Return to Karazhan
Dungeon GuideRetailBoss abilities and loot tables from Blizzard's own journal, boss by boss.
From the moment of its mysterious creation, the purpose of this dark tower has been intertwined with the history of the Guardians of Tirisfal, once Azeroth's greatest bulwark against the Legion. It is now best known as the home of Medivh, who tragically betrayed Azeroth and brought the unbroken chain of Guardians to an end. This legacy makes Karazhan a place of particular interest for the Legion, who have descended in full force in an effort to open a new front in their war on the denizens of Azeroth.
Written notes for this instance are a later milestone. Everything on this page comes from Blizzard's journal data.
- Expansion
- Legion
- Minimum Level
- 1
- Modes
- Heroic, Mythic, Mythic+ Dungeons
Bosses
1. Opera Hall: Wikket
Are villains born evil, or do they fall into wickedness due to the influence of others? Perhaps considering this quandary from the hozen point of view will offer enlightenment...
Abilities
- Overview
Avoid Galindre's [Magic Magnificent] by using the vortices left over from Elfyra's [Defy Gravity].
- Wikket Bond
Damage dealt is shared between Elfyra and Galindre.
- Elfyra
- Galindre
Loot
2. Opera Hall: Westfall Story
Amidst the carnage of rival gangs battling for the turf of Westfall, two lovers from very different worlds fight for happiness. It is said that love is blind... but does it also need a translator?
Abilities
- Overview
The Defias Brotherhood and The Fins attack separately, culminating in a finale with Toe Knee and Mrrgria.
- Stage One: Defias Brotherhood
- Stage Two: The Fins
- Stage Three: Somewhere
Loot
3. Opera Hall: Beautiful Beast
Cursed to take the form of a beastly monster, Brute must find true love before he loses his life to the dark magic that transformed him. Will he learn proper table manners in time to win the heart of the fair Bella?
Abilities
- Overview
Coggleston, along with the other castle servants, protects Bella and prevents any would-be interlopers from obstructing true love.
- Eminence
- Luminore
Luminore, the noble candle keeper and light bearer, has been forced into the form of a lowly kobold by a mysterious curse.
- Mrs. Cauldrons
A chef of singular talent, Mrs. Cauldrons has been terribly transformed into a simple pot by evil magics.
- Babblet
Once a head maid of striking grace, Babblet is now magically trapped in the form of a broom.
- Coggleston
The most loyal of castle denizens, Coggleston has been cursed into the form of a stove by an evil witch.
Loot
4. Maiden of Virtue
Arriving in Karazhan to cleanse the tower of vice and corruption, the titan watcher was infuriated by Medivh's infamous parties and debaucheries. As her crusade for virtue seeks converts to her cause, the Maiden remains committed to purging immorality using all the powers at her disposal.
Abilities
- Overview
The Maiden of Virtue will place patches of [Sacred Ground] underneath players which will slowly expand and inflict damage to players who enter. She will later cast [Mass Repentance], which places a stun on the entire group that breaks on damage taken. She then protects herself with [Holy Bulwark], which players must damage her to remove, and casts [Holy Wrath], which players should interrupt aft
- Holy Bolt
- Holy Shock
- Sacred Ground
- Mass Repentance
Loot
5. Attumen the Huntsman
Once charged with hunting game for his master's feasts, Attumen now sets his sights on a very different kind of quarry. Ever wary of those seeking to steal his famed steed, Midnight, Attumen unleashes his well-honed fighting skills against all intruders.
Abilities
- Overview
Attumen fights from the saddle until Midnight has her health reduced to 50%. At this point Midnight and Attumen will fight separately for a short while. Midnight will regain her health, then Attumen will remount and fight from the saddle once again.
- Horse and Rider as One
Attumen begins the fight astride his faithful steed, Midnight.
- Fighting on Foot
When Midnight has her health reduced, Attumen dismounts and fights on foot until Midnight's health regenerates.
Loot
6. Moroes
Moroes, the steward of Karazhan, dotes upon his master's dinner guests within the grand Banquet Hall. Eternally devoted to the care of the tower, he dispatches impolite party crashers with cruel efficiency.
Abilities
- Overview
As the fight progresses, Moroes uses [Garrote] to continously spread damage across the party. Moroes casts [Ghastly Purge] at 60% health, making all his dinner guests immune to crowd control abilities.
- Ghost Trap
- Moroes
- Moroes' Dinner Guests
Loot
7. The Curator
The Curator safeguards the Menagerie from unwelcome guests, terminating trespassers who seek to plunder the secrets of Karazhan. Though assembled by Medivh himself, the guardian construct has deteriorated over time, becoming prone to energy overloads and erratic behavior.
Abilities
- Overview
The Curator loses mana as it casts spells to strike its foes. When it reaches 10% mana, it will cease attacking and rapidly regenerate its mana. While it does so, it is very vulnerable to player attacks.
- Actively Attacking
- Regenerating Mana
Loot
8. Shade of Medivh
So great was the power of the Last Guardian, Medivh, that his magic still echoes through the halls of Karazhan. Some of these echoes take the shape of visions, revealing past events to the tower's guests. Others assume more malevolent forms, recalling a time when the Guardian's will was not his own.
Abilities
- Overview
Medivh assaults players with [Piercing Missiles], [Inferno Bolt] and [Frostbite] until he reaches full mana. Once he has reached full mana he uses one of his Focused Power abilities. Players must stop all movement when [Flamewreath] is cast.
- Piercing Missiles
- Inferno Bolt
- Frostbite
- Focused Power
When the Shade of Medivh reaches full mana he unleashes one of his powerful abilities.
Loot
9. Mana Devourer
Rarely does the sight of a mana wyrm cause a seasoned adventurer concern. These small, simple creatures float about, consuming stray pockets of arcane energy. But in Karazhan, tables are often turned, and what at first glance appears harmless may be revealed as an enormous threat.
Abilities
- Overview
When threatened, the Mana Devourer attacks its enemies with a variety of area effect attacks. Periodically during combat, the Mana Devourer will [Coalesce Power],expelling all of its mana as [Loose Unstable Mana]. Players will need to collect the [Loose Mana] before it reaches the Mana Devourer. After collecting the [Unstable Mana], the players need to clear its stacks by standing in [Energy Void]…
- Decimating Essence
- Energy Discharge
- Coalesce Power
- Energy Void
- Arcane Bomb
Loot
10. Viz'aduum the Watcher
The all-seeing Viz'aduum was commanded by Kil'jaeden to capture Karazhan and tap into the tendrils of ley energy woven through the tower. Should he succeed in anchoring the structure to the myriad of worlds held by the Legion, the Dark Titan's army will overrun Azeroth and leave little more than a smoldering husk.
Abilities
- Overview
Upon reaching 66% and 33% health, Viz'aduum the Watcher will open a [Demonic Portal] to retreat to a nearby Legion Command Ship.
- Stage One: Netherspace
Viz'aduum the Watcher periodically commands the nearby legion ships to assault his enemies.
- Stage Two: Command Ship
Viz'aduum the Watcher retreats to the nearby Fel Beam Command Ship.
- Stage Three: The Rift!
Viz'aduum the Watcher retreats to the nearby Bombardment Command Ship and calls in allies from the Rift above.
Loot
Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.