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Trial of Valor

Trial of Valor

Raid GuideRetail

Boss abilities and loot tables from Blizzard's own journal, boss by boss.

Since Loken's betrayal, Odyn has been trapped within the Halls of Valor as Helya plots in the shadows to claim the souls of his valarjar champions. In recent days, however, great heroes have arrived in the lands of Stormheim in the Legion's wake. Hoping that their might and determination could tip the scales and end Helya's reign, Odyn summons these champions for a final test.

Written notes for this instance are a later milestone. Everything on this page comes from Blizzard's journal data.

Expansion
Legion
Minimum Level
45
Modes
Raid Finder, Normal, Heroic, Mythic

Bosses

1. Odyn

In ages past, Odyn led the titan-forged armies against the Black Empire of the Old Gods. But for millennia he has been confined to the Halls of Valor by the curse of his bitter nemesis, Helya. Odyn seeks mortal champions to vanquish the ruler of Helheim and secure his freedom.

Abilities

  • Overview

    Odyn challenges players to prove their worth before delving into Helheim to face Helya. Players begin the encounter facing Hymdall and Hyrja. After bringing both Hymdall and Hyrja to 25% health before they can cast [Revivify], Odyn leaps into battle. At 55% health remaining, Odyn shows his true power and begins to fill the room with [Cleansing Flame]. When Odyn reaches 10% health, he is satisfie

  • Stage One: Might of the Valarjar
  • Stage Two: The Prime Designate

    Periodically, Hymdall and Hyrja leap into the arena, engaging the players in battle. Bringing them to 85% health causes them to exit the arena until called upon again.

  • Stage Three: The Final Test

Loot

2. Guarm

Helya's vicious three-headed hound stands guard at the gates of Helheim. Bred to require neither comfort nor sleep, Guarm remains ever-watchful for any invaders who come to challenge the reign of his cruel mistress.

Abilities

  • Overview

    Guarm's [Guardian's Breath] unleashes three elements: Fire, Nature and Shadow. Guarm gains a stack of [Frothing Rage] for every player not hit by one of his breath attacks. Taking damage from [Guardian's Breath] will result in a debuff: [Fiery Phlegm], [Salty Spittle] or [Dark Discharge]. Gaining any two of these is deadly. Periodically Guarm will become more mobile and aggressive, casting [

  • Guardian's Breath
  • Multi-Headed
  • Flashing Fangs
  • Guardian's Licks
  • Volatile Foam

Loot

3. Helya

Though she once served as Odyn's right hand, the vengeful Helya will stop at nothing to ensure her ancient curse binds the titan keeper to the Halls of Valor. No longer satisfied with ruling her shadowy realm, Helya now commands her vast kvaldir army to plague the lands of the living.

Abilities

  • Overview

    Helya uses her supernatural powers to conjure orbs, taint foes, breathe sludge, and crush her enemies. Upon reaching 65% health, Helya departs beneath the sea, assaulting the raid from afar with her denizens of Helheim or ocean waves from the Maw of Souls. Defeating Helya's tentacles wounds her, causing her to return to the shore. Helya then orders the last stand of Helheim, invoking both the

  • Stage One: Low Tide

    Helya uses her supernatural powers to conjure orbs, taint foes, breathe sludge, and crush her enemies.

  • Stage Two: From the Mists

    Upon reaching 65% health, Helya departs beneath the sea, assaulting the raid from afar with her denizens of Helheim or ocean waves from the Maw of Souls. Defeating Helya's tentacles wounds her, causing her to return to the shore.

  • Stage Three: Helheim's Last Stand

    Helya orders the last stand of Helheim, invoking both the minions of Helheim and her supernatural powers until her defeat.

Loot

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Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.