Vigilant Guardian
Instance: Sepulcher of the First Ones
Vigilant Guardian
Encounter
This eternal guardian lies in wait, keeping a timeless vigil over the entrance to the Sepulcher of the First Ones.
Description
This eternal guardian lies in wait, keeping a timeless vigil over the entrance to the Sepulcher of the First Ones.
Instance
Creatures
- Vigilant Guardian
- Automated Defense Matrix
- Pre-Fabricated Sentry
- Point Defense Drone
- Volatile Materium
Loot
- Ancient Materium Tassets
- Girdle of the First Gate
- Pre-Fabricated Footpads
- Sepulcher's Savior
- Fractured Colossus Core
- Unstable Giant's Cuffs
- Key to the Immortal Hearth
- Auxiliary Attendant Chime
- Legplates of the Slumbering Sentinel
- Helm of Solemn Vigil
- Modified Defense Grid
- Resplendent Light
- Merciless Bonegrinder
- Rolling Agony
- Walk with the Ox
- Bloodletting
- Shining Radiance
- Magi's Brand
- Maim, Mangle
- High Voltage
- Umbral Intensity
Overview
The Vigilant Guardian will activate Pre-Fabricated Sentries to attack players periodically while employing its own defense routines. Throughout the encounter the Vigilant Guardian will [Expose] its core, inflicting lethal damage to all players not shielded by an Automated Defense Matrix. When automa are defeated, their energy is automatically redistributed to the next largest [Powered Down] automa. Automa restored to full power in this way reactivate.
Tanks
$bullet;The Vigilant Custodian and the Pre-Fabricated Sentries use [Dissonance] to inflict very high damage to their current target. $bullet;The Vigilant Guardian can only be damaged by the [Detonation] of an [Unstable Core] dropped by Automated Defense Matrixes. $bullet;[Force Field] greatly reduces the damage taken from [Exposed Core].
Healers
$bullet;The Vigilant Guardian can only be damaged by the [Detonation] of an [Unstable Core] dropped by Automated Defense Matrixes. $bullet;[Force Field] greatly reduces the damage taken from [Exposed Core].
Damage Dealers
$bullet;The Vigilant Guardian can only be damaged by the [Detonation] of an [Unstable Core] dropped by Automated Defense Matrixes. $bullet;[Force Field] greatly reduces the damage taken from [Exposed Core].
Healers
$bullet;[Deresolution] will trigger [Spikes of Creation] caught in its path. $bullet;The Vigilant Guardian can only be damaged by the [Detonation] of an [Unstable Core] dropped by Automated Defense Matrixes. $bullet;[Force Field] greatly reduces the damage taken from [Exposed Core].
Damage Dealers
$bullet;[Deresolution] will trigger [Spikes of Creation] caught in its path. $bullet;The Vigilant Guardian can only be damaged by the [Detonation] of an [Unstable Core] dropped by Automated Defense Matrixes. $bullet;[Force Field] greatly reduces the damage taken from [Exposed Core].
Automa
The Vigilant Guardian is aided by various automa. Automa are [Powered Down] until restored to full power. When Automa are defeated their power is redistributed to the next largest automa nearby that is still [Powered Down].
Powered Down
Automated Defense Matrix
The Automated Defense Matrix creates a Force Field when powered up. Drops Unstable Cores on death.
Point Defense Drone
Targets enemies at random with its Blast ability once powered up.
Pre-Fabricated Sentry
The Vigilant Guardian periodically awakens Pre-Fabricated Sentries to assist itself.
Volatile Materium
The Vigilant Guardian periodically awakens Volatile Materium to assist itself.
Stage One: Systems Online!
The Vigilant Guardian begins the encounter protected by the gateway to the Sepulcher of the First Ones. [Detonating] an [Unstable Core] nearby will damage the Vigilant Guardian.
Exposed Core
Radioactive Core
Refracted Blast
Deresolution
Stage Two: Roll Out, then Transform
Once the Vigilant Guardian reaches 40% health remaining it rolls forward and then transforms into its battle mode.
Refracted Blast
Matter Dissolution
Split Resolution
Fractured Core
Pneumatic Impact
Stage Three: Self-Destruct Sequence
At 15% health remaining, the Vigilant Guardian activates its self-destruct sequence.
Core Overload
Community Data
Companion observations for this entity are not available yet.
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Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.