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Trial of the Champion

Trial of the Champion

Dungeon GuideRetail

Boss abilities and loot tables from Blizzard's own journal, boss by boss.

Clouds blanket the skies of Icecrown and heroes gather beneath battle-worn banners in preparation for the coming storm. They say that even the darkest cloud has a silver lining. It is this hope that drives the men and women of the Argent Crusade: hope that the Light will see them through these trying times, hope that good will triumph over evil, hope that a hero blessed by the Light will come forth to put an end to the Lich King's dark reign.

Written notes for this instance are a later milestone. Everything on this page comes from Blizzard's journal data.

Expansion
Wrath of the Lich King
Minimum Level
30
Modes
Normal, Heroic

Bosses

1. Grand Champions

The Lich King is relentless, his undead armies pouring forth to overwhelm his foes. To prepare would-be champions against him, Highlord Tirion Fordring presents a test of courage, endurance, and teamwork. His hardened veterans will weed out those who lack the stomach to face the ravening throngs of undead.

Abilities

  • The Joust

    Players face three randomly selected champions of the Horde in a battle of joust. Each player must equip an Argent Lance and mount an Argent Warhorse to engage the champions.

  • The Melee

    Once all of the champions have been defeated in joust, players must face them in melee.

Loot

2. Grand Champions

The Lich King is relentless, his undead armies pouring forth to overwhelm his foes. To prepare would-be champions against him, Highlord Tirion Fordring presents a test of courage, endurance, and teamwork. His hardened veterans will weed out those who lack the stomach to face the ravening throngs of undead.

Abilities

  • The Joust

    Players face three randomly selected champions of the Alliance in a battle of joust. Each player must equip an Argent Lance and mount an Argent Battleworg to engage the champions.

  • The Melee

    Once all of the champions have been defeated in joust, players must face them in melee.

Loot

3. Eadric the Pure

Before heroes can challenge the forces of darkness, they must defeat agents of the Light. Highlord Tirion Fordring has selected a formidable paladin from the Argent Crusade to test combatants' mettle. Eadric will go to great lengths to cull those without the moral conviction to enter Icecrown Citadel.

Abilities

  • Vengeance

    Eadric the Pure's melee attacks have a chance to cause his next melee swing to be a critical strike.

  • Radiance

    Eadric the Pure becomes suffused with light, causing all players who look upon him to suffer Holy damage and wander blindly for 2 sec. If the player is not facing Eadric, the radiance has no effect.

  • Hammer of Justice

    Eadric the Pure stuns a player, rendering them vulnerable to Hammer of the Righteous and unable to move or attack for 6 sec.

  • Hammer of the Righteous

    Eadric the Pure hurls a hammer at a player, inflicting Holy damage. If the target is not affected by Hammer of Justice, this Hammer may be caught and thrown back at Eadric.

Loot

Showing the first 20 of 24 items. Open The Boss Page

4. Argent Confessor Paletress

Before heroes can challenge the forces of darkness, they must defeat agents of the Light. Highlord Tirion Fordring has selected a formidable priest from the Argent Crusade to test combatants' mettle. Paletress will do everything in her power to ensure that only those with strong faith will confront the Scourge.

Abilities

  • Holy Smite

    Argent Confessor Paletress smites a random player, inflicting Holy damage.

  • Renew

    Argent Confessor Paletress renews an ally, healing them every 3 sec. for 9 sec.

  • Holy Fire

    Argent Confessor Paletress consumes a player in flames, inflicting Fire damage and inflicting additional Fire damage every 2 sec. for 8 sec.

  • Summon Memory

    When Argent Confessor Paletress reaches 50% health remaining, she summons a creature from your past battles.

Loot

Showing the first 20 of 24 items. Open The Boss Page

5. The Black Knight

The Lich King is cunning and will use treachery to thwart his enemies. To that end, he has dispatched the Black Knight to eliminate promising candidates from Highlord Tirion Fordring's army. The undead's mere presence defiles the Crusaders' Coliseum, and those who prevail against him will prove their worthiness.

Abilities

  • Phase 1: The Black Knight

    The Black Knight stuns a player for 2 sec, inflicting Shadow damage and knocking them back.

  • Phase 2: The Undead

    When the Black Knight is killed, he is risen as a skeleton to continue his fight. He retains Plague Strike, Icy Touch and Obliterate from his living form and gains new abilities.

  • Phase 3: The Afterlife

    When the Black Knight's skeleton form is destroyed, he is risen as a ghost for his final stand. As a ghost he loses all of his abilities from his previous forms.

Loot

Showing the first 20 of 25 items. Open The Boss Page

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Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.