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The Butcher

EncounterRetail

Instance: Highmaul

The Butcher

Encounter

Born in the fetid Underbelly of Highmaul, this ogre may have once had a proper name, but it is long forgotten. Abused and beaten from his earliest days, the hardship only strengthened his body even as…

Description

Born in the fetid Underbelly of Highmaul, this ogre may have once had a proper name, but it is long forgotten. Abused and beaten from his earliest days, the hardship only strengthened his body even as it broke his mind. Now there is not an ogre in Highmaul who will not give him a wide berth as he hacks away at slaughtered carcasses to pass his days.

Instance

Creatures

  • The Butcher

Loot

Overview

The Butcher attacks relentlessly, hacking at his foes with his dual implements of destruction. His main abilities seek to target large clumps of enemies, and positioning is key to handling and overcoming his attacks.

Damage Dealers

$bullet;Players in melee range must form clumps of varying sizes throughout the fight to manage the Butcher's [Cleave] and allow [Gushing Wounds] to fade. $bullet;Players at range must clump in order to survive the Butcher's Bounding Cleave sequence.

Healers

$bullet;Groups that are struck by [Cleave] suffer periodic damage from [Gushing Wounds], which can stack. $bullet;All players in the raid suffer Physical damage when the Butcher begins his Bounding Cleave sequence.

Tanks

$bullet;[Heavy Handed] causes the Butcher to attack the player closest to his current target with a copy of all of his melee attacks. These attacks can be mitigated and avoided as usual. If another player is not close enough, the second attack will trigger on the primary target. $bullet;[The Tenderizer] will always hit. It cannot be dodged or parried, but it can be blocked. $bullet;[The Cleaver] will only apply its damage over time effect if the attack successfully lands on its target.

Heavy Handed

All of the Butcher's standard auto attacks trigger a second attack on the next closest target within 5 yards. If no target is found, the primary target is struck again.

The Cleaver

The Tenderizer

Meat Hook

Cleave

Bounding Cleave

When the Butcher reaches 100 Energy he begins the Bounding Cleave sequence by knocking all players back, then charging to a clump at range and cleaving targets within that clump.

Gushing Wounds

Frenzy

After the Butcher reaches 30% health remaining, he Frenzies. While Frenzied the Butcher deals 10% more damage and attacks 30% faster.

Night-Twisted Cadaver

In Mythic Difficulty, Night-Twisted Cadavers will spawn and walk towards The Butcher in a final, vain attempt to slay him. When the Cadaver reaches The Butcher or when they walk near a player, they will Explode, leaving a pool of Pale Vitriol behind for the duration of the encounter.

Paleobomb

Pale Vitriol

Community Data

Companion observations for this entity are not available yet.

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Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.