Skip to content
Blackrock Caverns

Blackrock Caverns

Dungeon GuideRetail

Boss abilities and loot tables from Blizzard's own journal, boss by boss.

Rumors suggest that Deathwing himself carved out the subterranean labyrinth that allows the Twilight's Hammer to secretly transport elementals from the majestic Mount Hyjal to Blackrock Mountain. A vital hub of this shadow network is Blackrock Caverns, site of the cult's blistering forge and some of its most heinous experiments, including the transformation of cultists into twilight dragonkin.

Written notes for this instance are a later milestone. Everything on this page comes from Blizzard's journal data.

Expansion
Cataclysm
Minimum Level
35
Modes
Normal, Heroic

Bosses

1. Rom'ogg Bonecrusher

One of the rare "missing link" ogres on Outland, Rom'ogg Bonecrusher piqued the Twilight's Hammer Cult's interest with his merciless treatment of the ogres. He now lords over the Chamber of Incineration, sating his hunger for inflicting torment on others.

Abilities

  • Quake

    Rom'ogg Bonecrusher slams the ground, cracking the earth under each player and inflicting 0 Physical damage each second to them for 3 sec. After 3 seconds, each of the ground cracks then ruptures and inflicts 0 Physical damage to all enemy targets within 4 yards of the crack.

  • Chains of Woe

    At 66% and 33% health remaining, Rom'ogg Bonecrusher summons a mass of chains called the Chains of Woe that pulls each player close to him and immobilizes them. Players must target and destroy the Chains of Woe to free themselves from the immobilize effect. Immediately after Rom'ogg finishes casting Chains of Woe, he begins to use his Skullcracker.

  • The Skullcracker

    After casting Chains of Woe, Rom'ogg begins to use his Skullcracker. This incredibly powerful attack requires a long windup from Rom'ogg. After 12 seconds, Rom'ogg swings and inflicts 0 Physical damage to all enemies within 12 yards.

  • Wounding Strike

    Rom'ogg Bonecrusher strikes his current target, inflicting 125% of a normal melee attack's damage and reducing the healing dealt to the target by 25% for 6 sec.

Loot

2. Corla, Herald of Twilight

Formerly an accomplished Kirin Tor mage, Corla now serves the Twilight's Hammer with unwavering devotion. She blesses fellow zealots by harnessing nether dragon essences to transform these believers into menacing twilight drakonid.

Abilities

  • Evolution

    Corla drains the essence of a Nether Dragon corpse and channels this essence into Twilight Zealots. The Evolution effect then rapidly stacks on the Zealot, and if the number of stacks reaches 100 then the Zealot will transform into an Evolved Twilight Zealot for the remainder of the encounter. The stacking Evolution effect lasts 15 sec. If a player moves into the beam between a Twilight Zealot a

  • Aura of Acceleration

    Corla emits an aura that accelerates nearby friendly units within 50 yards. Accelerated units have their movement speed increased by 50%, and their attack speed increased by 15%.

  • Dark Command

    Corla issues a dark command, causing a random enemy player to flee in terror for 3 sec. The fleeing target is also inflicted with 0 Shadow damage every second.

  • Twilight Zealot

    Two Twilight Zealots are with Corla, preparing to be evolved into Twilight Drakonids.

  • Evolved Twilight Zealot

    A Twilight Zealot that gains 100 stacks of the Evolution effect transforms into a Evolved Twilight Zealot.

  • Twilight Drakonid

    A player that gains 100 stacks of the Evolution effect transforms into a Twilight Drakonid.

Loot

3. Karsh Steelbender

The enormous drakonid Karsh Steelbender toils in the Twilight Forge, shaping weapons of war out of rare quicksilver. Although Karsh's works are nearly unbreakable under normal circumstances, at high temperatures they become as brittle as rusted iron.

Abilities

  • Quicksilver Armor

    Karsh Steelbender's Quicksilver Armor reduces all damage taken by 99% when cooled.

  • Superheated Quicksilver Armor

    When Karsh Steelbender moves under the stream of molten metal in the center of the room, his Quicksilver armor begins to heat up. This immediately removes the cooled Quicksilver Armor from him and replaces it with Superheated Quicksilver Armor. The Superheated Quicksilver Armor increases his damage taken by 5% for 17 sec. The effect continues to stack for every second he is under the molten stream…

  • Heat Wave

    Every second Karsh Steelbender is under the molten stream of metal, his armor emits a Heat Wave. This inflicts 0 Fire damage to all nearby enemies, but the damage is further multiplied by the number of stacks of Superheated Quicksilver Armor on Karsh.

  • Burning Metal

    When Karsh Steelbender's Quicksilver Armor is superheated, he inflicts 380 Fire damage to his current enemy target whenever he swings his weapon at them. This damage is multiplied by the number of stacks of Superheated Quicksilver Armor on Karsh.

  • Cleave

    Karsh Steelbender swings his glaive in a wild arc, inflicting 110% of his normal melee damage to his current melee target and two other nearby targets within melee distance of Karsh.

  • Lava Spout

    When the duration of Superheated Quicksilver Armor expires, Karsh Steelbender's armor cools off and the excess heat causes lava spouts to erupt from the circular grate inside the room. Players standing on the grate when the lava spouts erupt take 0 Fire damage.

Loot

4. Beauty

Beauty's past is a tale as old as time, a song as old as rhyme. After Beauty's mate, Beast, was slain by heroes in Blackrock Spire, the hound and its four remaining pups joined forces with the Twilight's Hammer, intent on punishing the creatures who killed its mate.

Abilities

  • Berserker Charge

    Beauty charges at the farthest away enemy target, inflicting 0 Physical damage and knocking the target back.

  • Flamebreak

    Beauty inflicts 0 Fire damage to all nearby enemies within 12 yards and knocks them back.

  • Terrifying Roar

    Beauty roars, causing all nearby enemies to flee in fear for 4 sec.

  • Magma Spit

    Beauty spits magma at a random enemy player, inflicting 0 Fire damage and an additional 0 Fire damage every 3 seconds for 9 sec. When the magma spit expires or is removed, four additional magma blobs are launched from the player to locations 5 yards away. When these magma blobs land, nearby players within 1 yards are dealt 1,323 Fire damage.

  • Lucky, Spot, and Buster

    In Heroic Difficulty, two of the three pups of Beauty will fight with Beauty. Engaging either of the two pups will cause Beauty to also attack the players.

Loot

5. Ascendant Lord Obsidius

For his unyielding devotion and penchant for cruelty, the powerful shaman Dessirik the Depraved was gifted with ascension: a dark ritual that infused him with elemental powers, transforming him into a monstrosity known as Ascendant Lord Obsidius.

Abilities

  • Transformation

    When Ascendant Lord Obsidius reaches 69% and 34% of his remaining health, he will randomly target one of the Shadows of Obsidius and jump into it. This results in Obsidius and the Shadow switching places.

  • Stone Blow

    Ascendant Lord Obsidius strikes with a strong attack, inflicting 150% of his normal melee damage and stunning his current enemy target for 1.5 sec.

  • Twilight Corruption

    Ascendant Lord Obsidius corrupts a random enemy player, inflicting 0 Shadow damage every 2 seconds for 12 sec.

  • Thunderclap

    Ascendant Lord Obsidius slams the ground, inflicting 367 Nature damage and reducing the movement speed of nearby enemies within 25 yards by 50% for 8 sec.

  • Shadow of Obsidius

    Ascendant Lord Obsidius fights alongside two Shadows of Obsidius. These ephemeral constructs absorb all incoming damage.

Loot

See Every Dungeon Guide

Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.