Skip to content
Sanguine Depths

Sanguine Depths

Dungeon GuideRetail

Boss abilities and loot tables from Blizzard's own journal, boss by boss.

Far below Castle Nathria lies the Sanguine Depths, a prison created to house Sire Denathrius's most intriguing dissidents. Prisoners here are kept for eons, drained of their anima for research and study. The Sinfall resistance knows of a particular prisoner here that could help tip the balance of their fight with Sire Denathrius to their favor, and have asked for assistance in extracting them.

Written notes for this instance are a later milestone. Everything on this page comes from Blizzard's journal data.

Expansion
Shadowlands
Minimum Level
1
Modes
Normal, Heroic, Mythic, Mythic+ Dungeons

Bosses

1. Kryxis the Voracious

Kryxis the Voracious sensed the anima stores deep within the Sanguine Depths, and his lust to consume this energy has driven him to madness. With the recent tear that has formed in Revendreth, Kryxis has a found a way into these catacombs, and aims to drain every last drop of anima out of the subterranean storage house.

Abilities

  • Overview

    Kryxis the Voracious hits hard, striking out at his enemies with his great physical strength, while simultaneously draining them of their essence to furhter enhance himself. At 100 Energy, Kryxis the Voracious casts [Severing Smash], splitting an orb of [Living Essence] off each player. This essence gravitates towards Kryxis, and must be recovered before it reaches him.

  • Severing Smash
  • Juggernaut Rush
  • Hungering Drain
  • Vicious Headbutt
  • Essence Surge

Loot

2. Executor Tarvold

Many venthyr consider the torment of their charges and the extraction of sins and anima their sacred duty. The creature known as Executor Torvald being set as warden and allowed to take its sick pleasure in torturing the prisoners here shows the depravity Revendreth has fallen to.

Abilities

  • Overview

    Periodically Executor Tarvold summons forth one of the multitude of manifestiations he has imprisioned. These manifestations consume the latent anima from the surroundings, growing larger over time. When they are slain they erupt into a pool of [Residue].

  • Sintouched Anima
  • Castigate
  • Coalesce Manifestation

    Fleeting Manifestations absorb latent anima, gaining energy over time. Upon reaching 100 Energy the Fleeting Manifestation ertupts, creating pool of Residue.

Loot

3. Grand Proctor Beryllia

There are only a few old enough to know if Grand Proctor Beryllia learned her ruthless form of study in Revendreth or if she never truly gave up that particular sin. The cruelty she used to master the magic of anima has been turned on a very peculiar new prisoner, the naaru Z'rali. She will command this creature's Light no matter what it costs her prisoner.

Abilities

  • Overview

    $bullet; Mitigate [Rite of Supremacy] by moving into Z'rali's [Shining Radiance]. $bullet;Consider using damage mitigation when Grand Proctor Beryllia casts [Iron Spikes].

  • Rite of Supremacy
  • Endless Torment
  • Agonize
  • Iron Spikes

Loot

4. General Kaal

General Kaal stands as one of Sire Denathrius's main generals overseeing his operations in Revendreth. Strong, agile and full of guile, General Kaal uses her agility and anima-infused nature to eliminate all who would stand against her master.

Abilities

  • Overview

    General Kaal is agile around the battlefield, working to weaken all of her opponents and removing them from the battlefield entirely. Upon reaching 50% health, General Kaal ends the fight and prepares to drag her opponents back into the depths for eons of imprisonment.

  • Gloom Squall
  • Shining Radiance
  • Wicked Rush
  • Piercing Blur

Loot

See Every Dungeon Guide

Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.