Broken Isles
Dungeon GuideRetailBoss abilities and loot tables from Blizzard's own journal, boss by boss.
This area once stood as the cradle of elven civilization, centered around the ancient elven capital of Suramar, until the Sundering tore the land apart. While the power of the Nightwell preserved the city of Suramar, the surrounding lands bear the scars of that catastrophic event. But now Gul'dan has awakened the Tomb of Sargeras, and from the tauren camps in the peaks of Highmountain, to the druidic groves of Val'sharah, to vrykul settlements that dot Stormheim, the Isles live in the shadow of the Legion.
Written notes for this instance are a later milestone. Everything on this page comes from Blizzard's journal data.
- Expansion
- Legion
- Minimum Level
- -
- Modes
- -
Bosses
1. Ana-Mouz
This foul imp mother rests deep within Felsoul Hold, immersed in a pool of pure Fel energy. Her children swarm around her, as she soaks in the fetid air and corrupts anything that comes within her grasp.
Abilities
- Overview
Ana-Mouz uses various area-denial abilities to limit where enemies can safely stand. Additionally, she summons Lesser Minions.
- Gaseous Breath
- Fel Geyser
- Impish Flames
- Mother's Embrace
Loot
2. Apocron
Built by the Legion thousands of years ago, Apocron has heralded the end for countless civilizations. With each world conquered, the reaver's power grows, ensuring the next realm it encounters will be put to flame.
Abilities
- Overview
Apocron's [Felfire Missiles] are particularly deadly and should be avoided at all costs.
- Felfire Missiles
- Quake
- Sear
Loot
3. Brutallus
The pit lord Brutallus is a veteran of many battles, including the most recent battle at the Sunwell. His tactics are rarely sophisticated, often relying on pure force to dominate enemy armies.
Abilities
- Overview
Brutallus' [Meteor Slash] is devastating unless its damage is shared between many enemies. Avoid taking damage from [Crashing Embers], especially when affected by [Meteor Slash].
- Meteor Slash
- Crashing Embers
- Rupture
Loot
4. Calamir
A being of immense magical power, Calamir was called forth by the ancient exemplars in their howling rage. Imbued with the powers of Fire, Frost, and Arcane, Calamir eradicates those who dare to stand in his way.
Abilities
- Overview
Calamir shifts between using [Ancient Rage: Fire], [Ancient Rage: Frost], and [Ancient Rage: Arcane] to pummel its foes. Be careful, as each of the schools provide very different threats!
- Ancient Rage: Fire
- Ancient Rage: Frost
- Ancient Rage: Arcane
Loot
5. Drugon the Frostblood
Drugon the Frostblood has terrorized the tribes of Highmountain from atop its frozen peaks for ages. Now, seeing opportunity in the chaos, this powerful ettin descends from his perch to claim the region for himself.
Abilities
- Overview
As the fight progresses, Drugon hurls [Avalanche] at random enemy target destinations. Targets hit by this ability become [Frozen] and take increased damage from following attacks.
- Ice Hurl
- Snow Crash
- Avalanche
- Snow Plow
Loot
6. Flotsam
Flotsam emerged from the ocean depths to sate his hunger. The first to cross his path were the swamp murlocs of Shipwreck Cove, which Flotsam devoured by the dozens. Despite consuming most of their tribe, these creatures worshipped the giant as a god, and continued feeding him family and friends until the beast passed out. When he awakens, Flotsam will expand his menu to include everyone within th…
Abilities
- Overview
As the fight progresses, Flotsam hurls [Jetsam] at random targets. Once the boss has full energy, he uses [Getsam] to damage all enemies and destroys any Jetsam on the field, inflicting additional damage to nearby targets. Flotsam also uses [Yaksam] to summon Regurgitated Marshstompers that will fixate random targets and continually spray [Oozing Bile].
- Jetsam
- Breaksam
- Yaksam
Spit up during the encounter and begin attacking random enemies.
- Getsam
Loot
7. Humongris
Humongris has always had the dream of wielding magic. After finding he had no aptitude in the arcane arts, Humongris instead settled for wielding a wizard. Humongris sought out and captured the mage Padawsen and now wields him as a wand, using threats of violence and a tightening grip to hurl magic around the battlefield.
Abilities
- Overview
All of Humongris's attacks deal area damage. Try to remain spread to decrease his overall damage.
- Fire Boom
- Earthshake Stomp
- Ice Fist
- Make the Snow
- You Go Bang!
Loot
8. Levantus
Her abyssal slumber disturbed, Levantus surfaced to find the isles teeming with strange demons. The fel magic seeping into the surrounding waters have left her in an extremely ornery mood.
Abilities
- Overview
Levantus uses a variety of attacks that are very difficult to dodge when swimming through water. Remember to use [Gust of Wind] often to avoid damage!
- Gust of Wind
- Rending Whirl
- Massive Spout
- Electrify
- Turbulent Vortex
Loot
9. Malificus
A creature of pure malice, Malificus incites terror in the hearts of all those who oppose him. Portents of his arrival come in the form of mass panics among citizens, and death cults celebrating the end of days.
Abilities
- Overview
Players affected by [Incite Panic] will spread [Incite Panic] to nearby allies.
- Shadow Barrage
- Incite Panic
- Pestilence
Loot
10. Na'zak the Fiend
The alpha of the Fal'dorei, this terrifying monstrosity lurks deep within the Falanaar Tunnels. As he churns through the rubble, he uncovers ley-infused stones and feeds upon their arcane energy to sustain himself, biding his time for more worthy prey.
Abilities
- Overview
During the fight, Na'zak the Fiend shakes Ley-Infused Rubble loose from the ceiling, and begins to absorb its energy with [Absorb Leystones]. For each Leystone still on the ground when he finishes casting, Na'zak gains a charge of [Ley Infusion].
- Corroding Spray
- Foundational Collapse
- Web Wrap
Loot
11. Nithogg
The great dragon Nithogg was once of the Thorignir, having left the brood shortly after they swore fealty to the titan keepers. Nithogg believed that one day he would be more powerful than even the keepers, and refused to be their subject. Instead, he took up roost in the mountain Nastrondir, where he raises his brood and terrorizes the nearby lands whenever the mood strikes him.
Abilities
- Overview
Over the course of the encounter, Nithogg uses his powerful breath attack and a muscular tail! Avoid standing in front or behind him.
- Crackling Jolt
- Tail Lash
- Electrical Storm
- Storm Breath
- Static Charge
Loot
12. Shar'thos
This guardian of the glades has been beset by the Nightmare's corruption. Where once he breathed life into the woods, he now leaves a trail of decay and destruction in his wake.
Abilities
- Overview
While fighting Shar'thos, positioning is very important. Avoid standing behind or directly in front of Shar'thos, as it will leave you vulnerable to [Nightmare Breath] or [Tail Lash].
- Nightmare Breath
- Tail Lash
- Burning Earth
- Dread Flame
- Cry of the Tormented
Loot
13. Si'vash
Si'vash commands the fury of the sea, bringing its power to bear on those too close to shore. Her fierce Si'vashi Honor Guard travel with her across Azeroth's oceans, eager for vulnerable harbors to destroy.
Abilities
- Overview
[Tidal Wave] is slow moving, but massive. It cannot be avoided by moving at the last minute.
- Tidal Wave
- Submerge
- Si'vashi Honor Guard
Loot
14. The Soultakers
Sent by Helya to raid the crypts of noble vrykul kings, this trio of raiders and their crew has found their way into the Tomb of the Old Kings and seek to claim the souls that rest there.
Abilities
- Overview
Over the course of the encounter, each of the Soultakers gains energy. As each Soultaker reaches 100 energy, they unleash a devastating attack.
- Captain Hring
- Reaver Jdorn
- Soultrapper Mevra
Loot
15. Withered J'im
Cast out from the sanctuary of Suramar, this nightfallen wandered the coastline as his body deteriorated, and his sanity along with it. Just as he was about to lose the last vestiges of personhood, he sensed a radiating energy from a nearby cave. Within, he found a shard of power originating from the Nightwell itself. It sustains and empowers him, but also warps the flow of time and space nearby.…
Abilities
- Overview
Withered J'im himself is frail, but those in his presence gain Withered Presence, reducing their damage by 90%. Withered J'im draws power from an Unstable Manashard nearby, creating volatile gouts of arcane energy and leverages that energy to create copies of himself.
- More... MORE MORE MORE!
- Nightshifted Bolts
- Nightstable Energy
- Resonance
- Withered Presence
Loot
Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.