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The Nokhud Offensive

The Nokhud Offensive

Dungeon GuideRetail

Boss abilities and loot tables from Blizzard's own journal, boss by boss.

After Clan Nokhud captured the ancient eagle spirit, Ohn'ahra, civil war spread across the Ohn'ahran plains like wildfire. To the other clans, Ohn'ahra is more than a mere spirit: she is their goddess. Primalists summon elemental forces, and necromancers command the spirits of legendary centaur. Beset by enemies, the other Maruuk clans rally. The Nokhud tyrant, Balakar Khan, watches from afar, bellowing commands. Relentless enemy offenses will continue until his forces submit. The battlefield awaits.

Written notes for this instance are a later milestone. Everything on this page comes from Blizzard's journal data.

Expansion
Dragonflight
Minimum Level
1
Modes
Normal, Heroic, Mythic, Mythic+ Dungeons

Bosses

1. Granyth

Granyth casts his shadow over the plains of Ohn'ahra, appearing as an omen of death and destruction. As battles between centaur clans rage across the plains, he knows it is time to destroy his ancient enemies once and for all. Soon he will land on the battlefield. Clan Shikaar's ballistae will be ready.

Abilities

  • Overview

    Granyth assaults players with earthen powers. Upon reaching 100 energy, he attempts to crush his foes with a massive, ongoing [Eruption].

  • Granyth
  • Dragonkiller Lance

    Lances take time to reload.

  • Nokhud Saboteur

    Periodically aids Granyth by running to a Dragonkiller Lance to [Dismantle] it. Ignores players to complete its task.

Loot

2. The Raging Tempest

Violent storm winds ravage the Ohn'ahran plains. Balakar's stormcasters have coalesced the tempest's fury into an avatar of the storm. The Raging Tempest continues to gather power, not just to devastate the battlefield but the entire Dragon Isles. Unchecked, Primalist chaos will reign on the plains.

Abilities

  • Overview

    The Raging Tempest brims with [Uncontrollable Energy] that manifests itself in the form of several lightning orbs that grant [Surge of Power]. Upon reaching 100 energy, The Raging Tempest channels a powerful [Electrical Storm] to decimate its foes.

  • Uncontrollable Energy
  • Electrical Storm
  • Lightning Strike
  • Energy Surge
  • Wind Burst

Loot

3. Teera and Maruuk

Ukhel necromancers are resurrecting legendary centaur. The spirits of the first matriarch, Teera, and the centaur's greatest warrior, Maruuk, have risen from their graves. Once their fury has abated, perhaps they can find rest again... and eternal peace.

Abilities

  • Overview

    As the progenitors of the Maruuk centaurs, Teera and Maruuk crushes their enemies with ancient tactics. At 100 energy, Teera begins to cast [Gale Arrow] while Maruuk protects her with [Frightful Roar]. At 100 energy, Maruuk attacks players with [Earthsplitter]. Teera repels players from Maruuk using [Guardian Wind].

  • Ancestral Bond
  • Teera
  • Maruuk

Loot

4. Balakar Khan

Balakar Khan is the ruthless leader of Clan Nokhud. His stormcasters have captured the great eagle spirit Ohn'ahra, and he wants to seize the Windmother's power. Hatred unites his clan against all "outsiders." As the relentless offensive continues, someone must stand up to this tyrant.

Abilities

  • Overview

    The mighty Balakar Khan assaults players with deadly martial abilities like [Iron Spear] and [Upheaval]. Upon reaching 60% health Balakar Khan calls on his clan's Stormcasters to aid him while he finishes the ritual, claiming the spirit's power for himself. Once all the Stormcasters are defeated, Balakar rejoins the fight, now infused with the power of the storm.

  • Stage One: Balakar's Might
  • Intermission: Stormwinds
  • Stage Two: The Storm Unleashed

Loot

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Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.