The Arcatraz
Dungeon GuideRetailBoss abilities and loot tables from Blizzard's own journal, boss by boss.
The mighty Tempest Keep was created by the enigmatic naaru: sentient beings of pure energy and the sworn enemies of the Burning Legion. In addition to serving as a base of operations for the naaru, the structure itself possesses the technology to teleport through alternate dimensions, traveling from one location to another in the blink of an eye.
Written notes for this instance are a later milestone. Everything on this page comes from Blizzard's journal data.
- Expansion
- Burning Crusade
- Minimum Level
- 30
- Modes
- Normal, Heroic
Bosses
1. Zereketh the Unbound
Most creatures from the Twisting Nether require constant directions from their masters, but a select few voidwraiths need no such orders. Zereketh stands at the entrance to Arcatraz, ready to slay all who would dare challenge him.
Abilities
- Void Zone
Zereketh the Unbound summons a Void Zone that inflicts Shadow damage to all players that stand within it.
- Seed of Corruption
Zereketh the Unbound imbeds a demon seed in a player, causing 378 Shadow damage over 18 sec. When the player takes 2,500 total damage, the seed will detonate, inflicting Shadow damage to all players within 0 yards of them.
- Shadow Nova
Zereketh the Unbound inflicts 0 Shadow damage to all players within 40 yards, knocking them back.
- Shadow Nova
Zereketh the Unbound inflicts 0 Shadow damage to all players within 45 yards, knocking them back.
Loot
2. Dalliah the Doomsayer
Before she was imprisoned by the naaru, Dalliah was one of the most vicious and aggressive warriors within the Burning Legion. Spending so much time as a cellmate to Wrath-Scryer Soccothrates did not improve her disposition either.
Abilities
- Whirlwind
Dalliah the Doomsayer attacks all players within 8 yards in a whirlwind of steel that lasts 6 sec, inflicting Physical damage.
- Gift of the Doomsayer
Dalliah the Doomsayer curses a player for 10 sec, giving them a 100% chance to heal Dalliah the Doomsayer when they are healed.
- Double Attack
Dalliah the Doomsayer has a 25% chance to attack twice with each melee attack.
- Shadow Wave
Dalliah the Doomsayer hurls a bolt of dark magic at a player, inflicting 348 Shadow damage and increasing damage taken from Shadow by 50%.
Loot
- Helm of Assassination
- Lamp of Peaceful Repose
- Hungering Spineripper
- Nether Core's Control Rod
- Thatia's Self-Correcting Gauntlets
- Outland Striders
- Reflex Blades
- Nether Core's Control Rod
- Outland Striders
- Reflex Blades
- Thatia's Self-Correcting Gauntlets
- Helm of Assassination
- Hungering Spineripper
- Lamp of Peaceful Repose
3. Wrath-Scryer Soccothrates
Millennia ago, Soccothrates held a position of honor among the Wrathguards, standing at the side of the Burning Legion's top commanders. Confinement did not suit his considerable ego. Neither did his cellmate.
Abilities
- Fel Immolation
Wrath-Scryer Soccothrates burns all players within 15 yards for 0 Fire damage every 3 seconds.
- Felfire Shock
Wrath-Scryer Soccothrates instantly burns a player, inflicting Fire damage every 3 seconds for 12 sec.
- Felfire
Wrath-Scryer Soccothrates knocks all players within 10 yards away. After knocking all players away, Wrath-Scryer Soccothrates charges a player, leaving a wall of Felfire in his wake. Felfire inflicts Fire damage every second to all players in it.
Loot
4. Harbinger Skyriss
The naaru believed the persuasive voice of Harbinger Skyriss was silenced when they contained him and forced him into a long, dreamless sleep. The unfortunate warden of Arcatraz learned the naaru were wrong. Skyriss had just enough energy to speak to Warden Mellichar in a still, small voice. Time took care of the rest.
Abilities
- First Prison Cell
When Warden Mellichar enters combat, he opens the first prison cell, releasing either a Blazing Trickster or a Phase-Hunter.
- Second Prison Cell
Shortly after unlocking the first prison cell, Warden Mellichar unlocks the second prison cell, releasing Millhouse Manastorm.
- Third Prison Cell
Immediately after realizing that the second prison cell only contains Millhouse Manastorm, Warden Mellichar unlocks the third prison cell containing either a Sulfuron Magma-Thrower or an Akkiris Lightning-Waker.
- Fourth Prison Cell
Shortly after unlocking the third prison cell, Warden Mellichar unlocks the fourth prison cell containing either a Blackwing Drakonaar or a Twilight Drakonaar.
- Final Prison Cell
Loot
- Vileblade of the Betrayer
- Tidefury Chestpiece
- Bracers of Dignity
- Elementium Band of the Sentry
- Shadowstep Striders
- Belt of Depravity
- Shiffar's Nexus-Horn
- Elementium Band of the Sentry
- Bracers of Dignity
- Choker of Fluid Thought
- Belt of Depravity
- Breastplate of the Bold
- Vileblade of the Betrayer
- Lamp of Peaceful Radiance
- Choker of Fluid Thought
- Sigil-Laced Boots
- Breastplate of the Bold
- Lamp of Peaceful Radiance
- Sigil-Laced Boots
- Shiffar's Nexus-Horn
Showing the first 20 of 22 items. Open The Boss Page
Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.