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The Botanica

The Botanica

Dungeon GuideRetail

Boss abilities and loot tables from Blizzard's own journal, boss by boss.

The mighty Tempest Keep was created by the enigmatic naaru: sentient beings of pure energy and the sworn enemies of the Burning Legion. In addition to serving as a base of operations for the naaru, the structure itself possesses the technology to teleport through alternate dimensions, traveling from one location to another in the blink of an eye.

Written notes for this instance are a later milestone. Everything on this page comes from Blizzard's journal data.

Expansion
Burning Crusade
Minimum Level
30
Modes
Normal, Heroic

Bosses

1. Commander Sarannis

When the fallen blood elf leader, Kael'thas, seized control of the Tempest Keep, he immediately ordered Commander Sarannis to prepare defenses against whomever the naaru might send to reclaim the keep.

Abilities

  • Arcane Resonance

    Commander Sarannis infuses her weapon with Arcane power, granting her melee attacks a chance to increase her target's Arcane damage taken by 10% for 30 sec. This effect stacks.

  • Arcane Devastation

    Commander Sarannis unleashes a devastating blow of Arcane damage to her current target.

  • Double Attack

    Commander Sarannis attacks twice.

  • Summon Reinforcements

    When Commander Sarannis reaches 55% health, she summons 3 Bloodwarder Reservists and a Bloodwarder Mender.

  • Summon Reinforcements

    When Commander Sarannis reaches 66% and 33% health, she summons 3 Bloodwarder Reservists and a Bloodwarder Mender.

Loot

2. High Botanist Freywinn

Mere minutes after entering the Botanica, Freywinn began conducting reckless experiments in order to unlock the power hidden among the native plant life of Outland.

Abilities

  • Plant Seedling

    High Botanist Freywinn plants a seedling every 5 seconds which sprouts into a blue, green, red or white seedling.

  • Nature's Will

    High Botanist Freywinn transforms into a tree, begins to cast Tranquility, and calls upon 3 Frayer Protectors to defend him.

Loot

3. Thorngrin the Tender

Experiments require resources. Thorngrin the Tender makes sure that Kael'thas's botanists have the power and essence they need to reveal the naaru's secrets, even if that means untold numbers of living creatures must be sacrificed to obtain it.

Abilities

  • Sacrifice

    Thorngrin the Tender teleports a player to his platform, stunning them and draining 0 health every 1 sec for 8 sec. Thorngrin heals himself for the amount drained.

  • Hellfire

    Thorngrin the Tender ignites the area surrounding him, inflicting 0 Fire damage to all players within 15 yards every 1 sec for 6 sec.

Loot

4. Laj

The naaru gathered samples of unusual wildlife from across Outland. Their safeguards were destroyed when the Botanica was invaded, leaving some of the most dangerous specimens free to roam.

Abilities

  • Allergic Reaction

    Laj diseases a player, increasing their damage taken by 5% and inflicting 0 Nature damage every 3 sec for 18 sec. The diseased player has a chance of spreading their illness to their nearest ally.

  • Thrash

    Laj thrashes at its current target, attacking 2 additional times.

  • Elemental Shift

    Laj periodically shifts elements, increasing its resistance to that element by 50% and decreasing its resistance to the opposing element by 50%.

  • Genesis

    Laj teleports to its platform and summons two thorn sprouts to defend it.

Loot

5. Warp Splinter

The night elves of Darnassus have asked for help in restoring an Ancient of the Arcane, who found itself trapped in Tempest Keep. Frightened by the recent attack by Kael'thas Sunstrider's forces, the Warp Splinter is unable to differentiate friend from foe and is liable to attack any who disturb it.

Abilities

  • Stomp

    Warp Splinter inflicts 0 Physical damage to all players within 20 yards, stunning them for 5 sec and increasing the Physical damage they take by 5%.

  • Arcane Volley

    Warp Splinter hurls magical bolts, inflicting 0 Arcane damage to all players within 50 yards.

  • Summon Saplings

    Warp Splinter raises 6 Saplings to life to aid him in battle. After 25 sec, the Saplings will sacrifice themselves, healing Warp Splinter for an amount equal to their remaining health.

Loot

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Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.