Shadow Labyrinth
Dungeon GuideRetailBoss abilities and loot tables from Blizzard's own journal, boss by boss.
The original exiles on Draenor found death to be an unsettling and unfortunate consequence of life, and so the draenei hid their dead away in the subterranean grave-city of Auchindoun, a labyrinthine marvel located beneath the forests of Terokkar.
Written notes for this instance are a later milestone. Everything on this page comes from Blizzard's journal data.
- Expansion
- Burning Crusade
- Minimum Level
- 30
- Modes
- Normal, Heroic
Bosses
1. Ambassador Hellmaw
A powerful demonic servant and acolyte of pain, Ambassador Hellmaw is dedicated to the art of death. He loves nothing more than the taste of a mortal's lifeblood tinged with horror and despair. Hellmaw is bound by the fel orcs of the Shadow Labyrinth and fed a constant stream of prisoners, bolstering the demon to serve the black will of his masters.
Abilities
- Fear
Ambassador Hellmaw instills fear in all players within 45 yards, causing them to flee for 6 sec.
- Corrosive Acid
Ambassador Hellmaw sprays corrosive acid on all players in front of him, inflicting Nature damage every 3 seconds and reducing their armor by 0 for 15 sec.
Loot
2. Blackheart the Inciter
When the orcish Horde first invaded Azeroth through the Dark Portal, two Shadow Council members instead turned their attentions to the ancient draenei burial grounds of Auchindoun. The unquiet spirits in the area proved to be excellent subjects for the warlock Blackheart to perfect his mind control abilities.
Abilities
- Incite Chaos
Blackheart the Inciter incites chaos in the minds of all players, causing them to randomly attack each other for 30 seconds.
- War Stomp
Blackheart the Inciter stomps, inflicting Physical damage to all players within 20 yards, knocking them back.
- Charge
Blackheart the Inciter charges a player, inflicting Physical damage and stunning them for 2 sec.
Loot
3. Grandmaster Vorpil
In the early days of the Horde, Grandmaster Vorpil convinced the orc warlock Gul'dan to allow him to investigate the mysteries of Auchindoun, secretly desiring to harness the energy of the frighteningly powerful cosmic essences that permeated the area.
Abilities
- Shadow Bolt Volley
Grandmaster Vorpil hurls missiles of dark magic, inflicting Shadow damage to all players within 30 yards.
- Draw Shadows
Grandmaster Vorpil teleports to his platform and summons all players to him. After summoning all players, Grandmaster Vorpil calls down a Rain of Fire, burning all players on the platform for Fire damage every second for 6 sec.
- Banish
Grandmaster Vorpil banishes a player, preventing all action but making them invulnerable for 8 sec.
- Void Traveler
When Grandmaster Vorpil enters combat he summons 5 Void Rifts which summon Void Travelers throughout the fight.
Loot
4. Murmur
"In the beginning"... "So far away"... such phrases cannot begin to describe this elemental's origin. Its existence heralds pure destruction. Worlds shatter and the pieces scatter at its whim. Only the truly mad would think to summon it. Perhaps there is yet time to banish Murmur before it fully enters Outland.
Abilities
- Sonic Boom
Murmur releases a massive burst of sonic energy that blasts players within 34 yards with Nature damage, then inflicts additional Nature damage every 3 seconds for 9 sec. While affected by Sonic Boom, movement speed is reduced by 90%.
- Magnetic Pull
Murmur pulls all players towards him.
- Murmur's Touch
Murmur touches a player, causing the air around them to pulse with sonic energy for 14 sec. When Murmur's Touch fades, a shockwave of energy inflicts 0 Nature damage and silences all players within 20 yards of the player that was touched for 6 sec.
- Murmur's Touch
Murmur touches a player, causing the air around them to pulse with sonic energy for 7 sec, pulling all other players towards them. When Murmur's Touch fades, a shockwave of energy inflicts 0 Nature damage and silences all players within 20 yards of the player that was touched for 6 sec.
- Sonic Shock
Murmur shocks a player, inflicting 396 Arcane damage to his current target.
- Thundering Storm
Murmur throws sonic bolts at any player further than 25 yards from him, inflicting 369 Nature damage.
Loot
- Harness of the Deep Currents
- Silent Slippers of Meditation
- Silvermoon Crest Shield
- Whispering Blade of Slaying
- Shockwave Truncheon
- Robe of Oblivion
- Master Thief's Gloves
- Shoulderguards of the Bold
- Greatsword of Horrid Dreams
- Sonic Spear
- Kirin Tor Master's Trousers
- Hallowed Garments
- Girdle of Ferocity
- Spaulders of Oblivion
Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.