Spine of Deathwing
Instance: Dragon Soul
Spine of Deathwing
Encounter
When Deathwing first channeled the Dragon Soul's power against the other flights, the massive energies that were unleashed threatened to break apart his very body. Rather than forgo this weapon, he ha…
Description
When Deathwing first channeled the Dragon Soul's power against the other flights, the massive energies that were unleashed threatened to break apart his very body. Rather than forgo this weapon, he had adamantium plates fused to his scales to hold his body together. Later reinforced with elementium, these plates are now his weakness--the sole vulnerability to Deathwing's lethal presence.
Instance
Creatures
- Deathwing
Loot
- Elementium Back Plate
- Gauntlets of the Golden Thorn
- Backbreaker Spaulders
- Gloves of Liquid Smoke
- Molten Blood Footpads
- Belt of Shattered Elementium
- Gauntlets of the Golden Thorn
- Backbreaker Spaulders
- Wrath of Unchaining
- Will of Unbinding
- Heart of Unliving
- Gloves of Liquid Smoke
- Wrath of Unchaining
- Molten Blood Footpads
- Will of Unbinding
- Heart of Unliving
- Eye of Unmaking
- Resolve of Undying
- Wrath of Unchaining
- Eye of Unmaking
- Will of Unbinding
- Resolve of Undying
- Heart of Unliving
- Eye of Unmaking
- Resolve of Undying
- Gauntlets of the Golden Thorn
- Backbreaker Spaulders
- Belt of Shattered Elementium
- Gloves of Liquid Smoke
- Essence of Destruction
- Molten Blood Footpads
- Belt of Shattered Elementium
Roll
Throughout the encounter, Deathwing tries to throw players from his back when he senses that they are all standing on the same side of his spine. During a roll, Deathwing throws off all players and other creatures not attached to his back.
Elementium Reinforced Plates
The glancing strike from the Dragon Soul destroyed one of the large armor plates on Deathwing's back and loosened another three. Players must remove all of these plates to give Thrall a chance to get a clear shot.
Burning Tendons
Players expose Burning Tendons when they pry up one of Deathwing's armor plates. Destroying these fibrous strands is the key to removing an armor plate.
Deathwing's Immune System
The creatures that comprise Deathwing's Immune System emerge from the holes left by torn off armor plates. Deathwing defends himself with increasing intensity as more plates are torn off.
Grasping Tendrils
These tendrils sprout from holes in Deathwing's back that aren't currently occupied by Corruption tentacles. The Tendrils grasp any player that wanders too close, reducing their movement speed by 35% and inflicting 0 Fire damage every 0.5 sec. until they move away. This effect prevents players from being thrown off Deathwing's back.
Corruption
These tentacles are dramatic physical manifestations of the Old God Corruption that runs rampant through Deathwing's body. They emerge first from the holes in his back left by armor plates, and they seal the wound completely, preventing any other creatures from emerging from it.
Hideous Amalgamation
These unstable creatures are a patchwork of Elementium Armor fragments and pieces of the former Dragon's body held together by his molten blood.
Corrupted Blood
These living globs of Deathwing's blood appear fragile, but leave behind an indestructible residue when killed.
Community Data
Companion observations for this entity are not available yet.
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Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.