Dire Maul - Warpwood Quarter
Dungeon GuideRetailBoss abilities and loot tables from Blizzard's own journal, boss by boss.
Built thousands of years ago to house the kaldorei's arcane secrets, the formerly great city of Eldre'Thalas now lies in ruin, writhing with warped, twisted forces. Competing covens once fought for control of Dire Maul's corrupted energy, but they have since settled into uneasy truces, choosing to exploit the power within their own territories rather than continue to battle over the entire complex.
Written notes for this instance are a later milestone. Everything on this page comes from Blizzard's journal data.
- Expansion
- Classic
- Minimum Level
- 15
- Modes
- Normal
Bosses
1. Lethtendris
Dire Maul's warped energy drew Lethtendris from afar, giving her hope of satisfying her unbearable craving for arcane magic. Using the sinews and ligaments of sacrificial victims, she constructed a web to siphon the corrupt power out of the east wing. To her delight, she discovered that the device has the capacity to gather vast reserves of overwhelming strength, enough to destroy all of her enemi…
Abilities
- Lethtendris
Lethtendris inflicts 0 Shadow damage to her target.
- Pimgib
Pimgib inflicts 0 Fire damage to all players within 10 yards and reduces their movement speed by 50% for 6 sec.
Loot
2. Hydrospawn
When the satyr Zevrim Thornhoof sought to control the elementals in Dire Maul, he focused on Hydrospawn, who calmly resided in the pool beneath his altar. As he performed his profane sacrificial rituals, the elemental grew agitated and restless, striking out at Thornhoof's demonic minions. As the years passed, Thornhoof used his victims' energies to whip Hydrospawn into unbridled fury, little by l…
Abilities
- Submersion
Hydrospawn reduces the Stamina of all players within 15 yards by 2% for 30 sec. This effect stacks.
- Riptide
Hydrospawn inflicts 0 Frost damage to all players within 10 yards and knocks them back. Players affected by Riptide are disarmed for 2 sec.
- Massive Geyser
Hydrospawn summons a Massive Geyser that inflicts 0 Frost damage to all players within 5 yards and knocks them back.
- Hydroling
Hydrospawn summons 2 Hydrolings at 66% and 33% health remaining.
Loot
3. Zevrim Thornhoof
Desperate to show his worth to the Burning Legion, Zevrim Thornhoof told his masters he could enslave the formidable ancients who still roamed Dire Maul. When his own power proved insufficient, Thornhoof turned to other living creatures for additional energy, butchering them atop his sacrificial altar and harvesting their essence in their final, agonizing moments.
Abilities
- Intense Pain
Zevrim Thornhoof inflicts 0 Shadow damage to all players within 20 yards every 3 seconds for 21 sec. This effect stacks.
- Sacrifice
Zevrim Thornhoof teleports a player to his sacrificial altar. Sacrifice stuns the sacrificed player and drains 0 health every 1 sec for 6 sec.
- Shadow Bolt Volley
Zevrim Thornhoof hurls missiles of dark magic, inflicting 0 Shadow damage to nearby enemies within 30 yards.
Loot
4. Alzzin the Wildshaper
Alzzin the Wildshaper seeks nothing less than the total corruption of Feralas, but until he discovered the Shrine of Eldretharr in Dire Maul, he had little success. With the power of enslaved ancients at his command, Alzzin concentrated the vitality of the surrounding forest into his lair, allowing him to manipulate it at will.
Abilities
- Satyr Form
Alzzin the Wildshaper uses these abilities in Satyr form.
- Tree Form
Alzzin the Wildshaper transforms into a Tree, increasing his armor by 75% and increasing his melee damage by 25% for 20 sec. Alzzin the Wildshaper uses these abilities in Tree form.
- Dire Wolf Form
Alzzin the Wildshaper transforms into a Dire Wolf, increasing attack speed by 75% and melee damage by 75% for 20 sec. Alzzin the Wildshaper uses these abilities in Dire Wolf form.
- Come Minions!
Alzzin the Whildshaper calls several Imp minions to come to his aid at 50% health remaining.
Loot
Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.