Hellfire Citadel
Raid GuideRetailBoss abilities and loot tables from Blizzard's own journal, boss by boss.
When Garrosh encouraged Grommash to begin construction of this massive stronghold at the heart of Tanaan Jungle, to serve as a staging ground for the assault of Azeroth, he even suggested the name Hellfire, pulled from a different time and a different land. He dreamed of seeing mighty orcish iron towering over an unblighted landscape, so very different from the wasteland he had known in Outland. But even as times change, so too do they stay the same.
Written notes for this instance are a later milestone. Everything on this page comes from Blizzard's journal data.
- Expansion
- Warlords of Draenor
- Minimum Level
- 40
- Modes
- Raid Finder, Normal, Heroic, Mythic
Bosses
1. Hellfire Assault
With the aid of the mercenary Blackfuse company, the Iron Horde constructed devastating siege machinery in the shadow of Hellfire Citadel, to be used in the eventual assault upon Azeroth's capitals. With the tanks now retrofitted to use fel energy, Siegemaster Mar'tak awaits Gul'dan's command to begin the assault.
Abilities
- Overview
Players attempt to turn the massive Hellfire Cannons in the Citadel's courtyard against the mighty gate of the Citadel, while fending off Siegemaster Mar'tak and her militarized force. Throughout the encounter, waves of enemies rush at the players, periodically accompanied by huge siege weapons that seek to destroy the Cannons and the players defending them. Destroying these siege weapons allows
- Hellfire Cannon
Upon starting the encounter, players commandeer both Hellfire Cannons. Siegemaster Mar'tak's forces continually pour forth from Hellfire Citadel to prevent players from capitalizing on possession of these cannons. Based on available Felfire Munition reserves, the Hellfire Cannon will continuously fire at the Reinforced Hellfire Door.
- Siegemaster Mar'tak
- Hellfire Reinforcements
This hardened melee enemy wields a sharpened polearm and is at the beck and call of Siegemaster Mar'tak.
- Felfire-Imbued Siege Vehicles
Loot
- Smoldercore Bulwark
- Iron Dragoon's Pantaloons
- Sooty Felcult Robes
- Blastproof Legguards
- Flamebelcher's Insulated Mitts
- Shell-Resistant Stompers
- Gorebound Wristguards
- Powder-Singed Bracers
- Fel Iron Roller Chain
- Wicked Bonecarver's Knife
- Snub-Nosed Iron Rifle
- Hand-Welded Gorget
- Ironspike Knuckled Gauntlets
- Bolt-Latched Felsteel Gorget
- Mar'tak's Rugged Seal
- Felgrease-Smudged Robes
- Blackfuse Company Utility Knife
- Fel Mechanic's Sparkguard Bracers
- Engine-Kicking Boots
- Flickering Felspark
Showing the first 20 of 32 items. Open The Boss Page
2. Iron Reaver
The schematics for the Iron Reaver were found in the workshop of Blackfuse himself after the fall of Orgrimmar, drawing inspiration from the mighty constructs of the Legion and designed to be the nefarious goblin's masterwork. The project was completed after his death, and represents the pinnacle of the Iron Horde's military might.
Abilities
- Overview
Before reaching full power, the Iron Reaver fights enemies on the ground, leveraging her size and technological superiority against opponents. Upon reaching full power, the Iron Reaver takes to the skies. While flying, the Reaver takes 95% reduced damage and has access to an arsenal of new devastating abilities.
- Ground Operation
Before reaching full power, the Iron Reaver fights enemies on the ground, leveraging her size and technological superiority against opponents.
- Air Operation
Upon reaching full power, the Iron Reaver takes to the skies. While flying, the Reaver takes 95% reduced damage and has access to an arsenal of new devastating abilities.
Loot
- Insulated Wirer's Gloves
- Unfired Ejection Parachute
- Die-Cast Ringmail Sabatons
- Spiked Irontoe Slippers
- Liquid-Cooled Mantle
- Fel-Steamed Leather Tunic
- Shrapnel-Studded Boots
- Rivet-Studded Leggings
- Double-Padded Slippers
- Felforged Aegis
- Voltage Regulation Diode
- Iron Reaver Piston
- Flanged Gasket
- Pilot's Pauldrons
- Commander's Seat Cushion Cover
- Hot-Rolled Iron Bracers
- Ironthread Greatcloak
- Spiked Torque Wrench
- Crackling Fel-Spark Plug
- Double-Polished Chain Pauldrons
Showing the first 20 of 29 items. Open The Boss Page
3. Kormrok
As ancient as Draenor itself, Kormrok once ruled Gorgrond, the creatures of the land slinking away from the giant magnaron's destructive fury. But then the Iron Horde came, trapping the behemoth and attempting to break his will. They were entirely unsuccessful... that is, until the rise of Gul'dan, and the fel power that Kormrok could not resist.
Abilities
- Overview
Kormrok periodically jumps to the nearest fel pool of energy, empowering one of his abilities for a short duration depending on which pool he entered.
- Leap
- Pound
- Fel Outpouring
- Explosive Runes
- Grasping Hands
Loot
- Hood of the Savage Hunt
- Runic Magnaron Tooth
- Rumbling Pebble
- Polymorphic Cloak of Absorption
- Craggy Gloves of Grasping
- Tunic of Reformative Runes
- Splashcover Cloak
- Crown of the Living Mountain
- Sludge-Soaked Waistband
- Stone Runeband
- Fel-Inscribed Shoulderplates
- Helm of the Ceaseless Vigil
- Demonbreaker Helm
- Fragmented Runestone Etching
- Pious Cowl
- Demongaze Helm
- Rancorbite Hood
- Glowing String of Pebbles
- Sludge-Resistant Waders
- Felblade Hood
Showing the first 20 of 39 items. Open The Boss Page
4. Hellfire High Council
Thousands of Iron Horde orcs accepted the blood of Mannoroth, but few grew as powerful as these three champions. Dia Darkwhisper, master of Void magic and an outcast of the Shadowmoon, rose quickly to power as the left hand of Gul'dan. Gurtogg, with his insatiable hunger for blood, emerged the victor in hundreds of trials by combat. He has met his match only once, fighting Blademaster Jubei'thos t…
Abilities
- Overview
Each member of the council has a special attack that they will only use below 30% health. These effects will persist until the end of the encounter.
- Blademaster Jubei'thos
Upon reaching 30% health remaining, Jubei'thos will begin to cast Wicked Strike. After his death the images of Jubei'thos will continue to haunt players, striking them from the shadows.
- Dia Darkwhisper
Upon reaching 30% health remaining, Dia Darkwhisper is overcome by darkness, applying Mark of the Necromancer to half of all remaining foes. In her madness, she will no longer use Reap.
- Gurtogg Bloodboil
Upon reaching 30% health remaining, Gurtogg begins to cast Tainted Blood until he is defeated.
Loot
- Desecrated Shadowmoon Insignia
- Kilt of Self-Reflection
- Acid-Etched Legplates
- Smoldering Felblade Remnant
- Bloody Berserker's Bracers
- Fel-Crazed Pauldrons
- Shimmering Voidstone Band
- Shadowmoon Ancestry Ring
- Wailing Woe Pauldrons
- Cursed Blood Bracers
- Gauntlets of Reckless Assault
- Gorget of Induced Madness
- Bladewalk Boots
- Blade-Chipped Waistguard
- Hazy Voidstone Band
- Hellfire Mindblade
- Sash of Guttural Intonation
- Gurtogg's Discarded Hood
- Blood-Tanned Pauldrons
- Viscera-Stained Longsword
Showing the first 20 of 32 items. Open The Boss Page
5. Kilrogg Deadeye
Kilrogg Deadeye, Warlord of the Bleeding Hollow, seized control of his clan after performing a ritual to learn of his death. With this knowledge, he led his clan fearlessly on countless campaigns, marching toward the glorious end he desires. Now, with demon blood coursing through his veins, Kilrogg awaits you in Hellfire Citadel, awaiting the moment of his death, or yours.
Abilities
- Overview
Kilrogg's [Visions of Death] transports players to the moment of their doom. The more demons a player kills during this phase, the greater stacks of [Undying Resolve] they receive. Failure to send anyone to this phase results in heavy raid damage. As the fight progresses, Kilrogg calls for his clansmen to drink the fel blood within the chamber. If these Salivating Bloodthirsters reach the blood
- Kilrogg Deadeye
Throughout the fight, Fel Corruption is inflicted onto the raid. As Fel Corruption increases on a target, it inflicts increasing damage over time. At 100 Fel Corruption, the target is dominated by the Burning Legion.
- Salivating Bloodthirster
Immediately starts running for the blood pool when summoned.
- Hulking Terror
Salivating Bloodthirsters transform into these terrors if they reach the blood pool.
- Hellblaze Imp
The footsoldier of the Burning Legion, encountered during [Visions of Death].
- Hellblaze Fiend
The brute of the Burning Legion, encountered during [Visions of Death].
Loot
- Boots of Final Salvation
- Pauldrons of Perceived Depths
- Pendant of Precognition
- Demonhorn Spike
- Toxicologist's Treated Boots
- Bloodcult Bracers
- Stompers of Brazen Terror
- Teardrop of Blood
- Velvet Bloodweaver Gloves
- Ancient Gorestained Wrap
- Shawl of Sanguinary Ritual
- Heartseeking Skull Pendant
- Crimson Throatgrabbers
- Band of Impending Doom
- Balanced Machete
- Congealed Globule Loop
- Warlord's Unseeing Eye
- Goresoaked Ritual Robes
- Sandals of Sanguine Supplication
- Vial of Vile Viscera
Showing the first 20 of 33 items. Open The Boss Page
6. Gorefiend
Falling into the heart of the mausoleum Auchindoun, the Shadow Council lieutenant Teron'gor gorged upon hundreds of draenei souls, becoming a bloated abomination in the process. More than just an orc now, Teron'gor gave up his old name and has taken a new one: Gorefiend.
Abilities
- Overview
Gorefiend devours the spirits of players who otherwise would have suffered fatal damage. When consumed, players enter Gorefiend's stomach, which is full of hostile Trapped Souls that attempt to escape into the outside world to attack the raid. While inside Gorefiend's stomach, players can damage these Souls to weaken or defeat them before they escape. Each Soul that is released or slain reduces
- Gorefiend
Players who are killed are not slain outright. Instead, Gorefiend devours their souls, placing them in his stomach where they will be Digested. Players who have recently been consumed are afflicted with Gorefiend's Corruption and if they die again their soul is lost.
- Trapped Souls
The twisted remains of a soul walk towards the center of Gorefiend's stomach before being released and empowered.
- Unleashed Souls
Loot
- Demonbreaker Legplates
- Bulging Chain Vest
- Pious Leggings
- Chestguard of Gnawing Desire
- Fetid Salivation
- Gloves of Great Engorgement
- Ravenous Girdle
- Deathrattle Leggings
- Mitts of Eternal Famishment
- Greaves of the Ceaseless Vigil
- Spur of the Great Devourer
- Soulgorged Pauldrons
- Ironpelt Leggings
- Felblade Leggings
- Oathclaw Leggings
- Pantaloons of the Arcanic Conclave
- Legplates of Iron Wrath
- Unending Hunger
- Greatcloak of the Terrible Feast
- Cloak of Insatiable Greed
Showing the first 20 of 37 items. Open The Boss Page
7. Shadow-Lord Iskar
After Iskar's efforts to resurrect Terokk and return to power ended in frustration, he was approached by Gul'dan with an offer and a promise to break the ancient curse of Sethe. No longer flightless, elevated from the shadows yet still a master of illusion and deception, Iskar's hour of vengeance is at hand.
Abilities
- Overview
Shadow-Lord Iskar weaves illusions that deceive the raid, but the nearby Eye of Anzu provides the key to seeing through the twisted arakkoa's deception. Players may pass the Eye around among raid members to counter specific attacks of Iskar and his minions. Periodically, Iskar takes to the skies and channels powerful beams of fel energy, as his minions swoop down to attack on the ground.
- Eye of Anzu
- Shadow-Lord Iskar
- Phantasmal Radiance
- Fel Raven
- Shadowfel Warden
Loot
- Corrupted Talonguard Chestplate
- Corrupted Talonguard Pendant
- Phantasmal Cummerbund
- Chestguard of Ill Fate
- Unblinking Gaze of Sethe
- Anzu's Cursed Plume
- Band of Enthralling Delusion
- Shadowrend Talonblade
- Cursefeather Cloak
- Helm of Imagined Horrors
- Beaked Hood of Betrayal
- Ensnared Orb of the Sky
- Belt of Misconceived Loyalty
- Vestment of Illusory Might
- Surefooted Chain Treads
- Deceiver's Felbeak Wand
- Cloak of Desperate Temerity
- Filigreed Loop of Zealotry
- Chakram-Gripping Gloves
- Feather-Embellished Wristclamps
Showing the first 20 of 31 items. Open The Boss Page
8. Socrethar the Eternal
The greatest warriors of the draenei have their souls imbued into gleaming constructs, serving as eternal Vigilants in defense of their people. Originally a member of the Council of Exarchs before his descent into darkness, Socrethar has perverted this holiest of rituals, and used a warped fel construct to preserve his soul after his defeat in Talador.
Abilities
- Overview
Socrethar begins the encounter occupying the Soulbound Construct. When players deplete the Soulbound Construct's health, Socrethar's spirit will be ejected from the construct, and a player can take control of it. The Sargerei then stream into the chamber, and together with Socrethar attempt to regain control of the Construct. When the Construct's health is depleted when controlled by a player, t
- Soulbound Construct
- Voracious Soulstalker
The results of Sagerei's demon-twisted experiments on souls, Voracious Soulstalkers periodically join the battle.
- Socrethar and the Sargerei
Once Socrethar is ejected from the construct, players can take control of it. The Sargerei join the battle in attempt to wrest control of the Construct back from the raid.
Loot
- Gloves of the Savage Hunt
- Automated Shoulderplates
- Gauntlets of Iron Wrath
- Tunic of the Soulbinder
- Socrethar's Ceremonial Cuffs
- Girdle of Bound Agony
- Fistwraps of the Hurricane's Eye
- Oathclaw Gauntlets
- Casque of Foul Concentration
- Pious Handwraps
- Constructbreaker's Chestguard
- Chain Wristguards of the Stricken
- Gauntlets of the Living Mountain
- Soulwarped Tower Shield
- Crystal-Buckle Belt
- Hood of Unhealthy Fixation
- Saber of Twisted Virtue
- Gloves of the Arcanic Conclave
- Felstricken Sha'tari Crystalsword
- Seal of the Traitorous Councilor
Showing the first 20 of 39 items. Open The Boss Page
9. Fel Lord Zakuun
Speculated by some scholars of the Legion to be an evolved version of the common felguard, Fel Lords serve as enforcers in the direct service of Archimonde. Their cruelty is matched only by their brute force. Zakuun was set to a task that called upon both of these traits in equal measure: breaking the iron will of a stubborn and defiant orc chieftain of the Warsong Clan....
Abilities
- Overview
Zakuun alternates between attacking with his axe, and flinging it to the ground to strike with his fists, modifying his abilities in the process. Throughout the encounter, Zakuun attempts to form Fel Crystals, though players may prevent this process by absorbing the energy themselves. In either case, some of Zakuun's abilities will trigger a massive explosion if they strike either a Crystal or a p…
- Encounter-Wide Mechanics
These mechanics are seen throughout the encounter:
- Armed
At the beginning of the fight Zakuun is armed with his axe. While Armed, Zakuun swings slowly and hits a single target with his melee attacks.
- Disarmed
Zakuun hurls his axe at the target location, where it lodges in the floor and damages the raid with Fel Explosions. While Disarmed, Zakuun attacks with both fists, is Heavy Handed, and gains 30% haste.
- Enrage
Loot
- Mindscythe of the Legion
- Leggings of Eternal Terror
- Choker of Whispered Promises
- Sash of Unending Anguish
- Zakuun's Signet of Command
- Cloak of Hideous Unity
- Bloody Dagger-Heeled Pumps
- Manacles of the Multitudes
- Discordant Chorus
- Girdle of the Legion General
- Hellrender
- Legguards of Grievous Consonances
- Ringmail of Madness Accordant
- Chain of Lidless Eyes
- Demonblade Eviscerator
- Imp-Infested Legplates
- Bloodcrystal Chaincloak
- Befouled Demonhide Belt
- Chain of Agonizing Woe
- Manacles of the Demon General
Showing the first 20 of 27 items. Open The Boss Page
10. Xhul'horac
Summoned by Gul'dan from the depths of the Twisting Nether, Xhul'horac is one of most powerful of the Void Revenants - a race of parasitic void-beings that tear holes through the planes of reality, consuming and absorbing the energies and beings within. Gul'dan has twisted Xhul'horac, feeding him overwhelming Fel energy, and using his powers to tear open the portals through which he plans to rally
Abilities
- Overview
Two portals dominate Xhul'horac's room: one powered by void, and one by the Legion's fel magic. Xhul'horac activates the Fel portal first, granting him fel abilities and summoning first Imps and then Vanguard Akkelion. When Akkelion dies, Xhul'horac activates the void portal, granting him void abilities and summoning Unstable Voidfiends and then Omnus. Once Omnus is defeated, Xhul'horac gain
- Unleashed Energies
Throughout the encounter, Xhul'horac focuses the wild energy of fel and void in his summoning chamber, letting them smolder out of control - and mixing them with deadly results.
- Stage One: The Legion's Flame
Xhul'horac, tainted with Fel energy, summons forth servants of the Legion and attacks with Fel magic.
- Stage Two: Grasp of the Void
Xhul'horac opens the Void portal, summoning forth fellow Void creatures and drawing strength from the power of the Void.
- Stage Three: The Shadowfel Amalgamation
Overwhelmed by channeling a combination of Void and Fel energies, Xhul'horac's form begins rapidly shifting between one dominated by Fel and Void magic.
- Stage Four: Tearing Apart
Xhul'horac completely absorbs the energy of both the Void and Fel portals, preventing any new creatures from coming through them, and rapidly destabilizing.
Loot
- Loop of Beckoned Shadows
- Voidcore Greatstaff
- Oathclaw Mantle
- Deathrattle Shoulderpads
- Pauldrons of the Living Mountain
- Hammer of Wicked Infusion
- Felblade Spaulders
- Portal Key Signet
- Hood of Unknowable Secrets
- Vial of Immiscible Liquid
- Pious Mantle
- Countenance of the Revenant
- Demongaze Pauldrons
- Shoulderplates of the Ceaseless Vigil
- Breach-Scarred Wristplates
- Void Lord's Wizened Cloak
- Mantle of the Arcanic Conclave
- Sinister Felborne Helmet
- Pauldrons of Iron Wrath
- Pauldrons of the Savage Hunt
Showing the first 20 of 33 items. Open The Boss Page
11. Tyrant Velhari
When Gul'dan brought his gift to the Sargerei, Velhari had already made her ambitions clear and risen through the ranks with brutal ferocity. Known to her enemies as the Tyrant, Velhari was one of the first to accept the fel touch, further enhancing her combat prowess. Velhari now bears a mockery of the holy symbol of the Naaru, signifying her conviction to the new order.
Abilities
- Overview
Tyrant Velhari begins the fight with [Aura of Oppression]. When she loses 10% of her health, Velhari calls forth an Ancient Enforcer to assist her in combat. At 70% health, Velhari switches her active aura to [Aura of Contempt]. When she loses 10% of her health, Velhari calls forth an Ancient Harbinger to restore her health. At 40% health, Velhari once more switches her active aura to [Aura o
- Edict of Condemnation
- Touch of Harm
- Seal of Decay
- Stage One: Oppression
At 90% health, Tyrant Velhari calls forth an Ancient Enforcer to assist her in combat.
- Stage Two: Contempt
At 60% health, Tyrant Velhari calls forth an Ancient Harbinger to assist her in combat.
Loot
- Thorny Choker of Suffering
- Accusation of Inferiority
- Demonbreaker Gauntlets
- Spiked Gnarlroot Greatclub
- Mantle of Unrestrained Contempt
- Rancorbite Grips
- Ironpelt Mitts
- Choker of Sneering Superiority
- Oppressor's Merciless Treads
- Haughty Chain Legguards
- Maul of Tyranny
- Warhammer of Arrogance
- Contemptuous Wristguards
- Pauldrons of Contempt
- Satin Gloves of Injustice
- Gauntlets of Derision
- Tyrant's Decree
- Fallen Defender of Argus
- Loathful Encrusted Band
- Spiked Throatcrusher Boots
Showing the first 20 of 26 items. Open The Boss Page
12. Mannoroth
Bloodthirsty and brutal, Mannoroth was Archimonde's most feared enforcer, until he was felled by a mighty blow from Grommash's blade. Even in death, his blood was used by Gul'dan to fuel a dark bargain with the Iron Horde and their allies. Gul'dan and his minions now seek to reanimate the shattered remains of Mannoroth, that he may continue to serve the Legion.
Abilities
- Overview
Players initially face a set of Fel Iron Summoners that call servants of the Legion into Draenor. After their defeat, Gul'dan resurrects Mannoroth. When Mannoroth reaches 65% and 30% health, Gul'dan overcharges the Fel Spires to further empower the pit lord.
- Stage One: The Legion's Might
Fel Iron Summoners leverage the power of the Fel Spires and unleash the Legion into this world.
- Stage Two: The Resurrection
Gul'dan harnesses the power of a Fel Spire to resurrect Mannoroth, destroying the Fel Spire and closing the portal to the Doom Lords.
- Stage Three: True Power
Gul'dan harnesses the power of a Fel Spire to return Mannoroth to his true form, destroying the Fel Spire and closing the portal to the Fel Imps.
- Wrath of Gul'dan
- Stage Four: EMPOWERMENT!
Gul'dan harnesses the power of a Fel Spire to Empower Mannoroth, destroying the Fel Spire and closing the portal to the Dread Infernals.
Loot
- Empowered Demonskin Kilt
- Annihilan's Waistplate
- Mannoroth's Calcified Eye
- Bracers of Fel Empowerment
- Empty Drinking Horn
- Cursed Demonbone Longbow
- Thumping Demonheart Fetish
- Cloak of Tangible Dread
- Leggings of the Iron Summoner
- Fang of the Pit
- Locket of Unholy Reconstitution
- Prophecy of Fear
- Xu'tenash, Glaive of Ruin
- Breastplate of Iron Wrath
- Pious Raiment
- Robe of the Living Mountain
- Felblade Chestguard
- Robe of the Arcanic Conclave
- Robe of the Hurricane's Eye
- Demongaze Chestplate
Showing the first 20 of 38 items. Open The Boss Page
13. Archimonde
One of the original eredar who betrayed the draenei of Argus to take his place as the sinister hand of the dark titan Sargeras, Archimonde the Defiler commands the military might of the Burning Legion. He arrives in Draenor, reaching across space and time, to ensure that the invasion of Azeroth proceeds as planned, and that Gul'dan does not fail his Legion masters.
Abilities
- Overview
Archimonde assaults players with the might of the Burning Legion, gaining new abilities each time his health is reduced by 15%, eventually summoning [Rain of Chaos] to destroy Draenor. When a player is launched into the air by [Shadowfel Burst], their allies must catch them to avoid fatal damage. As Archimonde [Desecrates] the land, players must protect themselves with the [Light of the Naaru
- Stage One: The Defiler
When Archimonde reaches 85% health remaining, he summons corruption that erupts from the ground.
- Stage Two: Hand of the Legion
When Archimonde reaches 70% health remaining, he calls on new powers to destroy his enemies.
- Stage Three: The Twisting Nether
When Archimonde reaches 40% health remaining, he calls on the Twisting Nether to destroy his enemies.
- Stage Three: The Twisting Nether
When Archimonde reaches 40% health remaining, he transcends. All of his enemies are drawn helplessly into the Twisting Nether, an endless, chaotic space from which few have ever returned...
Loot
- Felsteel Annihilator
- Gavel of the Eredar
- Rancorbite Chain Shirt
- Unquenchable Doomfire Censer
- Seed of Creation
- Stompers of Echoing Doom
- Fractured Soulgem Staff
- Worldbreaker's Resolve
- Bleeding Hollow Toxin Vessel
- Tome of Shifting Words
- Doomcrier's Shoulderplates
- Repudiation of War
- Treads of the Defiler
- Cloak of Incendiary Wrath
- World Ender's Gorget
- Calamity's Edge
- Pressure-Compressed Loop
- Mantle of the Eredar Lord
- Choker of the Great Betrayer
- Shadeflesh Legguards
Showing the first 20 of 42 items. Open The Boss Page
Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.