Skip to content
Kings' Rest

Kings' Rest

Dungeon GuideRetail

Boss abilities and loot tables from Blizzard's own journal, boss by boss.

Few places in Zandalar are more sacred than Kings' Rest. Every king, conqueror, or tyrant who has held control of the Zandalari empire is housed within this great city of the dead to protect and honor not only their bodies, but also their spirits. Entry has historically been restricted solely to the Zandalari priesthood and royalty, but as Zul's dark magic winds its way through the tomb you must venture inside and put an end to the darkness that has found purchase there.

Written notes for this instance are a later milestone. Everything on this page comes from Blizzard's journal data.

Expansion
Battle for Azeroth
Minimum Level
1
Modes
Heroic, Mythic, Mythic+ Dungeons

Bosses

1. The Golden Serpent

Kings' Rest has come under attack before. After a foolish troll tried to summon Hakkar the Soulflayer to this island many millennia ago, the priests of Zandalar created a mighty construct to defend this tomb. The Golden Serpent has stood against intruders ever since, judging who is worthy to enter these sacred halls.

Abilities

  • Overview

    The Golden Serpent spits gold at party members, who then leave it behind in the form of [Molten Gold]. The Golden Serpent later animates these pools with [Lucre's Call]. Any Animated Gold that reaches The Golden Serpent is absorbed, granting a stack of [Luster] that shields the Serpent and increases its damage.

  • Spit Gold
  • Lucre's Call

    Attempts to move towards The Golden Serpent. If any reach it, The Golden Serpent absorbs them and gains a stack of Luster. When any Animated Gold are killed, they return to pools of Molten Gold.

  • Serpentine Gust
  • Tail Thrash
  • Heroic and Mythic Difficulty Only

    Kings' Rest is not available in Normal Difficulty.

Loot

2. Mchimba the Embalmer

There was once a caste of Zandalari whose purpose was to preserve and defend the remains of past rulers. But when a terrible plague of corrupted blood tore through the empire, it was too risky for mortals to handle the dead. Golems were summoned for the grim work of preservation and burial; they have been used ever since.

Abilities

  • Overview

    Mchimba the Embalmer prepares his victims for mummification. [Drain Fluids] inflicts Nature damage over time on target player that ends in [Desiccation]. [Entomb] seals a player inside one of the chamber's crypts, after which Mchimba begins to [Open Coffin] on the remaining crypts one at a time, releasing a Finished Mummy from every unoccupied crypt.

  • Command Constructs
  • Awakening Slam
  • Burn Corruption
  • Drain Fluids
  • Entomb

    While trapped, players can struggle against the doors of the crypt, alerting other players to their presence.

Loot

3. The Council of Tribes

There was once a time when no single emperor could rule Zandalar. After a period of civil war, the heads of three families formed an uneasy coalition and tried to rule the empire together. Though they did not often agree, there was peace in Zandalar. Briefly.

Abilities

  • Overview

    The battle will begin with Kula the Butcher. When a councilor is defeated, they will return to their urn and the next will join the encounter. However, the defeated councilor will periodically rejoin the battle to use a single ability, and then return to their urn. When all three councilors are defeated, the encounter ends.

  • Kula the Butcher
  • Aka'ali the Conqueror
  • Zanazal the Wise
  • Heroic and Mythic Difficulty Only

    Kings' Rest is not available in Normal Difficulty.

Loot

4. Dazar, The First King

Dazar. The founder and first King of Zandalar, who led an exodus of his people out of the muck and mire and built a city of gold. The first tamer of raptors. The warrior undefeated. The father of a kingdom. His eternal repose cut short by Zul's dark magic, it lies to you to once again put him to rest.

Abilities

  • Overview

    Dominated by Zul's dark magic, Dazar returns from the dead with his overwhelming martial prowess intact. At 80% health, he mounts T'zala, his loyal steed.

  • King Dazar
  • Reban
  • T'zala

    When Dazar reaches 80% health, he will mount T'zala.

  • Heroic and Mythic Difficulty Only

    Kings' Rest is not available in Normal Difficulty.

Loot

Showing the first 20 of 27 items. Open The Boss Page

See Every Dungeon Guide

Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.