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The Nighthold

The Nighthold

Raid GuideRetail

Boss abilities and loot tables from Blizzard's own journal, boss by boss.

The largest structure in the Broken Isles, and among the grandest in all of Azeroth, the Nighthold stands as a testament to the achievements of the nightborne civilization. Centered around the Nightwell, the fount of arcane power that has sustained Suramar for centuries, these grounds were built as a haven from the worries of the world. But as a felstorm churns above the former temple of Elune across the bay, and Gul'dan himself now resides within the palace's walls, those worries now begin, not end, here.

Written notes for this instance are a later milestone. Everything on this page comes from Blizzard's journal data.

Expansion
Legion
Minimum Level
45
Modes
Raid Finder, Normal, Heroic, Mythic

Bosses

1. Skorpyron

Deep within the foundations of the Nighthold, beneath the sea, lie long-forgotten vaults that give access to the Nightwell itself. This monstrous armored scorpid has made its home in one of these vaults. Infused with the power of the Nightwell, and surrounded by a teeming brood, Skorpyron presents a serious complication to an otherwise-promising back entry to the Nighthold.

Abilities

  • Overview

    Skorpyron's lair is a constantly spawning chamber of scorpids that join the battle following [Call of the Scorpid], but which also attack if any player strays too close.

  • Scorpid Spawning Ground

    Skorpyron resides in an active spawning ground, continually creating Scorpids which inhabit the space throughout the encounter.

  • Shockwave
  • Chitinous Exoskeleton
  • Call of the Scorpid
  • Arcanoslash

Loot

2. Chronomatic Anomaly

The cavern at the base of the Nightwell is a maelstrom of raw energy, as the power to fuel an entire civilization courses from the earth. Born from this chaotic flux, the Chronomatic Anomaly is an embodiment of the power of the Eye of Aman'thul. As it lashes out with energy attacks, the bursts of energy warp the very flow of time.

Abilities

  • Overview

    The rate at which time flows fluctuates over the course of the encounter. These changes affect players' movement and actions, but the Chronomatic Anomaly is exceptionally sensitive to the flow of time and its abilities may be drastically affected.

  • Passage of Time
  • Chronometric Particles
  • Burst of Time
  • Time Release
  • Time Bomb

Loot

3. Trilliax

Trilliax, once proud servant to the nightborne aristocracy, has been discarded and left to slowly deteriorate among other surplus constructs. While an unwavering will to carry out its tasks remains, the passage of time has splintered this construct's personality matrix. It now unpredictably switches from one mode to the next, ranging from doting caretaker to homicidal sterilizer, craving recogniti…

Abilities

  • Overview

    As the fight progresses, the malfunctioning construct swaps between various modes that determine what abilities it uses. During Cleaner mode, eat [Toxic Slices]. During Maniac mode, avoid [Annihilation]. While Trilliax is in Caretaker mode, hop onto scrubbers when they malfuction to prevent the raid taking damage from [Cleansing Destruction].

  • Arcane Seepage
  • Arcane Slash
  • Personality Transference
  • The Cleaner

    Trilliax's cleaner personality takes over and wants to scrub the raid into oblivion.

  • The Maniac

    Trilliax's maniac personality takes over, increasing the frequency of Arcane Slash.

Loot

Showing the first 20 of 25 items. Open The Boss Page

4. Spellblade Aluriel

Aluriel always had an affinity for magic. She rose through the ranks of the Nightguard effortlessly, having a natural talent with the sword. But no matter how strong she became, she wanted more. She studied with the mages at the University of Suramar, spending her days in combat training and her evenings in the artificery. She forged her weapons and armor in the Nightwell, weaving magic spells int…

Abilities

  • Overview

    Spellblade Aluriel cycles between three enchantments: Frost, Fire, and Arcane. Each enchantment grants her an ability that she can only use while she's under the effect of that enchantment. She will then manipulate that magic with a few commands: replicate, detonate, and animate.

  • Champion of Blades
  • Master of Frost

    Additional targets are affected by Mark of Frost.

  • Master of Fire

    Additional targets are affected by Searing Brand.

  • Master of the Arcane

    Additional Arcane Orbs manifest.

  • Fel Soul

Loot

5. Tichondrius

The dreadlord Tichondrius, once leader of the nathrezim, was once slain by the newly-awakened power of none other than Illidan Stormrage. Reconstituted in the Twisting Nether, Tichondrius returns to watch over Gul'dan on behalf of the Legion, ensuring that the orc warlock does not once again fail his masters.

Abilities

  • Overview

    Tichondrius wields foul carrion magic, unleashing waves of chaos and pestilence to assault the raid. As the fight progresses, Tichondrius periodically uses [Illusionary Night] to trap all players in an illusion, within which they may find some respite if they can endure his [Carrion Nightmare] assault for 30 sec.

  • Stage One: Lord of the Nathrezim
  • Stage Two: Shadow of Terror
  • The Nightborne

    When Tichondrius exits the Illusionary Night for the first time, he begins to call the Nightborne to aid him.

  • The Legion

    When Tichondrius exits the Illusionary Night for the second time, he begins to call the Legion to aid him.

Loot

Showing the first 20 of 21 items. Open The Boss Page

6. Krosus

This colossal doom lord, one of the largest and mightiest creatures in the armies of the Legion, was defeated at the Broken Shore through the combined might of the greatest heroes of the Horde and the Alliance. Having recovered from his wounds, Krosus emerges from the bay between the Nighthold and the Tomb of Sargeras to crush any who would oppose the Legion.

Abilities

  • Overview

    Players encounter Krosus on a broken section of bridge. Over the course of the encounter, Krosus smashes sections of the bridge, forcing players to retreat into a dwindling space. If Krosus is not defeated in time, players will be left with no foothold, and will plunge into the sea and perish.

  • Searing Brand
  • Fel Beam
  • Orb of Destruction
  • Burning Pitch
  • Slam

Loot

Showing the first 20 of 22 items. Open The Boss Page

7. High Botanist Tel'arn

From his youth, the nightborne Tel'arn was fascinated by plant life: the resilience and adaptability of weeds, the ability of simple grass to harness the power of the sun, the way a tree may be divided into two, or two branches grafted into one. Aided by the energies of the Nightwell, he has transformed himself to the point that he is scarely recognizable as a nightborne elf. He now considers hims…

Abilities

  • Overview

    High Botanist Tel'arn uses Arcane, Nature, and Solar magic to defend his garden. When he reaches 75% and 50% health remaining he divides his energy, creating empowered forms that focus in a particular school of magic. This division removes High Botanist Tel'arn's access to that school of magic, but the empowered form gains new abilities.

  • Stage One: The High Botanist
  • Stage Two: Nightosis

    When High Botanist Tel'arn reaches 75% health remaining, he sacrifices his ability to cast Solar magic to create an empowered Solar image of himself.

  • Stage Three: Pure Forms

    When High Botanist Tel'arn reaches 50% health remaining, he divides his remaining power into an empowered Nature and empowered Arcane image.

  • Stage One: Division of Power

    On Mythic difficutly, High Botanist Tel'arn starts the fight in his three pure forms and no longer shares health between the forms. Whenever a form dies, the remaining are healed to full health and gain additional effects on their abilities.

  • Stage Two: Coallesced Energy

    When one of Tel'arn's forms dies, the remaining forms become empowered with its energy.

Loot

8. Star Augur Etraeus

The nightborne astromancer Etraeus has devoted long years of research to scouring the skies of Azeroth, seeking answers to the great mysteries of the universe. His scrying has shown him worlds beyond our ken, and the power of the Nightwell allows him to draw upon the essence of those worlds to amplify his own powers.

Abilities

  • Overview

    Star Augur Etraeus fights within a stellar observatory of his own construction. At 90%, 60%, and 30% health remaining, he will activate his observation deck to project the raid through the nether overlooking different worlds, siphoning the energies of those worlds to empower his abilities in different ways.

  • Grand Conjunction
  • Stage One: The Dome of Observation
  • Stage Two: Absolute Zero
  • Stage Three: A Shattered World
  • Stage Four: Inevitable Fate

Loot

Showing the first 20 of 22 items. Open The Boss Page

9. Grand Magistrix Elisande

Elisande once distinguished herself by resisting the Legion. She and her highborne followers broke away from Queen Azshara and the dark path she was taking, harnessing the power of the Eye of Aman'thul to create the Nightwell to protect Suramar from the Sundering. But over ten thousand years later, the Legion's arrival offered her no such recourse. She has cast her lot with the demons, hoping to o…

Abilities

  • Overview

    Grand Magistrix Elisande harness the power of the Nightwell to shape time itself. When her health is low and she is nearing defeat, she rewinds time to send players back to the point at which they first engaged her. The fight recommences from this point, but Elisande uses new abilities mixed in with echoes of her past actions. She can perform this feat twice, after which time can no longer save he…

  • Time Stop
  • Temporalisis
  • Cascadent Star
  • Time Elementals

    Grand Magistrix periodically summons Time Elementals to aid her in combat. When these elementals are dispatched they leave behind a rift that persists until they are consumed.

  • Time Layer 1

    While in this Time Layer Grand Magistrix Elisande will use her Spanning Singularity and Arcanetic Ring abilities.

Loot

Showing the first 20 of 23 items. Open The Boss Page

10. Gul'dan

The chain of events set in motion when Garrosh escaped to Draenor has continued, unbroken for all its twists and turns, leading to this very moment. Thwarted in Draenor, Gul'dan now stands on the precipice of achieving ultimate victory on behalf of his Legion masters. Standing atop the Nighthold, as the vortex of fel energy swirls in the skies overhead, the outcast orc warlock awaits his destiny.

Abilities

  • Overview

    Gul'dan begins a ritual to bring his master into Azeroth, locking himself inside the active Eye of Aman'Thul and summoning his demonic lieutenants. However, proximity to the active Eye of Aman'Thul bestows equally powerful abilities to players, based on their role. After his lieutenants fall, Gul'dan leaps into the fray himself, harnessing the power of the Fel to bolster his frail frame. At 85%,

  • Stage One: The Council of Elders

    Gul'dan locks himself inside the active Eye of Aman'Thul, summoning his demonic lieutenants.

  • Stage One: The Council of Elders

    Gul'dan locks himself inside the active Eye of Aman'Thul, summoning his demonic lieutenants. However, proximity to the active Eye of Aman'thul bestows equally powerful abilities to players, based on their role.

  • Stage One: The Ritual of Aman'Thul

    Gul'dan, taking no chances, leaps into the fray, harnessing the power of the Fel to bolster his frail frame, periodically summoning his demonic lieutenants and utilizing the active Eye of Aman'Thul, expanding the potency of his abilities.

  • Stage Two: The Ritual of Aman'Thul

    Gul'dan leaps into the fray himself, harnessing the power of the Fel to bolster his frail frame. At 85%, 70%, and 55% health, Gul'dan again taps into the active Eye of Aman'Thul, expanding the potency of his abilities.

  • Stage Two: The Master's Power

    At 50% health Gul'dan harnesses the Eye of Aman'Thul to gain new and empowered abilities, also disrupting the powers that players received from the Eye.

Loot

Showing the first 20 of 26 items. Open The Boss Page

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Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.