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City of Threads

City of Threads

Dungeon GuideRetail

Boss abilities and loot tables from Blizzard's own journal, boss by boss.

Deep within the City of Threads lies the Transformatory - a once hallowed hall of nerubian evolution. Now, this place is used to transform "worthy" nerubians into the powerful ascended. The Weaver and the Vizier will stop at nothing to see the process brought to a grinding halt, before it consumes all of Azj-Kahet.

Written notes for this instance are a later milestone. Everything on this page comes from Blizzard's journal data.

Expansion
The War Within
Minimum Level
1
Modes
Normal, Heroic, Mythic, Mythic+ Dungeons

Bosses

1. Orator Krix'vizk

Orator Krix'vizk of the Fifth Strand desires nothing more than ascension, and spends his days extolling the virtues of Queen Ansurek in hopes of gaining her favor. Despite his obsession, he is not without his defenses. Should any cross the Orator, they will find the sound of his bark is far, far worse than his bite.

Abilities

  • Overview

    Orator Krix'vizk uses [Chains of Oppression] to force players to fight him at close range as he attempts to [Terrorize] them. Upon reaching 100 energy, Krix'vizk torments players with [Vociferous Indoctrination] inflicting heavy damage and forcing them to run from his [Lingering Influence].

  • Chains of Oppression
  • Subjugate
  • Terrorize
  • Shadows of Doubt
  • Vociferous Indoctrination

Loot

2. Fangs of the Queen

Twins Nx and Vx were born together, raised together, and trained in the ways of subterfuge and assassination together. A deadly pair, they earned their ascension together as well. Together they now serve as Fangs of the Queen, taking out any would-be threats to Ansurek's reign with relish.

Abilities

  • Overview

    Nx unleashes [Shade Slashes] while Vx conjures [Ice Sickles] from the sidelines. Upon reaching 100 energy, Nx and Vx exchange their power during [Synergic Step], swapping positions. Vx then slices away with [Rime Dagger] and Nx steps into the shadows with [Shadow Shunpo].

  • Twin Fangs
  • Synergic Step
  • Stage One: Nx, the Shrouded Fang
  • Stage Two: Vx, the Frosted Fang

Loot

3. The Coaglamation

The Grand Splicer's evolutionary experiments often result in by-products of waste and sludge. This abhorrent glop may appear useless to some, but to Izo's clever ingenuity, it offers excellent material components for more experiementation--and a vicious monstrosity waiting to come to life.

Abilities

  • Overview

    The Coaglamation casts [Viscous Darkness] to release orbs of black blood that move towards the The Coaglamation to heal it. Players can intercept orbs of black blood to prevent them from reaching The Coaglamation, but are afflicted with [Corrupted Coating] each time they come into contact with an orb of black blood.

  • Viscous Darkness
  • Viscous Darkness
  • Oozing Smash
  • Blood Surge
  • Dark Pulse

Loot

4. Izo, the Grand Splicer

Evolution has long been a central part of nerubian life, and none possess greater passion or mastery of this process than Izo. Granted the methods of ascension by Ansurek, Izo pursues this path of perfection with determination, and little concern for who she serves, to what end, or at what cost.

Abilities

  • Overview

    Izo creates a set of [Shifting Anomalies], then shows off her mastery of transformation with [Umbral Weave] and [Tremor Slam] . Upon reaching 100 energy, Izo attempts to eliminate her target and anyone near them with [Process of Elimination].

  • Shifting Anomalies
  • Splice
  • Tremor Slam

    The force of Tremor Slam awakens scarabs that emerge and attack players.

  • Tremor Slam

    The force of Tremor Slam awakens scarabs that emerge and attack players.

  • Umbral Weave

Loot

See Every Dungeon Guide

Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.