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The Fallen Protectors

EncounterRetail

Instance: Siege of Orgrimmar

The Fallen Protectors

Encounter

The Golden Lotus and Shado-Pan guardians of the Vale of Eternal Blossoms were caught in the epicenter of the devastating blast that scarred the Vale, and torn apart by the dark energies. Their spirits…

Description

The Golden Lotus and Shado-Pan guardians of the Vale of Eternal Blossoms were caught in the epicenter of the devastating blast that scarred the Vale, and torn apart by the dark energies. Their spirits linger in the place they once protected, confused and tormented by their failure.

Instance

Creatures

  • Rook Stonetoe
  • He Softfoot
  • Sun Tenderheart

Loot

Overview

Players battle the brewmaster Rook Stonetoe, the rogue He Softfoot, and the priest Sun Tenderheart, as the three Fallen Protectors assault the raid simultaneously. At 66% and 33% health remaining, each Protector performs Desperate Measures, manifesting spirits of fallen allies to bring new and powerful attacks to bear against the raid until those spirits are defeated.

Damage Dealers

$bullet;Each Protector channels [Bond of the Golden Lotus] at 1% health remaining, and will recover unless all three are defeated at once. $bullet;Defeat the dark manifestations summoned by each Protector's Desperate Measures to end that phase. $bullet;During Rook's Desperate Measures, interrupt Embodied Gloom's [Corruption Shock].

Healers

$bullet;Dispel Sun Tenderheart's [Shadow Word: Bane] quickly before it spreads. $bullet;During Sun Tenderheart's Desperate Measures, her [Dark Meditation] inflicts sustained damage to the entire raid.

Tanks

$bullet;If tanking Rook Stonetoe, position him carefully so that his [Vengeful Strikes] do not damage the raid. $bullet;If tanking He Softfoot, turn your back when he performs [Gouge] to avoid being incapacitated.

Bond of the Golden Lotus

Rook Stonetoe, He Softfoot, and Sun Tenderheart share a spiritual bond, linking their fates to each other. Upon reaching 1 health, each of them will begin to cast Bond of the Golden Lotus if any of the other Protectors are still in combat, restoring 20% of maximum health upon completion. Bringing all three Protectors to 1 health simultaneously will restore clarity to their clouded minds.

Rook Stonetoe

Desperate Measures

Upon reaching 66% or 33% health remaining, Rook Stonetoe manifests evil forms of his closest friends, making Embodied Misery, Embodied Sorrow, and Embodied Gloom. Once all three spirits are defeated, Rook Stonetoe resumes fighting players.

Vengeful Strikes

Rook Stonetoe enters an offensive stance, stunning his target and inflicting 0 physical damage in a frontal cone twice per second for 3 sec.

Corrupted Brew

Rook Stonetoe hurls a keg of Corrupted Brew at a distant target, inflicting 0 Shadow damage to enemies within 5 yards and slowing targets hit by 50% for 15 sec.

Clash

Rook Stonetoe clashes against an enemy, charging each other and meeting halfway. Rook Stonetoe then immediately begins to perform Corruption Kick.

He Softfoot

Desperate Measures

Upon reaching 66% or 33% health remaining, He Softfoot manifests a twisted spirit of his brother, creating Embodied Anguish, which fixates upon the raid member who has the Mark of Anguish. Once this spirit is defeated, He Softfoot resumes fighting players.

Garrote

Traveling through the shadows, He Softfoot Garrotes targets, inflicting 0 Physical damage every 2 sec. This effect is removed when He Softfoot begins his Desperate Measures.

Gouge

He Softfoot attempts to gouge the eyes of his target, incapacitating them for 6 sec and fixating on a random target until Taunted. If the target is facing away, Gouge will instead knock them away a short distance.

Master Poisoner

He Softfoot is a Master Poisoner and occasionally coats his weapons with various types of poisons.

Sun Tenderheart

Desperate Measures

Upon reaching 66% or 33% health remaining, Sun Tenderheart manifests an evil form of her protectors, making Embodied Despair and Embodied Desperation. Once both spirits are defeated, Sun Tenderheart resumes fighting players.

Sha Sear

Causes an explosion of Shadow magic around the target, inflicting increasing Shadow damage every second to all enemies within 5 yards around the target.

Shadow Word: Bane

Expels a word of misery upon multiple targets, inflicting 0 Shadow damage every 3 sec for 18 sec. Each time this effect deals damage, it will jump to an additional target, up to a total of 3 times.

Calamity

Calls forth a great Calamity, striking all players for 30% of their maximum health as Shadow damage. This also removes Shadow Word: Bane from all targets.

Community Data

Companion observations for this entity are not available yet.

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Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.