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Zul'Gurub

Zul'Gurub

Dungeon GuideRetail

Boss abilities and loot tables from Blizzard's own journal, boss by boss.

Zul'Gurub was the capital of the Gurubashi jungle trolls, a tribe that once controlled the vast jungles of the south. It was here that Jin'do the Hexxer summoned the savage loa Hakkar the Soulflayer into Azeroth. Of late, these efforts have begun anew amid an alliance between the Gurubashi and Zandalar trolls that seeks to establish a unified troll empire.

Written notes for this instance are a later milestone. Everything on this page comes from Blizzard's journal data.

Expansion
Cataclysm
Minimum Level
35
Modes
Normal, Heroic

Bosses

1. High Priest Venoxis

Originally sent to kill Hakkar, Venoxis became enslaved to the murderous entity before falling to Azeroth's heroes. Through the efforts of the Soulflayer's agents, Venoxis has been ripped from the spirit world and ordered to defend Zul'Gurub with his venomous serpentine minions.

Abilities

  • Stage One: A Venomous Labyrinth

    During the encounter a maze of poison clouds appears on the ground. The poison inflicts 0 Nature damage to enemies that step into the clouds.

  • Stage Two: The Mortal Coil Unwinds

    After a set period of time, High Priest Venoxis transforms into an avatar of Hethiss, the snake god.

  • Stage Three: Bloodvenom!

    High Priest Venoxis moves to his altar, absorbs all of the Pools of Acrid Tears in the room, and then casts Bloodvenom. After Bloodvenom ends, Venoxis enters a state of Venom Withdrawal and then returns to stage one.

  • Poison Cloud

    The stairs and altar surrounding High Priest Venoxis are covered in a powerful poison gas that inflicts 0 Nature damage every 5.2 seconds.

  • Heroic Difficulty Only

    Zul'Gurub is only available in Heroic Difficulty.

Loot

2. Bloodlord Mandokir

The infamous Bloodlord Mandokir died a torturous death before Bloodscalp trolls desecrated his body years ago. Word has now spread that Mandokir walks the jungles of Stranglethorn yet again, using the corpse of the mighty Bloodscalp chieftain Gan'zulah as a host for his malevolent spirit.

Abilities

  • Decapitate

    Bloodlord Mandokir charges a random player and inflicts 0 Physical damage.

  • Level Up

    When Bloodlord Mandokir kills a player, he Levels Up, increasing his Physical damage dealt by 20%. This effect stacks.

  • Devastating Slam

    Bloodlord Mandokir chooses a random player, then turns and leaps into the air and comes crashing down on them, inflicting 0 Physical damage in a forward facing 45 degree cone.

  • Bloodletting

    Bloodlord Mandokir applies Bloodletting on a random player, inflicting 50% of the players current health as Shadow damage every 2 seconds for 10 sec.

  • Frenzy

    At 20% remaining health, Bloodlord Mandokir goes into a Frenzy and increases his attack speed by 100%. While Frenzied, Bloodlord Mandokir will only cast Decapitate, but performs the ability at a higher rate than before.

  • Ohgan

    Ohgan is Bloodlord Mandokir's trusty Raptor. The undead Ohgan sees and kills the Chained Spirits when Mandokir orders him to do so.

Loot

3. Cache of Madness - Gri'lek

Among the hateful spirits in the Cache of Madness are Gri'lek, a dire troll stripped of his regenerative abilities by the loa; Renataki, an infamous and sadistic warrior; Hazza'rah, a seer tormented by dire future visions; and Wushoolay, a mighty combatant bristling with the powers of the storms.

Abilities

  • Avatar

    Gri'lek's size greatly increases, increasing his Physical damage dealt by 500%, but reducing his movement speed by 50% for 18 sec.

  • Pursuit

    Gri'lek fixates on a random player, becoming immune to Taunt effects and pursuing his target for 15 sec.

  • Entangling Roots

    Gri'lek roots the player he is chasing, immobilizing them and causing 40 Nature damage every second for 10 sec.

  • Rupture Line

    Gri'lek causes the earth to tremble in random locations. After 2 seconds spikes erupt from the rumbling earth, inflicting 0 Physical damage and knocking up any players within 2 yards .

  • Heroic Difficulty Only

    Zul'Gurub is only available in Heroic Difficulty.

Loot

4. Cache of Madness - Hazza'rah

Among the hateful spirits in the Cache of Madness are Gri'lek, a dire troll stripped of his regenerative abilities by the loa; Renataki, an infamous and sadistic warrior; Hazza'rah, a seer tormented by dire future visions; and Wushoolay, a mighty combatant bristling with the powers of the storms.

Abilities

  • Wrath

    Hazza'rah launches lightning at his current target, inflicting 398 Nature damage.

  • Earth Shock

    Hazza'rah inflicts 358 Nature damage to his current target and interrupting any spell being cast by the target for 4 sec.

  • Sleep

    When Hazza'rah reaches 66% and 33% remaining health, Hazza'rah places all but one random enemy player to sleep for 16 sec. Hazza'rah then awakens a Nightmare within each sleeping player, creating a Nightmare Illusion that begins to walk towards the target.

  • Heroic Difficulty Only

    Zul'Gurub is only available in Heroic Difficulty.

Loot

5. Cache of Madness - Renataki

Among the hateful spirits in the Cache of Madness are Gri'lek, a dire troll stripped of his regenerative abilities by the loa; Renataki, an infamous and sadistic warrior; Hazza'rah, a seer tormented by dire future visions; and Wushoolay, a mighty combatant bristling with the powers of the storms.

Abilities

  • Deadly Poison

    Renataki poisons his current target, inflicting 0 Nature damage every 3 seconds. This effect stacks up to 20 times.

  • Vanish

    Renataki vanishes into the shadows. He then reappears and performs an Ambush on a random player.

  • Thousand Blades

    Renataki spins around, wildly throwing blades and charging at random players. While spinning, he hurls blades in all directions. These blades inflict up to 0 Physical damage on all players every second for 6 seconds. Damage is reduced the further the player is from Renataki.

  • Frenzy

    At 30% remaining health, Renataki enters a frenzy. This increases his attack speed by 60% for 2 min.

  • Heroic Difficulty Only

    Zul'Gurub is only available in Heroic Difficulty.

Loot

6. Cache of Madness - Wushoolay

Among the hateful spirits in the Cache of Madness are Gri'lek, a dire troll stripped of his regenerative abilities by the loa; Renataki, an infamous and sadistic warrior; Hazza'rah, a seer tormented by dire future visions; and Wushoolay, a mighty combatant bristling with the powers of the storms.

Abilities

  • Lightning Cloud

    Wushoolay conjures a 10 yard radius Lightning Cloud over a random player, immediately inflicting 366 Nature damage to players under the cloud. The cloud also inflicts 379 additional Nature damage every 3 sec., and lasts for 15 sec.

  • Forked Lightning

    Wushoolay inflicts 375 Nature damage to all enemies within a 90 degree 100 yard long cone in front of him.

  • Lightning Rush

    Wushoolay transforms into lightning and rushes to the location of a random player. When he reaches the location, he begins to cast Lightning Rod.

  • Heroic Difficulty Only

    Zul'Gurub is only available in Heroic Difficulty.

Loot

7. High Priestess Kilnara

When High Priestess Arlokk was killed, the panther loa Bethekk chose her sister, Kilnara, as her new mortal champion. Supporting the recent pact between the Gurubashi and Zandalar tribes, Kilnara has unleashed her savage panther minions on the region's unsuspecting denizens.

Abilities

  • Stage One: No. NO! Get Out!

    Kilnara hurls a bolt of dark magic at an enemy, inflicting 400 Shadow damage to her primary target.

  • Stage Two: The True Might of Bethekk

    At 50% remaining life, High Priestess Kilnara transforms into the Avatar of Bethekk and awakens any remaining sleeping panthers.

  • Pride of Bethekk

    Kilnara's sixteen panthers are in a dark slumber, but can be awoken by any offensive ability or spell once the battle begins.

  • Heroic Difficulty Only

    Zul'Gurub is only available in Heroic Difficulty.

Loot

8. Zanzil

Exiled from the Skullsplitter tribe for turning his fellow trolls into mindless slaves, Zanzil was recently offered a place among the Gurubashi by Jin'do the Godbreaker in exchange for bolstering Zul'Gurub's forces. It is well-known that his toxic elixirs can even rouse the dead from their graves.

Abilities

  • Zanzili Fire

    Zanzil creates a line of flame in his current direction. If a player touches the mystic flames, they inflict 0 Arcane damage and an additional 0 Arcane damage every 1 sec for 5 sec.

  • Terrible Tonic

    Zanzil throws a bottle of Terrible Tonic at a random player, inflicting 0 Nature damage.

  • Voodoo Bolt

    Zanzil shoots a bolt of voodoo energy at his current target, inflicting 0 Shadow damage.

  • Zanzil's Secret Techniques

    Zanzil periodically performs one of his three secret voodoo techniques, but he never chooses to perform the same technique twice in a row.

  • Cauldrons

    Zanzil has spread three experimental cauldrons around his lair. Each cauldron has a unique mixture, and drinking from the cauldron grants the player that mixture's effect.

  • Heroic Difficulty Only

    Zul'Gurub is only available in Heroic Difficulty.

Loot

9. Jin'do the Godbreaker

After his defeat in Zul'Gurub, Jin'do's spirit was tormented by his failure to serve Hakkar's wishes. Jin'do recently found a way back into the world and enslaved the Soulflayer. Bristling with the dread god's terrible powers, Jin'do plans to restore the Gurubashi empire to its former glory.

Abilities

  • Stage One: Welcome to the Great Show!

    Jin'do fights players alone, dropping Deadzones on the ground to protect himself and calling upon the Spirit of Hakkar to empower his weapon with shadow lightning.

  • Stage Two: Spitting in the Face of a God

    Jin'do drags his enemies with him into the spirit world. He draws tremendous power from Hakkar's spirit, which is held captive by three large chains.

  • Heroic Difficulty Only

    Zul'Gurub is only available in Heroic Difficulty.

Loot

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Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.