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Algeth'ar Academy

Algeth'ar Academy

Dungeon GuideRetail

Boss abilities and loot tables from Blizzard's own journal, boss by boss.

Long ago, the great Algeth'ar Academy was a place of higher learning for all dragons. Though it fell dormant with the rest of the Isles, it has reopened and is back under the guidance of Headteacher Doragosa. In a series of exciting, new changes the Academy is currently seeking new students from all walks of life, not just dragons, as well as volunteers to help get it back to the bustling halls of education it once was. Those who walk the Academy grounds are sure to learn something new.

Written notes for this instance are a later milestone. Everything on this page comes from Blizzard's journal data.

Expansion
Dragonflight
Minimum Level
1
Modes
Normal, Heroic, Mythic, Mythic+ Dungeons

Bosses

1. Vexamus

As one of the most tenured professors in the academy, Maxdormu uses his powers as a bronze dragon to help bring his history lessons to life. While this proves to be quite an educational and fun experience, it can occasionally go awry. Vexamus is one of Professor Maxdormu's favorite lessons, but if any historical detail is inaccurate he will be quick to scold any rowdy students.

Abilities

  • Overview

    Professor Maxdormu conjures a lesson that recalls the story of Vexamus, introducing the elemental's arsenal of Arcane abilities as the narrative progresses. The professor's magic book summons [Arcane Orbs] that gravitate towards Vexamus and grant it more power if not intercepted.

  • Professor Maxdormu
  • Vexamus

Loot

2. Overgrown Ancient

Professors Mystakria and Ichistrasz have used just a touch too much magic in an effort to clear the botany labs. Now they have a big, leafy problem on their hands in the form of an Overgrown Ancient that threatens to undo all their hard work.

Abilities

  • Overview

    The Overgrown Ancient attempts to crush the tank with [Barkbreaker] and repeatedly forces waves of dormant lashers to grow with [Germinate]. Upon reaching 100 energy, the Overgrown Ancient uses [Burst Forth] to awaken all dormant lashers that have not yet been killed, causing them to attack players.

  • Germinate
  • Burst Forth
  • Branch Out
  • Barkbreaker

Loot

3. Crawth

The Lish Llrath, or Talon Toss, arena is quite literally for the birds these days. Crawth has taken up residence in the center of the arena and has no immediate plans to move out soon. Let's see if we can get her to play ball... and leave.

Abilities

  • Overview

    Nesting on the sporting grounds of the old academy, Crawth loudly and violently objects to those that would reclaim the space. Unbeknownst to the massive bird, the goals of the ancient arena still contain some of their original power...

  • Play Ball!
  • Ruinous Winds
  • Overpowering Gust
  • Deafening Screech
  • Deafening Screech

Loot

4. Echo of Doragosa

Headteacher Doragosa thought of everything when it came to Algeth'ar Academy. Including a complex simulacrum of herself to take care of any day to day tasks and upkeep while the Isles lay dormant. Now that the Academy is open once again, perhaps she can use it to help keep track of all the new students. It's done a fine job in the interim, and is absolutely the one spell that did not degrade after

Abilities

  • Overview

    The Echo of Doragosa assaults her enemies with powerful Arcane attacks, applying [Overwhelming Power] and creating [Arcane Rifts].

  • Overwhelming Power
  • Unleash Energy
  • Astral Blast
  • Power Vacuum
  • Power Vacuum

Loot

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Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.