Heart of Fear
Raid GuideRetailBoss abilities and loot tables from Blizzard's own journal, boss by boss.
The Sha of Fear has corrupted the grand empress of the mantid. Her increasingly erratic and paranoid commands have driven the Klaxxi--the keepers of mantid culture--to take aggressive action. Because they are few in number, the Klaxxi are reluctantly willing to accept outside help in destroying the empress and purging their race of the sha's negative influence.
Written notes for this instance are a later milestone. Everything on this page comes from Blizzard's journal data.
- Expansion
- Mists of Pandaria
- Minimum Level
- 35
- Modes
- Raid Finder, 10 Player, 25 Player, 10 Player (Heroic), 25 Player (Heroic)
Bosses
1. Imperial Vizier Zor'lok
Zor'lok shrieks his proclamations so they're heard throughout the sprawling mantid palace. He is the Voice of the Empress, and his words alone inspire the insectoid race's warriors to give their lives without question. Unwaveringly loyal, Zor'lok will stop at nothing to defend his beloved matriarch, regardless of the corruption within her.
Abilities
- Inhale
Imperial Vizier Zor'lok takes a large breath to fill his lungs. Inhale increases the damage of Exhale by 100% for each stack present and lasts until Exhale triggers with 3 or more stacks.
- Exhale
Imperial Vizier Zor'lok selects a random player and screams at them, inflicting Physical damage and stunning them for 6 sec. The first player between Imperial Vizier Zor'lok and the initial target suffers additional Physical damage every 0.5 seconds.
- Exhale
Imperial Vizier Zor'lok selects a random player and screams at them, inflicting Physical damage for 6 sec. The first player between Imperial Vizier Zor'lok and the initial target suffers additional Physical damage every 0.5 seconds.
- Stage One: Her Gifts are Many
Imperial Vizier Zor'lok flies to a random platform in the room, then attacks the players from there. When Zor'lok loses 20% of his total health, he changes positions to a different platform. Imperial Vizier Zor'lok gains one ability while at each platform, but loses that ability when he moves to a different platform.
- Stage Two: We Will Not Disappoint Her
When Imperial Vizier Zor'lok reaches 40% remaining health, he flies to the center of the chamber and inhales the Pheromones of Zeal. Imperial Vizier Zor'lok now uses all of his abilities from Stage One.
- Song of the Empress
Whenever Imperial Vizier Zor'lok finishes a transition he will raise his voice in praise to the empress. Failing to engage Imperial Vizier Zor'lok in melee combat will result in him inflicting Physical damage to all players in the zone until they die. Engaging Imperial Vizier Zor'lok in melee combat will end this effect.
Loot
- Articulated Legplates
- Zor'lok's Fizzing Chestguard
- Zor'lok's Fizzing Chestguard
- Boots of the Still Breath
- Hisek's Chrysanthemum Cape
- Vizier's Ruby Signet
- Fragment of Fear Made Flesh
- Boots of the Still Breath
- Attenuating Bracers
- Articulated Legplates
- Chestplate of the Forbidden Tower
- Hisek's Chrysanthemum Cape
- Gauntlets of Undesired Gifts
- Vizier's Ruby Signet
- Mail of Screaming Secrets
- Gloves of Grasping Claws
- Gloves of Grasping Claws
- Attenuating Bracers
- Fragment of Fear Made Flesh
- Gauntlets of Undesired Gifts
Showing the first 20 of 43 items. Open The Boss Page
2. Blade Lord Ta'yak
Ta'yak is known for his patience and intelligence. In battle, he is a master at discovering his opponent's weaknesses and awaiting the perfect opportunity to strike. Ta'yak's skill with a blade is unmatched, and he cherishes imparting his martial knowledge on young mantid warriors.
Abilities
- Tempest Slash
Blade Lord Ta'yak slashes the air, creating a tornado that inflicts 0 Nature damage and knocks away any enemies in its path.
- Unseen Strike
Blade Lord Ta'yak fixes his eyes on a random player and then disappears. He reappears 5 sec. later and inflicts 0 Physical damage split amongst all players in a 15 yard long cone in front of him.
- Wind Step
Blade Lord Ta'yak teleports to random player and inflicts a quick strike. The blow causes all targets within 8 yards to bleed for 0 Physical damage every 2 sec. for 30 sec1.
- Intensify
Blade Lord Ta'yak's fury intensifies during the encounter. Every 60 sec. Ta'yak increases his damage dealt by 5% and his haste by 5%. This effect stacks.
- Overwhelming Assault
Blade Lord Ta'yak performs an overwheming attack on his current target, inflicting 150% of a normal melee swing's attack. The attack leaves the target's defenses exposed, increasing the target's damage taken when an Overwhelming Assault lands by 100% for 45 sec.
- Blade Tempest
Blade Lord Ta'yak rapidly spins his blade, pulling all enemies towards himself and inflicting 0 Physical damage every 0.5 sec.
Loot
- Ring of the Bladed Tempest
- Bracers of Unseen Strikes
- Waistplate of Overwhelming Assault
- Windblade Talons
- Choker of the Unleashed Storm
- Boots of the Blowing Wind
- Bracers of Tempestuous Fury
- Drape of Gathering Clouds
- Twisting Wind Bracers
- Tornado-Summoning Censer
- Choker of the Unleashed Storm
- Bracers of Unseen Strikes
- Waistplate of Overwhelming Assault
- Sword Dancer's Leggings
- Pauldrons of the Broken Blade
- Hood of Stilled Winds
- Sword Dancer's Leggings
- Pauldrons of the Broken Blade
- Pauldrons of the Broken Blade
- Hood of Stilled Winds
Showing the first 20 of 43 items. Open The Boss Page
3. Garalon
It may be time to reconsider stepping on bugs. Don't make fun of this hulking behemoth's tiny wings; that'll just make him angry.
Abilities
- Furious Swipe
Garalon performs a Furious Swipe to targets in a large cone in front of him, inflicting 0 Physical damage. If Garalon fails to hit at least 2 targets with his Furious Swipe, he gains Fury.
- Crush
Garalon crushes his foes, inflicting 0 Physical damage to all players. Any player within 14 yards receives an additional 0 Physical damage as Garalon's body slams down upon them. Garalon's massive bulk also knocks down all players for 2 sec. Garalon crushes foes whenever he detects their presence beneath him. In Normal Difficulty, Garalon also crushes foes when Pheromones passes to a new target.
- Pheromones
Garalon surrounds a player with powerful pheromones, fixating on the target. Every 2 sec. the Pheromones inflict 373 Nature damage to all players and Pungency on the target, then spawn a Pheromone Trail. Pheromones pass to allies in close proximity.
- Garalon's Legs
Players attack Garalon's legs separately from his body.
- Damaged
In Heroic difficulty, Garalon gains the Damaged effect upon reaching 33% remaining health.
Loot
- Ring of the Shattered Shell
- Legbreaker Greatcloak
- Garalon's Hollow Skull
- Grips of the Leviathan
- Bonebreaker Gauntlets
- Legbreaker Greatcloak
- Necklace of Congealed Weaknesses
- Bonebreaker Gauntlets
- Sandals of the Unbidden
- Grips of the Leviathan
- Grasps of Panic
- Garalon's Hollow Skull
- Robes of Eighty Lights
- Necklace of Congealed Weaknesses
- Xaril's Hood of Intoxicating Vapors
- Ring of the Shattered Shell
- Stormwake Mistcloak
- Sandals of the Unbidden
- Xaril's Hood of Intoxicating Vapors
- Stormwake Mistcloak
Showing the first 20 of 43 items. Open The Boss Page
4. Wind Lord Mel'jarak
Wind Lord Mel'jarak commands the mantid's numerous aerial forces. Although he exudes arrogance, the cunning insectoid is fiercely protective of his soldiers and enjoys fighting at their side. Mel'jarak believes the mantid are superior to all other races, convinced that his kind cannot be defeated.
Abilities
- Whirling Blade
Wind Lord Mel'jarak hurls his blade at a random player's location, inflicting 0 Physical damage to all players in the blade's path. After the blade reaches its destination, it returns to Wind Lord Mel'jarak. The blade also inflicts 0 Physical damage to all players in its return path.
- Rain of Blades
Wind Lord Mel'jarak rains blades down on all players, inflicting 0 Physical damage every 0.5 seconds for 6 sec.
- Wind Bomb
When Wind Lord Mel'jarak reaches 75% health remaining, he will begin to hurl a Wind Bomb at a random player's location. When the bomb lands, it inflicts 0 Nature damage to all players within 5 yards. After 3 seconds, the bomb arms itself and will explode for 0 Nature damage in a 200 yard radius if any player comes within 6 yards of it. An active Wind Bomb persists for the duration of the encoun
- Watchful Eye
Wind Lord Mel'jarak watches over his swarm, dispelling all forms of crowd control from every warrior if he ever senses that players are incapacitating more than four. When one group of Wind Lord Mel'jarak's swarm falls, he becomes more watchful. He now dispels all forms of crowd control from every warrior if he ever senses players are incapacitating more than two. When a second group of Wind
- Reinforcements
When a group of Wind Lord Mel'jarak's swarm falls, he calls for a new group of warriors to replace them. He calls for these reinforcements 45 seconds after a group falls.
- Recklessness
When Wind Lord Mel'jarak sees a group of his warriors fall in battle, he becomes reckless for the remainder of the fight. This increases his damage dealt by 50% and damage taken by 33%. This effect stacks.
Loot
- Robes of Torn Nightmares
- Clutches of Dying Hope
- Gauntlets of the Shadowy Conqueror
- Painful Thorned Ring
- Impaling Treads
- Gauntlets of the Shadowy Protector
- Gauntlets of the Shadowy Vanquisher
- Cloak of Raining Blades
- Wingslasher Pauldrons
- Korven's Amber-Sealed Beetle
- Clutches of Dying Hope
- Korven's Amber-Sealed Beetle
- Clutches of Dying Hope
- Wingslasher Pauldrons
- Painful Thorned Ring
- Impaling Treads
- Impaling Treads
- Cloak of Raining Blades
- Cloak of Raining Blades
- Wingslasher Pauldrons
Showing the first 20 of 30 items. Open The Boss Page
5. Amber-Shaper Un'sok
Eager to please his empress, Un'sok has produced several innovative concoctions. Yet this brilliant young alchemist's proximity to the mantid queen has allowed the sha's negative energies to take root in his mind. Now, Un'sok's overwhelming fear of failure drives him to create increasingly deadlier weapons.
Abilities
- Stage One: Worthy Test Subjects?
Un'sok carves the ground with a focused beam of pure amber energy. The beam inflicts 0 Nature damage every 0.3 sec. at the point of contact, and leaves behind Molten Amber residue. The residue inflicts 0 Fire damage every 1 sec. to players who touch it. Some of this residue congeals into Living Amber oozes.
- Stage Two: Un'sok's Greatest Creation
When Un'sok reaches 70% remaining health, he calls forth a massive Amber Monstrosity to fight beside him. Un'sok continues to attack with his full arsenal of abilities from Stage One.
- Stage Three: Un'sok Unleashed
Upon witnessing the destruction of his greatest creation, Un'sok channels power from the amber pools lining his chamber and prepares to make his final stand. Un'sok no longer uses Amber Scalpel, but now casts Reshape Life with greatly increased frequency.
Loot
- Belt of Malleable Amber
- Leggings of the Shadowy Conqueror
- Seal of the Profane
- Leggings of the Shadowy Protector
- Un'sok's Amber Scalpel
- Treads of Deadly Secretions
- Belt of Malleable Amber
- Monstrous Stompers
- Seal of the Profane
- Shoulderpads of Misshapen Life
- Treads of Deadly Secretions
- Belt of Malleable Amber
- Seal of the Profane
- Treads of Deadly Secretions
- Shoulderpads of Misshapen Life
- Monstrous Stompers
- Un'sok's Amber Scalpel
- Leggings of the Shadowy Conqueror
- Scimitar of Seven Stars
- Leggings of the Shadowy Protector
Showing the first 20 of 31 items. Open The Boss Page
6. Grand Empress Shek'zeer
The ancient Klaxxi order has come to a mournful decision: the tainted grand empress Shek'zeer must be deposed. Traditionally, mantid rulers are displaced in their old age by a carefully chosen successor. However, Shek'zeer's intended replacement is still too young and weak to unseat her, leaving the Klaxxi with no choice but to kill the current empress. If action is not taken against her soon, all
Abilities
- Stage One: A Perilous Battle!
The Empress creates a dissonance field which disrupts the sound associated with magic. The dissonance field absorbs nearby magical effects until it runs out of resonance. Once its resonance depletes, the field erupts in a Sonic Discharge. Players casting magical effects inside the dissonance field also deplete it of resonance.
- Stage Two: The Empress Retreats!
When the Empress runs out of sha energy, she retreats to her chrysalis and calls for her royal guard. Once she is fully recharged, or all of the Set'thik Windblades are defeated, the empress will emerge from her chamber.
- Stage Three: Ultimate Corruption!
At 30% remaining health, the Sha of Fear breaks the Empress' chrysalis and imbues her with a profound corruption.
Loot
- Shadow Heart Spaulders
- Hood of Dark Dreams
- Legplates of Regal Reinforcement
- Shadow Heart Spaulders
- Hood of Dark Dreams
- Hood of Dark Dreams
- Legplates of Regal Reinforcement
- Shadow Heart Spaulders
- Legplates of Regal Reinforcement
- Claws of Shek'zeer
- Kri'tak, Imperial Scepter of the Swarm
- Crown of the Doomed Empress
- Leggings of Shadow Infestation
- Chest of the Shadowy Conqueror
- Chest of the Shadowy Protector
- Chest of the Shadowy Vanquisher
- Chest of the Shadowy Vanquisher
- Chest of the Shadowy Conqueror
- Chest of the Shadowy Protector
- Claws of Shek'zeer
Showing the first 20 of 31 items. Open The Boss Page
Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.