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Dragon Soul

Dragon Soul

Raid GuideRetail

Boss abilities and loot tables from Blizzard's own journal, boss by boss.

Forged by Deathwing during the War of the Ancients, the Dragon Soul harnessed the combined power of the dragonflights until it was ultimately destroyed. Through the Caverns of Time, Thrall and the remaining dragonflights were able to recover the powerful artifact before its destruction. Now they have rallied at Wyrmrest Temple in a desperate attempt to use the might of the Dragon Soul against Deathwing himself.

Written notes for this instance are a later milestone. Everything on this page comes from Blizzard's journal data.

Expansion
Cataclysm
Minimum Level
35
Modes
Raid Finder, 10 Player, 25 Player, 10 Player (Heroic), 25 Player (Heroic)

Bosses

1. Morchok

The most powerful elemental still under Deathwing's sway, Morchok-once a passive guardian-is now convinced that his only respite will come with Azeroth's demise. Morchok rages against the foundation of Wyrmrest Temple, Azeroth's last beacon of hope in the Hour of Twilight.

Abilities

  • Stomp

    Morchok performs a massive stomp, splitting 0 damage between all players within 25 yards. Morchok's current target and their closest ally will take a double portion of the damage.

  • Crush Armor

    Morchok strikes his current target, inflicting 120% normal melee damage and reducing the target's armor by 10% for 20 sec. This effect stacks up to 10 times.

  • Resonating Crystal

    Morchok conjures an explosive crystal onto the battlefield that explodes after 12 sec. for massive Shadow damage. The explosion splits the damage between three random players, and the total damage inflicted increases depending on the distance of each player from the crystal.

  • Furious

    At 20% remaining health, Morchok becomes furious and increases his attack speed by 30% and his damage inflicted by 20%.

  • The Earth Consumes You!

    Morchok uses the power of the earth to draw all players to him, inflicting 5% of their total health as Physical damage every sec. for 5 sec. While the power of the earth draws the players to him, Morchok also summons Earth's Vengeance.

  • Kohcrom

    Upon reaching 90% remaining health, Morchok tears himself in half and creates his twin Kohcrom. He casts the same spells as Morchok, but a few seconds later.

Loot

Showing the first 20 of 82 items. Open The Boss Page

2. Warlord Zon'ozz

Countless ages ago, Warlord Zon'ozz and his soldiers waged endless war against the forces of C'Thun and Yogg-Saron. Millennia have passed, but the warlord still serves the chaotic might of the Old God N'Zoth. Deathwing has now unleashed this legendary faceless one to crush the defenders of Wyrmrest Temple.

Abilities

  • Focused Anger

    Warlord Zon'ozz increasingly focuses his anger and rage, increasing his Physical damage done by 10% and his attack speed by 10% . This effect stacks.

  • Psychic Drain

    Warlord Zon'ozz channels a wave of psychic force in a 30 degree cone in front of himself, inflicting 0 Shadow damage and leeching life for ten times the amount of damage dealt.

  • Disrupting Shadows

    Warlord Zon'ozz covers random players with Disrupting Shadows. The effect inflicts 0 Shadow damage every 2 seconds. The shadows also deal 0 Shadow damage and knockback the targeted player if the effect is dispelled.

  • Disrupting Shadows

    Warlord Zon'ozz covers random players with Disrupting Shadows. The effect inflicts 0 Shadow damage every 2 seconds.

  • Void of the Unmaking

    Warlord Zon'ozz summons a Void of the Unmaking. This void travels forward until it encounters a soul to absorb.

Loot

Showing the first 20 of 76 items. Open The Boss Page

3. Yor'sahj the Unsleeping

Since the fall of the Bastion of Twilight, Yor'sahj the Unsleeping has eagerly assisted Deathwing, providing the Destroyer with the means to release more faceless ones from their prisons deep beneath the earth. Their numbers are endless and their power is beyond reckoning, and Yor'sahj intends to reap a grim reward for his faithful service.

Abilities

  • Void Bolt

    Yor'sahj the Unsleeping blasts his primary target with dark energy, dealing 390 Shadow damage initially and then 0 Shadow damage every 2 seconds. This effect stacks.

  • Call Blood of Shu'ma

    Yor'sahj the Unsleeping calls to the might of Shu'ma, summoning three differently colored globules of his blood. These globules path slowly towards Yor'sahj, infusing him with additional powers if they reach him.

Loot

Showing the first 20 of 77 items. Open The Boss Page

4. Hagara the Stormbinder

Hagara, one of the first students of arcane magic under the Forsaken, showed surprising potential for one who had started learning so late in life. But in her undisciplined attempts to bind elementals into servitude, she was ensnared and twisted by the Windlord, Al'Akir. Now fiercely loyal to the Twilight's Hammer, Hagara binds others for her elemental masters to torment.

Abilities

  • Ice Lance

    Hagara conjures crystals of ice that launch Ice Lance missiles towards a random player standing near Hagara. Ice Lances inflict 0 Frost damage in a 3 yard area around the first player the missile impacts. In Normal and LFR difficulty, Ice Lance reduces the attack speed of all targets struck by 25%.

  • Ice Tomb

    Hagara traps two random players in a tomb of ice, stunning the targets until other players destroy the Ice Tombs. Players trapped within the tomb lose 5% of their maximum health every second.

  • Shattered Ice

    Hagara launches a blast of ice at a random player, inflicting 389 Frost damage and reducing the player's movement speed for 4 sec.

  • Focused Assault

    Hagara rapidly slices at her current target, swinging for 50% normal weapon damage every 0.5 sec. for 5 sec.

  • Frozen Tempest

    Hagara channels and fills the platform with a tempest of water and ice. The Tempest protects Hagara from all attacks and spells.

  • Lightning Storm

    Hagara channels a lightning storm to electrocute the players on the platform. A Water Shield protects Hagara from all attacks and spells. When players overload every Crystal Conductor, the feedback stops her channeling and causes her to suffer an Electrocution.

Loot

Showing the first 20 of 77 items. Open The Boss Page

5. Ultraxion

More an abomination of dark energy than a dragon, Ultraxion has spent his short life absorbing the essence of captured nether dragons. Ultraxion is the only twilight dragon Deathwing has praised, and his arrogance is overshadowed only by the crackling energies surging through his twisted form. Loyal to his master, Ultraxion swears to bring about the fall of Wyrmrest Temple.

Abilities

  • Unstable Monstrosity

    Growing Twilight instability causes arcs of Twilight energy to erupt from Ultraxion's hide. The arcs inflict 0 Shadow damage every 6 seconds, split evenly amongst enemy players in the Twilight Realm and within 30 yards of the target. Every minute that Ultraxion remains in combat reduces the time between arcs by 1 second, to a maximum rate of one arc per second. In addition, the instability preve

  • Twilight Shift

    At the beginning of the battle, Ultraxion pulls all enemies with him into the Twilight Realm where they can bear the full brunt of his powerful Twilight assaults. The Twilight Realm grants players the Heroic Will ability.

  • Fading Light

    Ultraxion sucks the light out of his current target and one random player, drawing them into Twilight over 5-10 seconds. Upon expiration, players in the Twilight Realm instantly die. Players in the normal realm forcibly enter the Twilight Realm, and are afflicted with Faded into Twilight.

  • Hour of Twilight

    The Hour of Twilight falls upon Ultraxion's foes. Enemies caught within the Twilight Realm take 0 unresistable Shadow damage. Players within the normal realm forcibly enter the Twilight Realm. If Hour of Twilight does not hit a player, the Aspects take the full brunt of the attack. This disrupts the shield protecting the Aspects and heralds the end of all life on Azeroth.

  • Hour of Twilight

    The Hour of Twilight falls upon Ultraxion's foes. Enemies caught within the Twilight Realm take 0 unresistable Shadow damage. Players within the normal realm forcibly enter the Twilight Realm.

  • Twilight Burst

    If every player stands outside the range of his powerful claws, Ultraxion expels a powerful burst of Twilight energy. This burst inflicts 0 unresistable Shadow damage on all players and increases their magical damage taken by 50% for 6 sec. This effect stacks.

Loot

Showing the first 20 of 80 items. Open The Boss Page

6. Warmaster Blackhorn

Though once vast in number, only a few dozen twilight dragons now remain. Astride these hardened survivors are the last vestiges of the Twilight's Hammer's army: the elite drake riders of Deathwing's personal escort. Led by the insidious Warmaster Blackhorn, they move with unholy purpose, driven to protect their dark master.

Abilities

  • Stage One: Dragonriders, Attack!

    Flying alongside the Skyfire and surveying the scene while his massive twilight drake lobs balls of destruction at the gunship, Warmaster Blackhorn gives the order for his elite dragonriders to swoop into battle.

  • Stage Two: Looks Like I'm Doing This Myself

    Once the Skyfire's defenders defeat three waves of dragonriders, Warmaster Blackhorn leaps down onto the deck of the gunship.

Loot

Showing the first 20 of 79 items. Open The Boss Page

7. Spine of Deathwing

When Deathwing first channeled the Dragon Soul's power against the other flights, the massive energies that were unleashed threatened to break apart his very body. Rather than forgo this weapon, he had adamantium plates fused to his scales to hold his body together. Later reinforced with elementium, these plates are now his weakness--the sole vulnerability to Deathwing's lethal presence.

Abilities

  • Roll

    Throughout the encounter, Deathwing tries to throw players from his back when he senses that they are all standing on the same side of his spine. During a roll, Deathwing throws off all players and other creatures not attached to his back.

  • Elementium Reinforced Plates

    The glancing strike from the Dragon Soul destroyed one of the large armor plates on Deathwing's back and loosened another three. Players must remove all of these plates to give Thrall a chance to get a clear shot.

  • Deathwing's Immune System

    The creatures that comprise Deathwing's Immune System emerge from the holes left by torn off armor plates. Deathwing defends himself with increasing intensity as more plates are torn off.

Loot

Showing the first 20 of 32 items. Open The Boss Page

8. Madness of Deathwing

A warped mass of molten hatred and unfathomable power, this formless, mindless horror cannot be stopped. Whatever was left of Neltharion the Earth-Warder is long gone, his mind and soul corrupted and devoured by his Old God masters. All this monstrous being desires is destruction, annihilation, and the end of all things.

Abilities

  • Stage One: The Final Assault

    Deathwing assaults his enemies while attached to the platforms by his twisted limbs.

  • Stage Two: The Last Stand

    At 20% remaining health, Deathwing falls forward onto the platform.

  • The Aspects

    The Dragon Aspects assist in the fight against Deathwing. Each aspect channels Expose Weakness on their respective Limb Tentacle when Deathwing begins to cast Cataclysm. Expose Weakness increases the damage done to the Tentacle by 100%. Each Aspect also channels Concentration after the players destroy their respective tentacle, preventing the Aspect from assisting the players with their presenc

Loot

Showing the first 20 of 31 items. Open The Boss Page

See Every Raid Guide

Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.