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Battle of Dazar'alor

Battle of Dazar'alor

Raid GuideRetail

Boss abilities and loot tables from Blizzard's own journal, boss by boss.

For ages untold, Dazar'alor has stood at the center of the great and powerful Zandalari empire. Its guards have thwarted numerous attempts on King Rastakhan's life, and it has endured trials both ancient and new. But as war reaches the shores of Zuldazar, the Alliance embarks on a daring gambit to besiege the golden pyramid and sever the Zandalari's bond to the Horde.

Written notes for this instance are a later milestone. Everything on this page comes from Blizzard's journal data.

Expansion
Battle for Azeroth
Minimum Level
50
Modes
Raid Finder, Normal, Heroic, Mythic

Bosses

1. Champion of the Light

As vanguard for the Alliance's assault on Dazar'alor, Frida Ironbellows leads her troops with fervor and conviction. Her battle prowess and unwavering faith in the Light make her a force to be reckoned with.

Abilities

  • Overview

    Frida empowers herself with various seals, and releases those seals to improve her allies whenever she reaches 100 Energy. Additionally, Frida and her allies work to reduce the size of the battlefield for their enemies, using both [Consecration] and [Wave of Light] to do so. Crusader allies provide additional damage and crowd control for Frida, while disciples heal wounded allies.

  • Zealotry
  • Sacred Blade
  • Wave of Light
  • Divine Protection
  • Divine Protection

Loot

2. Champion of the Light

Ra'wani and her troops are the first line of defense against the Alliance, sworn to lay down their lives for their city. Standing together, they empower and heal each other while fending off the incoming invaders.

Abilities

  • Overview

    Ra'wani empowers herself with various seals, and releases those seals to improve her allies whenever she reaches 100 Energy. Additionally, Ra'wani and her allies work to reduce the size of the battlefield for their enemies, using both [Consecration] and [Wave of Light] to do so. Crusader allies provide additional damage and crowd control for Ra'wani, while disciples heal wounded allies.

  • Zealotry
  • Sacred Blade
  • Wave of Light
  • Divine Protection
  • Divine Protection

Loot

3. Grong, the Jungle Lord

After volunteering to become a living super weapon, the once-intelligent Grong devolved into a giant rampaging behemoth. But though his mind may have deteriorated, Grong's strength is more immense than it has ever been.

Abilities

  • Overview

    Grong will [Tantrum] when hit by [Discharge Apetagonizer Core] or when his Rage reaches 100.

  • Tantrum
  • Bestial Combo
  • Bestial Combo
  • Reverberating Slam
  • Ferocious Roar

Loot

4. Grong, the Revenant

Once willing to sacrifice everything to serve the Alliance, the mighty Grong has been raised from the dead and pitted against his former friends. Fighting on behalf of the Horde would be anathema to this noble soul, whose only hope for release is a clean death.

Abilities

  • Overview

    Grong the Revenant will [Death Knell] when hit by [Discharge Necrotic Core] or when his Death Energy reaches 100.

  • Death Knell
  • Necrotic Combo
  • Necrotic Combo
  • Deathly Slam
  • Ferocious Roar

Loot

5. Jadefire Masters

To the untrained eye, Ma'ra Grimfang and Anathos Firecaller may seem like a mismatched pair. The truth, however, is that their coordination is second to none. Their combined assault is powerful enough to level the most formidable foes.

Abilities

  • Overview

    Players face off against a pair of Horde combatants who combine their powers at key points throughout the fight.

  • Ma'ra Grimfang

    Monk who uses her powers of Storm, Earth, and Fire to attack the players with devastating attacks.

  • Anathos Firecaller

    Fire Mage who uses the power of fire to attack his enemies.

  • Team Attacks

    When the Combined Power of the combatants reaches 30 power, the duo teams up to summon Living Bombs shrouded in jade mist. Each bomb will continually blast all players with explosions. The mist prevents targeting into and out of the zone.

Loot

6. Jadefire Masters

Though they began training together only recently, Manceroy and Mestrah have perfected their teamwork and now present a united front. With both fire and fists, they stand ready to strike down any who challenge the Alliance.

Abilities

  • Overview

    Players face off against a pair of Alliance combatants who combine their powers at key points throughout the fight.

  • Mestrah, the Illuminated

    Monk who uses her powers of Storm, Earth, and Fire to attack the players with devastating attacks.

  • Manceroy Flamefist

    Fire Mage who uses the power of fire to attack his enemies.

  • Team Attacks

    When the Combined Power of the combatants reaches 30 power, the duo teams up to summon Living Bombs shrouded in jade mist. Each bomb will continually blast all players with explosions. The mist prevents targeting into and out of the zone.

Loot

7. Opulence

Long ago, King Dazar had his golden treasury enchanted so that it would rise against anyone except its rightful owner. Many an unsuspecting thief has been slain by the very riches they coveted, serving as an important lesson to those who would steal from the throne.

Abilities

  • Overview

    In order to survive the battle with the Opulence, players must split their raid into two groups and battle through trapped hallways guarded by ancient Zandalari constructs to loot the Zandalari Crown Jewels, using their magical power to overcome the Guardian's overwhelming strength.

  • The Zandalari Crown Jewels

    If the Alliance has any hope of defeating Opulence, they must use the enchanted Zandalari Crown Jewels to aid in their assault. Each player may take only one of the jewels.

  • Stage One: Raiding the Vault

    The Alliance must avoid traps and defeat the guardians of the Crown Jewels to gain their power.

  • Stage Two: Toppling the Guardian

Loot

8. Conclave of the Chosen

Deep within Dazar'alor lies a chamber built to honor six of Zandalar's greatest loa, guarded by their most devout followers. Trespassers who dare enter this sacred hall are soon met with primal fury like none they have ever seen.

Abilities

  • Overview

    A pair of aspects join the fight at the start of the encounter, while the others observe. Each time an aspect is defeated, any other active aspects heal to full and receive a stack of [Loa's Wrath]. Afterwards, a new aspect joins the fight. Throughout the encounter, the loa appear to unleash their wrath, with an additional loa being added to the rotation when a new aspect enters the fray. The en

  • Loa's Pact
  • Loa's Wrath
  • Cry of the Fallen
  • Pa'ku, Master of Winds
  • Gonk, Lord of the Pack

Loot

9. King Rastakhan

For over two hundred years, King Rastakhan has ruled the Zandalari empire. Since the fall of Rezan, he has turned to a new patron--Bwonsamdi, the loa of death. The dark bargain he has made grants him the power to crush his enemies... but at what cost?

Abilities

  • Overview

    King Rastakhan calls upon his retinue of bodyguards to defend him and his throne room. After Rastakhan's bodyguards have been dispatched, Rastakhan calls upon his Loa, Bwonsamdi, to come and aid him. When Rastakhan reaches 60% health he demands that Bwonsamdi empowers him, causing Bwonsamdi to transfer a portion of his Death power into Rastakhan. After the transfer, Bwonsamdi shifts to the de

  • Stage One: Zandalari Honor Guard
  • Stage Two: Bwonsamdi's Pact
  • Stage Three: Enter the Death Realm
  • Stage Four: Uncontrollable Power

Loot

10. High Tinker Mekkatorque

Unrivaled in their ingenuity, Gelbin Mekkatorque's inventions have been instrumental to the Alliance's attack on Dazar'alor. His state-of-the-art armor is outfitted with the latest--and deadliest--ordnance that gnomish engineering can offer.

Abilities

  • Overview

    Mekkatorque halts the Horde counter-attack using his latest weaponry and inventions. Spark Bots protected by a [Gnomish Force Shield] are called in that pursue players until they're disabled. Take advantage of [World Enlarger] to hijack Spark Bots and shut them down.

  • Stage One: For Gnomeregan!
  • Stage Two: Evasive Maneuvers!

    At 40% health remaining Mekkatorque lifts off and assaults players from the air. Mekkatorque goes into Hyperdrive upon landing.

  • Stage Three: Hyperdrive!
  • Stage Two: Evasive Maneuvers!

    At 40% health remaining Mekkatorque lifts off and calls in a pair of linked shield generators that apply [P.L.O.T Armor] to his suit until they are destroyed.

Loot

11. Stormwall Blockade

Brother Joseph and Sister Katherine are devout worshippers of the waves. These proud Kul Tirans would gladly risk their lives to ensure the safety of their compatriots. Their command over sea and storm is awesome to behold, as are the ancient and powerful rituals they practice.

Abilities

  • Overview

    Working to cover the main portion of the Alliance fleet as they fell back, a cadre of Stormsong tidepriests have established a blockade and summoned an overwhelming elemental to wash away Dazar'alor's port area. Re-establish a foothold on the docks, overrun the alliance ships and return the summoned monstrosity back to the deep before they destroy a large portion of the city.

  • Empowering the storm

    Throughout the course of the fight, Laminaria receives energy from various sources. When Laminaria reaches 100 Energy, [Catastrophic Tides] is cast.

  • Stage One: Storm the Ships

    When the Spawn of Laminaria appears, it casts [Sea Swell].

  • Stage Two: Laminaria

    The souls of Brother Joseph and Sister Katherine aid Laminaria in his assault on Dazar'alor.

Loot

12. Lady Jaina Proudmoore

As the Alliance fleet withdraws from Dazar'alor, Lady Jaina Proudmoore stays behind with a handful of Kul Tiran vessels to slow the Horde's pursuit. Storm clouds gather overhead as Jaina leads her pursuers deeper into the Great Sea, where she will attempt to turn the odds in her favor.

Abilities

  • Overview

    The pursuit of Jaina across the seas takes place over three stages. During stage one, Jaina assaults the Zandalari warship with Kul Tiran Corsairs that [Bombard] the play space. As the fight progresses, marines [Set Charges] that inflict heavy damage to the raid unless these bombs are thrown overboard before detonated. During stage two, Jaina unleashes the full force of her power, freezing th

  • Chilling Touch
  • Gathering Blizzard
  • Stage One: Burning Seas

    Kul Tiran Corsairs periodically arrive to provide cover fire and assistance.

  • Intermission: Howling Winds
  • Stage Two: Frozen Wrath

    Fighting upon the frozen seas periodically grants applications of Chilling Touch.

Loot

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Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.