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Shadowlands

Shadowlands

Dungeon GuideRetail

Boss abilities and loot tables from Blizzard's own journal, boss by boss.

The Shadowlands are the lands beyond the mortal realm of Azeroth, where the souls of the dead travel to upon passing. The Arbiter, a being of great power, once guided these souls to one of many different afterlives. Now, all souls are being sent to the Maw, a place of eternal torment. The denizens of the Shadowlands, from the peaceful Kyrians of Bastion and the Night Fae of Ardenweald to the cunning Venthyr of Revendreth and warlike Necrolords of Maldraxxus, must now come together to stem the flow of souls.

Written notes for this instance are a later milestone. Everything on this page comes from Blizzard's journal data.

Expansion
Shadowlands
Minimum Level
-
Modes
-

Bosses

1. Mortanis

One of the most studied necromancers of the House of Rituals, Mortanis has been working tirelessly on a means of transforming himself into a more powerful form. Now, he is only a few moments from succeeding.

Abilities

  • Overview

    Mortanis begins the battle once all of his necromancers are defeated, transforming into a powerful creature of bone. His Spine Crawl deals heavy damage to enemies in a line, while Unruly Remains burst three times in ever-increasing circular areas. Several of his attacks split damage between affected players, including Screaming Skull and Bone Cleave. When weakened, he will cast Lord of the Fallen,

  • Spine Crawl
  • Unholy Frenzy
  • Screaming Skull
  • Bone Cleave
  • Unruly Remains

Loot

Showing the first 20 of 57 items. Open The Boss Page

2. Nurgash Muckformed

Formed from the sludgy mass of many dripping dredgers, and empowered with dark magics by Denathrius's most elite sorcerers, Nurgash is not the most intelligent minion, but his fists can crush castles.

Abilities

  • Overview

    Nurgash is a mighty warrior that hits hard with his fists. He can also call upon stone magics to blast an area with Earthen Blast, and will throw a Hail of Stones that hit all enemies that are far away from him, so stay close. He will grow in strength over time with Hardened Muck, and may strike very hard by the end of the battle.

  • Hardened Muck
  • Stone Fist
  • Stone Stomp
  • Earthen Blast
  • Hail of Stones

Loot

Showing the first 20 of 57 items. Open The Boss Page

3. Oranomonos the Everbranching

Once the eldest guardian of Tirna Scithe, Oranomonos has wilted alongside the great tree. With very little anima left, she can no longer discern friend from foe, as the gorm gorge themselves on her decaying form.

Abilities

  • Overview

    Oranomonos is dying, but still contains great power, which she will use against you. Stay away when she calls her Seeds of Sorrow and avoid the moving Withered Winds. When she sings her Dirge of the Fallen Sanctum, use defensive cooldowns and group up to conserve healing power.

  • Withered Winds
  • Implant
  • Regrowth
  • Dirge of the Fallen Sanctum
  • Rapid Growth

Loot

Showing the first 20 of 57 items. Open The Boss Page

4. Valinor, the Light of Eons

Built by the Kyrians as a means of testing their most hardened warriors, Valinor is a centurion of great power. Taken by the forsworn and infected with the seeds of doubt, Valinor now sees all foes as challengers.

Abilities

  • Overview

    Valinor activates once all of the nearby barrels of anima have been destroyed, under the orders of Lysonia, who floats nearby. His powerful Anima Charges deal damage in an area and should be avoided, and he can decimate groups of foes with Charged Anima Blast if they do not spread out. Periodically, Valinor will cast Unleashed Anima, blasting many areas with Anima Charges for its duration.

  • Vent Anima
  • Unleashed Anima
  • Recharge Anima
  • Mark of Penitence
  • Charged Anima Blast

Loot

Showing the first 20 of 57 items. Open The Boss Page

5. Mor'geth, Tormentor of the Damned

Among the countless minions of the Jailer, few relish their twisted work as intently as the vile Mor'geth. Obsessed with breaking the will of any soul unfortunate enough to fall into his grasp, Mor'geth maintains an iron grip upon the battlefield, ensuring that any misstep will be his opponent's last.

Abilities

  • Overview

    Mor'geth, Tormentor of the Damned surrounds himself in [Stygian Fog] that obscures the vision of players outside the zone created by the [Soul Chains] linking the four Soul Cages around him. These Soul Cages will march in toward Mor'geth, Tormentor of the Damned, causing the safe area to change in size. Damaging [Activated] Soul Cages causes them to release a Loose Soul and return to their home p

  • Stygian Fog
  • Bring Me an Iron Golem
  • Cries of Anguish
  • Torment
  • Damnation

Loot

6. Antros

Antros serves as the guardian to the treasures of Antecedent Isle. The Jailer's forces seek to use it in its' newly dominated form to unearth the isle's secrets to further desecrate Zereth Mortis.

Abilities

  • Overview

    Antros is an enormous construct that uses its size and strength to safeguard the secrets of Antecedent Isle. The ancient automa will bring [Destuction Core] crashing around it, inflicting heavy damage to those caught in the impact zones and desecrating the area around them. Antros will periodically afflict all players with [Controlled Calamity] , and lay waste to any targets caught inside its [Fur…

  • Furious Slam
  • Controlled Calamity
  • Destruction Cores
  • Banishment Mark
  • Deterrent Strike

Loot

See Every Dungeon Guide

Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.