Shrine of the Storm
Dungeon GuideRetailBoss abilities and loot tables from Blizzard's own journal, boss by boss.
The Shrine of the Storm is a seat of power for both House Stormsong and the tidesages alike. Here, blessings upon the fleet are performed to ensure that the Kul Tiran fleet knows no equals in combat. Yet, a dark force has corrupted these sacred ground and threatens to steal control of the Kul Tiran Fleet forever.
Written notes for this instance are a later milestone. Everything on this page comes from Blizzard's journal data.
- Expansion
- Battle for Azeroth
- Minimum Level
- 50
- Modes
- Normal, Heroic, Mythic, Mythic+ Dungeons
Bosses
1. Aqu'sirr
The deeps hide many powerful secrets lost to time. A master of these waters, Lord Stormsong calls upon one of these creatures of myth to defend the sacred shrine.
Abilities
- Overview
Aqu'sirr, formed from the depths, seeks to wash away intruders of the sacred temple. At 50% health remaining, Aqu'sirr splits into smaller Aqualings, which mirror its abilities. When each of the smaller elementals are defeated, they reform into Aqu'sirr to resume the battle.
- Sea Blast
- Choking Brine
- Surging Rush
- Grasp from the Depths
- Undertow
Loot
2. Tidesage Council
Brother Ironhull and Galecaller Faye use their power to bless the Kul Tiran ships and ensure their fleet remains unmatched on the seas.
Abilities
- Overview
The Tidesage Council attack together, with Brother Ironhull inflicting heavy damage on the tank, as Galecaller Faye uses her Wind attacks to damage the party. Brother Ironhull will use his [Blessing of Ironsides] as well as [Reinforcing Ward] while Galecaller Faye will use her [Blessing of the Tempest] as well as [Swiftness Ward].
- Galecaller Faye
- Brother Ironhull
Loot
3. Lord Stormsong
Master of House Stormsong, Lord Stormsong leads the tidesages in their oceanic blessings and ways. However, not all is as it seems...
Abilities
- Overview
Lord Stormsong has power over the Void and will periodically cast [Waken the Void] which should be evaded. Players afflicted with [Ancient Mindbender] are forced to cast [Surrender to the Void] and can seek the Awoken Void out to interrupt the cast.
- Void Bolt
- Mind Rend
- Waken the Void
- Ancient Mindbender
Loot
4. Vol'zith the Whisperer
Sent by Queen Azshara to subvert the tidesages, Vol'zith whispers promises of power to those willing to listen.
Abilities
- Overview
Vol'zith the Whisperer promises power, but only offers doom to those who would accept the bargain. Upon reaching 100 power, Vol'zith begins to drown all players with [Grasp of the Sunken City].
- Whispers of Power
- Yawning Gate
- Call the Abyss
Manifestations crawl towards Vol'zith, attempting to power it with deep energy.
- Tentacle Slam
- Grasp of the Sunken City
Loot
- Cowl of Fluid Machinations
- Tentacle-Laced Spaulders
- Mantle of Void-Touched Waters
- Hauberk of Sunken Despair
- Helm of Abyssal Malevolence
- Chain of Consummate Power
- Stormlurker's Cowl
- Conch of Dark Whispers
- Deep Fathom's Bite
- Chestguard of the Deep Denizen
- Tidesage's Fireplace
- Stormlurker's Cowl
- Mantle of Void-Touched Waters
- Cowl of Fluid Machinations
- Tentacle-Laced Spaulders
- Hauberk of Sunken Despair
- Chain of Consummate Power
- Chestguard of the Deep Denizen
- Helm of Abyssal Malevolence
- Deep Fathom's Bite
Showing the first 20 of 21 items. Open The Boss Page
Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.