Castle Nathria
Raid GuideRetailBoss abilities and loot tables from Blizzard's own journal, boss by boss.
Long has Sire Denathrius ruled the denizens of Revendreth as they harvested anima from prideful souls. But as drought and fear gripped the Shadowlands, Denathrius revealed his true loyalties. In defiance of his former Master, the noble Prince Renathal gathers his few remaining allies for a desperate mission to infiltrate Castle Nathria and remove Denathrius from power.
Written notes for this instance are a later milestone. Everything on this page comes from Blizzard's journal data.
- Expansion
- Shadowlands
- Minimum Level
- 60
- Modes
- Raid Finder, Normal, Heroic, Mythic
Bosses
1. Shriekwing
Tasked with guarding Castle Nathria's entry hall, the blind monster Shriekwing locates her victims with horrifying cries that reverberate off the chamber's walls. The last sound heard by trespassers in the Grand Walk is the monster's cry as she descends upon her prey.
Abilities
- Overview
Shriekwing will unleash [Earsplitting Shrieks] as she gains blood over time. Upon reaching 100 blood Shriekwing becomes protected by [Blood Shroud] and fills the antechamber with [Echoing Sonar].
- The Blood Lantern
- Stage One - Thirst for Blood
Shriekwing feasts on her victims and becomes engorged with blood as the battle rages.
- Stage Two - Terror of Castle Nathria
Shrouded in darkness, Shriekwing stalks her prey throughout The Grand Walk.
Loot
2. Huntsman Altimor
Sire Denathrius seldom engages in the hunts himself, but Altimor makes certain the master has the finest beasts should he ever choose to indulge. Margore, Bargast, and Hecutis has been trained longer than most beasts have existed, and each is ready to deliver the Huntsman's wrath to any in his domain.
Abilities
- Overview
Alitmor commands the hunting gargon of Castle Nathira. Each hound possesses unique abilities and shares health with Altimor. When a gargon is defeated Altimor will release another.
- Huntsman Altimor
- Hunting Gargon
Loot
- Mystic Anima Spherule
- Memory of Eagletalon's True Focus
- Memory of the Natural Order
- Memory of the Spiritwalker's Tidal Totem
- Bargast's Leash
- Tactical Retreat
- Cacophonous Roar
- Rushed Setup
- Crippling Hex
- Lingering Numbness
- Born of the Wilds
- Spell-Woven Tourniquet
- Charm of Eternal Winter
- Master Huntsman's Bandolier
- Hellhound Cuffs
- Grim Pursuant's Maille
- Ashen Juggernaut
- Sharpshooter's Focus
- Focused Mending
- Everfrost
3. Sun King's Salvation
In the sinister confines of Castle Nathria, souls are being tortured not to redeem their sins, but to amplify them. The prideful Prince Kael'thas has been burdened with the sins of others, and his pain and hatred are channeled to make him a powerful weapon. This has imperiled his soul like no other, and it must be saved--if only to keep it from being unleashed upon the Shadowlands.
Abilities
- Overview
Kael'thas starts in a weakened state and needs assistance to bring him back to full strength. However, Sire Denathrius's forces continue to pour in, determined to stop your attempts at redeeming Kael'thas's soul. Upon Kael'thas reaching 45% and 90% health, a Shade of Kael'thas manifests, suspending everyone's ability to heal Kael'thas. This Shade of Kael'thas enters the arena and engages the ra
- Shade of Kael'thas
A Shade of Kael'thas manifests upon Kael'thas reaching 45% and 90% health.
- Ministers of Vice
As the fight progresses, Sire Denathrius's Ministers of Vice work to thwart the raid's attempts to save Kael'thas.
- Infusing Essences
Soul Infusers and Pride's Prison's Soul Pedestals offer adventurers advantages in restoring Kael'thas to full health.
- Infusing Essences
Soul Infusers, Vile Occultists, and Pride's Prison's Soul Pedestals offer adventurers advantages in restoring Kael'thas to full health.
- Kael'thas
When the Shade of Kael'thas is not present, Kael'thas periodically casts [Cloak of Flames].
Loot
- Abominable Anima Spherule
- Memory of the Shadowbreaker
- Memory of the Sun King
- Soul Igniter
- Splintered Heart of Al'ar
- Tuft of Smoldering Plumage
- Shielding Words
- Cheetah's Vigor
- Fel Defender
- Brutal Vitality
- Hardened Bones
- Vital Accretion
- Rolling Agony
- Punish the Guilty
- Soul Furnace
- Infernal Cascade
- Bleakwing Assassin's Grips
- Stoic Guardsman's Belt
- High Torturer's Smock
- Mantle of Manifest Sins
Showing the first 20 of 21 items. Open The Boss Page
4. Artificer Xy'mox
Not everyone in Castle Nathria is loyal to Sire Denathrius. Some simply saw an opportunity and exploited it to their own ends. Artificer Xy'mox has worked with Denathrius but is mostly concerned with getting the better end of the deal, which may require the end of Nathria's invaders.
Abilities
- Overview
Xy'mox creates wormholes players can travel between and removes Sire Denathrius' Relics from their display cases, unleashing their powers on players. At 70% and 40% remaining health, Xy'mox will return active Relics to their display case and bring out another.
- Dimensional Tear
- Glyph of Destruction
- Stasis Trap
- Rift Blast
- Hyperlight Spark
Loot
- Apogee Anima Bead
- Memory of the Last Emperor
- Memory of the Core of the Balespider
- Portable Pocket Dimension
- Glyph of Assimilation
- Tempest Barrier
- Accrued Vitality
- Clear Mind
- Marksman's Advantage
- Born Anew
- Shining Radiance
- Magi's Brand
- High Voltage
- Umbral Intensity
- Greaves of Enigmatic Energies
- Breastplate of Cautious Calculation
- Hyperlight Band
- Shadewarped Sash
- Precisely Calibrated Chronometer
5. Hungering Destroyer
The devourers consume anima wherever they can find it. With drought afflicting the Shadowlands, it is no surprise that the hungriest and most dangerous of the devourers is drawn to the abundant store of anima here in the depths of Castle Nathria.
Abilities
- Overview
Over the course of the encounter the Hungering Destroyer gains energy. Upon reaching 100 energy, the Hungering Destroyer casts [Consumes] attempting to devour all nearby life energy.
- Gluttonous Miasma
- Consume
- Expunge
- Volatile Ejection
- Volatile Ejection
Loot
- Memory of Gorefiend's Domination
- Venerated Anima Spherule
- Memory of the Wall
- Gluttonous Spike
- Consumptive Infusion
- Tumbling Technique
- Move with Grace
- Cloaked in Shadows
- Cryo-Freeze
- Spirit Drain
- Cinch of Infinite Tightness
- Miasma-Lacquered Jerkin
- Consumptive Chainmail Carapace
- Helm of Insatiable Appetite
- Volatile Shadestitch Legguards
- Endlessly Gluttonous Greaves
- Epaulets of Overwhelming Force
- Resplendent Light
- Ashen Remains
- Eternal Hunger
Showing the first 20 of 21 items. Open The Boss Page
6. Lady Inerva Darkvein
Anima fuels the Shadowlands, and Lady Inerva Darkvein seeks to unlock its mysteries. Under Denathrius's tutelage, she has learned insidious secrets to turn against his enemies. She will strip anima from Nathria's invaders and use it to shape a dark new future.
Abilities
- Overview
Lady Inerva Darkvein's abilities are directly linked to the anima levels of the containers. As they rise, the efficacy of her abilities increases. Players can lower the levels of the containers by using the anima release valves located around the playspace. Allowing any container to reach capacity will trigger a [Container Breach] .
- Primal Anima Containers
Anima containers are placed around Lady Inerva Darkvein's balcony that gradually gather anima energy to empower each of her abilities. Players can interact with the containers to open them, and close them by interacting with them again. Open containers vent their [Loose Anima] into the playspace. When any container reaches full capacity, a [Container Breach] occurs. The breach continues
- Focus Anima
- Container of Desire
The Container of Desire governs the power of Lady Inerva Darkvein's Expose Desires ability. As the container increases in level, the power of Expose Desires increases. Lady Inerva Darkvein uses these abilities when she reaches 100 energy.
- Container of Bottled Anima
The Container of Bottled Anima governs the power of Lady Inerva Darkvein's Bottled Anima ability. As the container increases in level, the power of Bottled Anima increases.
- Container of Sin
The Container of Sin governs the power of Lady Inerva Darkvein's Sins and Suffering ability. As the container increases in level, the power of Sins and Suffering increases.
Loot
- Memory of a Fortified Fel Flame
- Memory of the Mother Tree
- Thaumaturgic Anima Bead
- Memory of Past Sins
- Shattered Restoration
- Grounding Breath
- Resolute Barrier
- Prepared for All
- Tough as Bark
- Golden Path
- Reinforced Shell
- Grounding Surge
- Translucent Image
- Rejuvenating Wind
- Spiritual Resonance
- Safeguard
- Swirling Currents
- Sudden Ambush
- Count the Odds
- Jade Bond
Showing the first 20 of 25 items. Open The Boss Page
7. The Council of Blood
The Council of Blood presides over courtly functions in Revendreth. Castellan Niklaus is a strict military commander with an indomitable will and impenetrable armor. Lord Stavros, a foppish dandy, leads the court in dance but is also deadly with his blades. Baroness Frieda wields powerful anima magics and commands the dredger wait staff--along with the respect of the entire court.
Abilities
- Overview
The Council of Blood, three deadly Venthyr nobles, attack simultaneously. They do not share health, but are restored to full health and gain additional abilities when one of their allies falls. Players suffer in the [Oppressive Atmosphere] of the Venthyr's festivities, but when any council member is reduced to 50% health, the living bosses temporarily flee the arena, and a round of the [Danse Ma
- The Council of Blood
- Intermission: The Danse Macabre
When a council member is reduced to 50% health, each living council member retreats to the balcony for the Danse Macabre.
Loot
- Zenith Anima Spherule
- Memory of the Dashing Scoundrel
- Memory of the Void's Eternal Call
- Macabre Sheet Music
- Nimble Fingers
- Demonic Momentum
- Reversal of Fortune
- Inspiring Presence
- Dizzying Tumble
- Echoing Blessings
- Chilled Resilience
- Innate Resolve
- Refreshing Waters
- Winter's Protection
- Ravenous Consumption
- Power Unto Others
- Courtier's Costume Trousers
- Castellan's Chainlink Grips
- Stoneguard Attendant's Boots
- Sparkling Glass Slippers
Showing the first 20 of 27 items. Open The Boss Page
8. Sludgefist
Sludgefist was born in the muddy foundation beneath Castle Nathria and now wanders the halls as he awaits orders from Sire Denathrius. His massive footsteps reverberate throughout the castle, announcing his arrival from several rooms away.
Abilities
- Overview
Sludgefist gains rage as the battle ensues. At 100 rage Sludgefist starts a [Heedless Charge] toward the player affected by [Hateful Gaze]. Sludgefist triggers [Collapsing Foundation] if he impacts a wall while charging.
- Hateful Gaze
- Chain Link
- Destructive Stomp
- Seismic Shift
- Falling Rubble
Loot
- Memory of the Morning's Tear
- Memory of Azj'Aqir's Cinders
- Memory of the Rylakstalker's Strikes
- Memory of the Berserker's Will
- Memory of the Frenzyband
- Memory of Koltira
- Memory of Greenskin
- Memory of a Siphoning Storm
- Memory of the Primal Lava Actuators
- Memory of the Ardent Protector
- Memory of a Clear Mind
- Hateful Chain
- Diverted Energy
- Harm Denial
- Tireless Pursuit
- Quick Decisions
- Fel Celerity
- Tyrant's Soul
- Unchecked Aggression
- Maim, Mangle
Showing the first 20 of 28 items. Open The Boss Page
9. Stone Legion Generals
The ancient stoneborn generals, Kaal and Grashaal, have hounded the Prince Renathal's rebellion at every turn. Once they were General Draven's apprentice and mentor; now their strength, strategy, and soldiers have been unleashed against him and any who would defy the Sire's will.
Abilities
- Overview
The Generals defend the entrance to the Nightcloak sanctum. Grashaal takes to the air as Kaal engages the party. At 50% health, Kaal enters [Hardened Stone Form]. Grashaal orders airborne reinforcements, while Draven ascends to confront them. Prince Renathal casts [Shattering Blast] upon reaching full mana from retrieved [Anima Orbs], obliterating Kaal's protective form. Grashaal then descends t
- Stage One: Kaal's Assault
Players face Kaal, as Grashaal flies above the battlefield. At 50% health, Kaal enters [Hardened Stone Form] and Stone Legion Commandos launch an aerial assault. Prince Renathal casts [Shattering Blast] upon reaching full mana from retrieved [Anima Orbs], obliterating Kaal's protective form.
- Stage Two: Grashaal's Blitz
Players face Grashaal, as Kaal flies above the the battlefield. At 50% health,Grashaal enters [Hardened Stone Form] and Stone Legion Commandos launch an aerial assault. Prince Renathal casts [Shattering Blast] upon reaching full mana from retrieved [Anima Orbs], obliterating Grashaal's protective form.
- Stage Three: Unified Offensive
Kaal and Grashaal attack the party together. Upon the death of one of the Generals, the other General will gain [Soldier's Oath].
Loot
- Memory of the Sun's Cycles
- Memory of Superstrain
- Memory of the Circle of Life and Death
- Apogee Anima Bead
- Memory of an Expanded Potential
- Memory of an Ancestral Reminder
- Memory of the Twins of the Sun Priestess
- Memory of the Wild Call
- Memory of Bloodfang's Essence
- Thaumaturgic Anima Bead
- Memory of the Invoker
- Memory of the Tormented Kings
- Memory of the Anguish of the Collective
- Memory of Demonic Synergy
- Stone Legion Heraldry
- Recuperator
- Thunderous Paws
- Diabolic Bloodstone
- Fortifying Ingredients
- Stalwart Guardian
Showing the first 20 of 36 items. Open The Boss Page
10. Sire Denathrius
For countless ages, Sire Denathrius stood among the Eternal Ones who rule the realms of Death. But in the Shadowlands' darkest hour, he has betrayed his sacred duty. With his bloodthirsty living blade Remornia at his side and defended by his most sychophantic loyalists, Denathrius will cut a swath through any who stand against him and cast their remains into the inescapable terror of the Maw.
Abilities
- Overview
Denathrius begins the fight by tormenting players for their past transgressions. Player must be hit by [Cleansing Pain] to remove [Burden of Sin] before they run out of space to avoid [Ravage]. At 70% health, Denathrius casts [March of the Penitent] and drags players into his grand Observatorium, where they must face a chorus of his most powerful admirers while avoiding Remornia's attempts to [M
- Stage One: Sinners Be Cleansed
Players face Denathrius in the Nightcloak Sanctum, where he kindly offers enough pain to cleanse them of their sins.
- Intermission: March of the Penitent
- Stage Two: The Crimson Chorus
Once fully cleansed, players find themselves in the grand Observatorium, where countless mirrors are used to watch and manipulate events throughout the Shadowlands and beyond. Players can enter these mirrors to travel great distances, but there is no escape from Denathrius.
- Stage Three: Indignation
Having completely run out of patience, Denathrius opts to wield Remornia directly and crush players with his most powerful abilities.
Loot
- Hallowed Discernment
- Memory of the Demise of Skybreaker
- Mystic Anima Spherule
- Memory of a Malefic Wrath
- Memory of the Exploiter
- Venerated Anima Spherule
- Zenith Anima Spherule
- Memory of the Deadliest Coil
- Memory of the Freezing Winds
- Memory of Oneth
- Memory of the Chaos Theory
- Memory of Finality
- Memory of a Harmonious Apparatus
- Memory of the Vanguard's Momentum
- Memory of a Celestial Infusion
- Abominable Anima Spherule
- Memory of the Eredun War Order
- Impenetrable Gloom
- Enfeebled Mark
- Reverberation
Showing the first 20 of 85 items. Open The Boss Page
Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.