Skip to content

Spine of Deathwing

EncounterRetail

Instance: Dragon Soul

Spine of Deathwing

Encounter

When Deathwing first channeled the Dragon Soul's power against the other flights, the massive energies that were unleashed threatened to break apart his very body. Rather than forgo this weapon, he ha…

Description

When Deathwing first channeled the Dragon Soul's power against the other flights, the massive energies that were unleashed threatened to break apart his very body. Rather than forgo this weapon, he had adamantium plates fused to his scales to hold his body together. Later reinforced with elementium, these plates are now his weakness--the sole vulnerability to Deathwing's lethal presence.

Instance

Creatures

  • Deathwing

Loot

Roll

Throughout the encounter, Deathwing tries to throw players from his back when he senses that they are all standing on the same side of his spine. During a roll, Deathwing throws off all players and other creatures not attached to his back.

Elementium Reinforced Plates

The glancing strike from the Dragon Soul destroyed one of the large armor plates on Deathwing's back and loosened another three. Players must remove all of these plates to give Thrall a chance to get a clear shot.

Burning Tendons

Players expose Burning Tendons when they pry up one of Deathwing's armor plates. Destroying these fibrous strands is the key to removing an armor plate.

Deathwing's Immune System

The creatures that comprise Deathwing's Immune System emerge from the holes left by torn off armor plates. Deathwing defends himself with increasing intensity as more plates are torn off.

Grasping Tendrils

These tendrils sprout from holes in Deathwing's back that aren't currently occupied by Corruption tentacles. The Tendrils grasp any player that wanders too close, reducing their movement speed by 35% and inflicting 0 Fire damage every 0.5 sec. until they move away. This effect prevents players from being thrown off Deathwing's back.

Corruption

These tentacles are dramatic physical manifestations of the Old God Corruption that runs rampant through Deathwing's body. They emerge first from the holes in his back left by armor plates, and they seal the wound completely, preventing any other creatures from emerging from it.

Hideous Amalgamation

These unstable creatures are a patchwork of Elementium Armor fragments and pieces of the former Dragon's body held together by his molten blood.

Corrupted Blood

These living globs of Deathwing's blood appear fragile, but leave behind an indestructible residue when killed.

Community Data

Companion observations for this entity are not available yet.

Comments

No comments yet.

Sign in to comment.

Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.