to players, converting it into an absorption shield instead. Malkorok strikes the ground with a large cone smash three times in sequence, and then causes the same three areas struck to erupt simultaneously with dark energy. Malkorok draws in the miasma, entering a Blood Rage and empowering his melee attacks but a
- Ancient Miasma
An Ancient Miasma fills the room, absorbing all healing received but creating an Ancient Barrier that absorbs damage equal to the amount of healing absorbed, up to a cap of 100% of maximum health. In addition, the Miasma inflicts 0 Shadow damage every 2 sec.
- Endless Rage
Malkorok gains Rage over time whenever he is not in a Blood Rage. When Malkorok reaches 100 Rage, he absorbs the Ancient Miasma and enters a Blood Rage.
- Might of the Kor'kron
Malkorok faces a random player and unleashes a devastating overhead attack, inflicting 0 Physical damage to all players within a 40 yard cone in front of him.
Loot
- Vial of Living Corruption
- Blood Rage Bracers
- Lazahk's Lost Shadowrap
- Ring of Restless Energy
- Malkorok's Giant Stompers
- Wristguards of Ruination
- Malkorok's Tainted Dog Tags
- Malkorok's Skullcleaver
- Halberd of Inner Shadows
- Kor'kron Hand Cannon
- Legplates of Willful Doom
- Miasmic Skullbelt
- Hood of Perpetual Implosion
- Robes of Riven Dreams
- Frenzied Crystal of Rage
- Black-Blooded Drape
- Seal of Sullen Fury
- Visage of the Monstrous
- Boots of Perilous Infusion
- Bracers of Averted Fatality
Showing the first 20 of 22 items. Open The Boss Page
11. Spoils of Pandaria
When Garrosh gazed across Pandaria, he saw untapped power. During the course of his campaign, Garrosh has plundered weapons, treasures, and artifacts of the pandaren, the mogu, and the mantid. They are kept in a warehouse deep within his underground base, guarded by a mysterious security system that appears to be of Titan origins.
Abilities
- Overview
Players trigger the self-destruct mechanism in a Kor'kron treasure storage. Breaking open crates and defeating the enemies contained inside releases Titan Energy that charges manual override levers that are used to shut down the defense system before it destroys the storeroom and everyone trapped inside. Two of the four quadrants of the room are accessible initially, and the other half is unloc
- Massive Crate of Goods
These massive crates of goods carry monstrous war-torn creatures. A large amount of Titan Energy powers them, but it may take considerable effort to defeat them.
- Stout Crate of Goods
These hefty crates of goods carry seasoned enemies. A medium amount of Titan Energy fuels their animation and caution should be taken to defeat them.
- Lightweight Crate of Goods
These small crates of goods carry front-line enemy forces. A small amount of Titan Energy fuels their creation and can be defeated with fewer players.
- Crate of Pandaren Relics
These small crates of goods carry rare artifacts of Pandaren origin. Titan Energy does not fuel their animation, instead they are guarded by powerful Pandaren spirits.
- Unstable Spark
In a last ditch effort, any being animated by the Unstable Titan Energy transforms into a raw Unstable Spark, leaps to a distant quadrant and attempts to go Supernova. Successfully casting Supernova inflicts 0 Nature damage to all nearby enemies.
Loot
- Sigil of Rampage
- Ominous Mogu Greatboots
- Pandaren Roofsprinters
- Seal of the Forgotten Kings
- Ancient Mogu Tower Shield
- Arrowflight Girdle
- Helm of the Night Watchman
- Mantid Carapace Augments
- Untarnishable Greatbelt
- Enchanted Shao-Tien Saber
- Ancient Archer's Chestguard
- Avool's Ancestral Bracers
- Mantid Vizier's Robes
- Lost Necklace of the Mogu Empress
- Immaculately Preserved Wand
- Klaxxi Grips of Rejuvenation
- Shado-Pan Reliquary Kilt
- Chitin-Link Chain Belt
- Bracers of the Pristine Purifier
- Plate Belt of the War-Healer
Showing the first 20 of 21 items. Open The Boss Page
12. Thok the Bloodthirsty
When the Isle of Giants was discovered off the coast of Pandaria, teeming with primal devilsaurs, Garrosh sent troops to capture some of the most fearsome specimens, hoping to subjugate them and use them as beasts of war. Countless orcish beastmasters have fallen to Thok's jaws as they struggle to tame him, yet the creature's thirst for blood remains unslaked.
Abilities
- Overview
Thok alternates between two modes. When initially engaged, he performs Deafening Screech with increasing frequency, dealing heavy raidwide damage. When he detects a clump of seriously injured players, Thok enters a Blood Frenzy, during which he pursues random targets, instantly devouring any players that cross his path. During Blood Frenzy, he moves faster and faster; defeating a Kor'kron Jailer a…
- Stage 1: A Cry in the Darkness
Thok's bellowing roar inflicts 0 Physical damage in a frontal cone. The roar incites terror in players' hearts, causing them to take 25% more damage per stack.
- Stage 2: Frenzy for Blood!
The excessive scent of blood sends Thok into a frenzy for blood!
- Prisoners of War
Garrosh has taken prisoners during his Pandaria campaign, and they remain trapped in cages alongside the beasts, hoping for freedom.
Loot
- Helm of the Cursed Vanquisher
- Helm of the Cursed Conqueror
- Helm of the Cursed Protector
- Helm of the Cursed Vanquisher
- Helm of the Cursed Conqueror
- Helm of the Cursed Protector
- Helm of the Cursed Vanquisher
- Helm of the Cursed Vanquisher
- Helm of the Cursed Conqueror
- Helm of the Cursed Protector
- Helm of the Cursed Conqueror
- Helm of the Cursed Protector
- Thok's Acid-Grooved Tooth
- Thok's Tail Tip
- Gleaming Eye of the Devilsaur
- Signet of the Dinomancers
- Hvitserk's Formidable Shanker
- Montak's Grips of Scorching Breath
- Devilfang Band
- Icy Blood Chestplate
Showing the first 20 of 23 items. Open The Boss Page
13. Siegecrafter Blackfuse
Helix Blackfuse was the only goblin with the combination of engineering prowess, professionalism, and ruthlessness to satisfy Garrosh in his search for the engineer of the True Horde. A mercenary at heart, Blackfuse's love for his creations (and the gold they fetch) has forever linked his fate with that of his patron and Warchief.
Abilities
- Overview
The fight against Blackfuse unfolds amidst a weapons manufacturing assembly line. Each time the conveyor belts activate, three disassembled weapons of various types roll out, and players may access the assembly line by jumping into nearby pipes, to destroy one of the three. The remaining two will be activated and assault the raid until they slide out of view.
- Siegecrafter Blackfuse
Siegecrafter Blackfuse launches a magnetized sawblade at a random player. The sawblade will hover in place until it is removed by an Activated Electromagnet.
- Automated Shredders
Siegecrafter Blackfuse will periodically call in Automated Shredders to join the fight.
- The Assembly Line
Periodically, Siegecrafter Blackfuse will initiate fabrication of a set of weapons on the assembly line in his workshop. Disassembled weapons are brought in via conveyor belts along the northwest side of his room. They then pass through an assembly machine on the northeast wall of his room. Finally, they emerge completed on conveyor belts along the southeast wall of his room, where they attack p
Loot
- Blackfuse Bombling
- Shoulders of the Cursed Vanquisher
- Shoulders of the Cursed Conqueror
- Shoulders of the Cursed Protector
- Shoulders of the Cursed Vanquisher
- Shoulders of the Cursed Conqueror
- Shoulders of the Cursed Protector
- Shoulders of the Cursed Vanquisher
- Shoulders of the Cursed Vanquisher
- Shoulders of the Cursed Conqueror
- Shoulders of the Cursed Conqueror
- Shoulders of the Cursed Protector
- Shoulders of the Cursed Protector
- Bomber's Blackened Wristwatch
- Siegecrafter's Forge Hammer
- Fusespark Gloves
- Dysmorphic Samophlange of Discontinuity
- Ticking Ebon Detonator
- Calixian Bladebreakers
- Asgorathian Blood Seal
Showing the first 20 of 24 items. Open The Boss Page
14. Paragons of the Klaxxi
The nine surviving Klaxxi'va Paragons are ancient champions of the mantid who fought alongside the Wakener against the madness of Empress Shek'zeer. But the paragons, as do all mantid, hold a far deeper loyalty. When Garrosh unearthed the heart of Y'Shaarj, the paragons followed the whispers of their ancient master to the iron halls beneath Orgrimmar.
Abilities
- Overview
Three Klaxxi Paragons join the fight at the beginning of the encounter, while the remaining six observe the action from perches above. Each time a Klaxxi Paragon is defeated, any other active Paragons heal to full and the next Klaxxi Paragon leaps down to join the fight. The encounter ends when all nine have been defeated.
- Paragons of the Klaxxi
Whenever a Klaxxi Paragon is defeated, all other active Klaxxi Paragons heal to full and gain a 10% damage bonus.
- Skeer the Bloodseeker
The attacks of Skeer the Bloodseeker leave the victim more susceptible to the meddling of Rik'kal the Dissector's attacks. The victim suffers 10% more damage per application from Rik'kal the Dissector.
- Rik'kal the Dissector
Rik'kal's meddling with his victim's genetic makeup leaves them more susceptible to the attacks of Skeer the Bloodseeker. Victims suffer an additional 10% damage from Skeer the Bloodseeker for each application of Genetic Alteration.
- Hisek the Swarmkeeper
Hisek the Swarmkeeper fires a shot at several random players for Physical damage.
- Ka'roz the Locust
Ka'roz charges around the raid toward random targets. All players caught in his path are afflicted by Whirling.
Loot
- Kovok
- Leggings of the Cursed Conqueror
- Leggings of the Cursed Protector
- Leggings of the Cursed Vanquisher
- Leggings of the Cursed Vanquisher
- Leggings of the Cursed Conqueror
- Leggings of the Cursed Protector
- Leggings of the Cursed Vanquisher
- Leggings of the Cursed Vanquisher
- Leggings of the Cursed Conqueror
- Leggings of the Cursed Conqueror
- Leggings of the Cursed Protector
- Leggings of the Cursed Protector
- Skeer's Bloodsoaked Talisman
- Bracers of Sonic Projection
- Gauntlets of Insane Calculations
- Iyyokuk's Hereditary Seal
- Kil'ruk's Band of Ascendancy
- Hisek's Reserve Longbow
- Chestguard of Toxic Injections
Showing the first 20 of 24 items. Open The Boss Page
15. Garrosh Hellscream
Garrosh, son of Grommash Hellscream, first learned of his father's heroism when Thrall encountered the young orc in Outland. The seeds of pride were planted. Garrosh spearheaded Horde victories in Northrend and, as Warchief, consolidated Horde power amidst the chaos of the Cataclysm. But his visions of orc supremacy by any means have brought the armies of the world crashing down upon Orgrimmar...…
Abilities
- Overview
Garrosh calls in Kor'kron soldiers, while Siege Engineers try to activate Iron Stars that crush players and orcs in their path. When Garrosh reaches 10% health, he draws upon the Heart to heal himself. Garrosh periodically pulls all players into the Realm of Y'Shaarj, where they must interrupt his efforts to draw power from the Heart. When reaching 10% health a second time, Garrosh fully drai
- Stage One: The True Horde
Garrosh, wielding his new weapon with his True Horde and siege machines at his disposal, brings his might to bear upon any intruders. The True Horde join the battle more frequently as the fight progresses. This phase will continue until Garrosh reaches 10% health remaining.
- Intermission: Realm of Y'Shaarj
Periodically the call of Y'Shaarj will transport Garrosh and the players into the Realm of Y'Shaarj for 1.0 min. Garrosh will heal for 10% of his total health and begin to Absorb Energy from the Heart of Y'Shaarj until players have defeated all Minions of Y'Shaarj inside the realm and interrupt Garrosh.
- Stage Two: Power of Y'Shaarj
After absorbing the Power of Y'Shaarj, Garrosh will heal to full health as Y'Shaarj's blood grants Garrosh new powers.
- Stage Three: MY WORLD
Upon reaching 10% health a second time, Garrosh will absorb the remaining power of Y'Shaarj, gaining full energy, healing and empowering all of his abilities.
Loot
- Kor'kron Juggernaut
- Essence of the Cursed Protector
- Essence of the Cursed Conqueror
- Essence of the Cursed Vanquisher
- Essence of the Cursed Protector
- Essence of the Cursed Conqueror
- Essence of the Cursed Vanquisher
- Essence of the Cursed Protector
- Essence of the Cursed Conqueror
- Essence of the Cursed Vanquisher
- Essence of the Cursed Protector
- Essence of the Cursed Conqueror
- Essence of the Cursed Vanquisher
- Curse of Hubris
- Xal'atoh, Desecrated Image of Gorehowl
- Kor'kron Elite Skullmask
- Shoulderguards of Intended Power
- Greathelm of the Warchief
- Cord of Black Dreams
- Penetrating Gaze of Y'Shaarj
Showing the first 20 of 36 items. Open The Boss Page
Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.