Trial of the Champion
Dungeon GuideRetailBoss abilities and loot tables from Blizzard's own journal, boss by boss.
Clouds blanket the skies of Icecrown and heroes gather beneath battle-worn banners in preparation for the coming storm. They say that even the darkest cloud has a silver lining. It is this hope that drives the men and women of the Argent Crusade: hope that the Light will see them through these trying times, hope that good will triumph over evil, hope that a hero blessed by the Light will come forth to put an end to the Lich King's dark reign.
Written notes for this instance are a later milestone. Everything on this page comes from Blizzard's journal data.
- Expansion
- Wrath of the Lich King
- Minimum Level
- 30
- Modes
- Normal, Heroic
Bosses
1. Grand Champions
The Lich King is relentless, his undead armies pouring forth to overwhelm his foes. To prepare would-be champions against him, Highlord Tirion Fordring presents a test of courage, endurance, and teamwork. His hardened veterans will weed out those who lack the stomach to face the ravening throngs of undead.
Abilities
- The Joust
Players face three randomly selected champions of the Horde in a battle of joust. Each player must equip an Argent Lance and mount an Argent Warhorse to engage the champions.
- The Melee
Once all of the champions have been defeated in joust, players must face them in melee.
Loot
- Chestguard of the Ravenous Fiend
- Treads of Dismal Fortune
- Leggings of the Snowy Bramble
- Belt of Fierce Competition
- Pauldrons of the Deafening Gale
- Legguards of Abandoned Fealty
- Helm of the Bested Gallant
- Bindings of the Wicked
- Edge of Ruin
- Binding of the Tranquil Glade
- Scale Boots of the Outlander
- Mark of the Relentless
2. Grand Champions
The Lich King is relentless, his undead armies pouring forth to overwhelm his foes. To prepare would-be champions against him, Highlord Tirion Fordring presents a test of courage, endurance, and teamwork. His hardened veterans will weed out those who lack the stomach to face the ravening throngs of undead.
Abilities
- The Joust
Players face three randomly selected champions of the Alliance in a battle of joust. Each player must equip an Argent Lance and mount an Argent Battleworg to engage the champions.
- The Melee
Once all of the champions have been defeated in joust, players must face them in melee.
Loot
- Treads of Dismal Fortune
- Leggings of the Snowy Bramble
- Pauldrons of the Deafening Gale
- Belt of Fierce Competition
- Legguards of Abandoned Fealty
- Helm of the Bested Gallant
- Edge of Ruin
- Bindings of the Wicked
- Binding of the Tranquil Glade
- Scale Boots of the Outlander
- Mark of the Relentless
- Chestguard of the Ravenous Fiend
- Gloves of the Argent Fanatic
- Carapace of Grim Visions
- Leggings of the Haggard Apprentice
- Breastplate of the Imperial Joust
- Abyssal Rune
- Belt of the Churning Blaze
3. Eadric the Pure
Before heroes can challenge the forces of darkness, they must defeat agents of the Light. Highlord Tirion Fordring has selected a formidable paladin from the Argent Crusade to test combatants' mettle. Eadric will go to great lengths to cull those without the moral conviction to enter Icecrown Citadel.
Abilities
- Vengeance
Eadric the Pure's melee attacks have a chance to cause his next melee swing to be a critical strike.
- Radiance
Eadric the Pure becomes suffused with light, causing all players who look upon him to suffer Holy damage and wander blindly for 2 sec. If the player is not facing Eadric, the radiance has no effect.
- Hammer of Justice
Eadric the Pure stuns a player, rendering them vulnerable to Hammer of the Righteous and unable to move or attack for 6 sec.
- Hammer of the Righteous
Eadric the Pure hurls a hammer at a player, inflicting Holy damage. If the target is not affected by Hammer of Justice, this Hammer may be caught and thrown back at Eadric.
Loot
- Gauntlets of the Stouthearted Crusader
- Greaves of the Grand Paladin
- Signet of Purity
- Boots of Heartfelt Repentance
- Leggings of Brazen Trespass
- Ancient Pendant of Arathor
- Legplates of Relentless Onslaught
- Armbands of the Wary Lookout
- Breastplate of the Imperial Joust
- Helm of the Crestfallen Challenger
- Gloves of the Argent Fanatic
- Carapace of Grim Visions
- Mantle of Gnarled Overgrowth
- Gloves of Dismal Fortune
- Peacekeeper Blade
- Kurisu's Indecision
- Belt of the Churning Blaze
- Mariel's Sorrow
- Abyssal Rune
- Majestic Silversmith Shoulderplates
Showing the first 20 of 24 items. Open The Boss Page
4. Argent Confessor Paletress
Before heroes can challenge the forces of darkness, they must defeat agents of the Light. Highlord Tirion Fordring has selected a formidable priest from the Argent Crusade to test combatants' mettle. Paletress will do everything in her power to ensure that only those with strong faith will confront the Scourge.
Abilities
- Holy Smite
Argent Confessor Paletress smites a random player, inflicting Holy damage.
- Renew
Argent Confessor Paletress renews an ally, healing them every 3 sec. for 9 sec.
- Holy Fire
Argent Confessor Paletress consumes a player in flames, inflicting Fire damage and inflicting additional Fire damage every 2 sec. for 8 sec.
- Summon Memory
When Argent Confessor Paletress reaches 50% health remaining, she summons a creature from your past battles.
Loot
- Gloves of the Argent Fanatic
- Legplates of Relentless Onslaught
- Trueheart Girdle
- Brilliant Hailstone Amulet
- Carapace of Grim Visions
- Wristguards of Ceaseless Regret
- Banner of Victory
- Sinner's Confession
- Plated Greaves of Providence
- Regal Aurous Shoulderplates
- Gaze of the Somber Keeper
- Peacekeeper Blade
- Ancient Pendant of Arathor
- Helm of the Crestfallen Challenger
- Leggings of the Haggard Apprentice
- Pauldrons of Concealed Loathing
- Abyssal Rune
- Breastplate of the Imperial Joust
- Armbands of the Wary Lookout
- Marrowstrike
Showing the first 20 of 24 items. Open The Boss Page
5. The Black Knight
The Lich King is cunning and will use treachery to thwart his enemies. To that end, he has dispatched the Black Knight to eliminate promising candidates from Highlord Tirion Fordring's army. The undead's mere presence defiles the Crusaders' Coliseum, and those who prevail against him will prove their worthiness.
Abilities
- Phase 1: The Black Knight
The Black Knight stuns a player for 2 sec, inflicting Shadow damage and knocking them back.
- Phase 2: The Undead
When the Black Knight is killed, he is risen as a skeleton to continue his fight. He retains Plague Strike, Icy Touch and Obliterate from his living form and gains new abilities.
- Phase 3: The Afterlife
When the Black Knight's skeleton form is destroyed, he is risen as a ghost for his final stand. As a ghost he loses all of his abilities from his previous forms.
Loot
- Gaze of the Unknown
- The Warlord's Depravity
- Tears of the Vanquished
- Uruka's Band of Zeal
- The Black Heart
- Embrace of Madness
- Belt of Merciless Cruelty
- Drape of the Undefeated
- Vambraces of Unholy Command
- True-Aim Long Rifle
- Mantle of Inconsolable Fear
- Handwraps of Surrendered Hope
- Mask of Distant Memory
- Girdle of the Pallid Knight
- Gauntlets of Revelation
- Spectral Kris
- Girdle of Arrogant Downfall
- Gloves of the Dark Exile
- Girdle of the Dauntless Conqueror
- Boots of the Crackling Flame
Showing the first 20 of 25 items. Open The Boss Page
Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.