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Imonar the Soulhunter

EncounterRetail

Instance: Antorus, the Burning Throne

Imonar the Soulhunter

Encounter

The infamous Imonar serves as the Legion's bloodhound, capable of tracking prey across the cosmos. With a vast array of gadgets and traps at his disposal, Imonar has yet to lose a bounty... and he cer…

Description

The infamous Imonar serves as the Legion's bloodhound, capable of tracking prey across the cosmos. With a vast array of gadgets and traps at his disposal, Imonar has yet to lose a bounty... and he certainly doesn't intend to sully his perfect record by failing to fulfil his latest contract.

Instance

Creatures

  • Imonar the Soulhunter

Loot

Overview

Imonar the Soulhunter is called forth by the Legion to hunt down and capture high priority targets. He starts out utilizing controlling and suppressing effects to defeat his enemies. At 66% health remaining, Imonar backs up to a secondary platform, dropping several traps along the way. He then begins to use more lethal effects on enemies, calling in Legion ships to assist him. At 33% health remaining, Imonar leaps back to the primary platform, once more planting traps along the way. His weapons are now empowered and fully operational.

Damage Dealers

$bullet;Interrupt [Conflagration] when the raid has safely arrived on the correct platform to prevent [Gathering Power] from stacking too high. $bullet;Avoid triggering traps such as [Stasis Trap] and [Blastwire] when traversing the walkways!

Damage Dealers

$bullet;Interrupt [Conflagration] when the raid has safely arrived on the correct platform to prevent [Gathering Power] from stacking too high. $bullet;Avoid triggering traps such as [Stasis Trap] and [Blastwire] when traversing the walkways! $bullet;Move away from players afflicted with [Sleep Canister] to avoid [Slumber Gas].

Healers

$bullet;Dispel [Sleep Canister] from affected players after allies move to a safe distance. $bullet;Avoid triggering traps such as [Stasis Trap] and [Blastwire] when traversing the walkways!

Tanks

$bullet;Manage stacks of [Shock Lance], [Sever], and [Empowered Shock Lance] to ensure they don't stack too high. $bullet;Interrupt [Conflagration] when the raid has safely arrived on the correct platform to prevent [Gathering Power] from stacking too high. $bullet;Avoid triggering traps such as [Stasis Trap] and [Blastwire] when traversing the walkways!

Stage One: Attack Force

Shock Lance

Sleep Canister

Sleep Canister

Pulse Grenade

Infernal Rockets

Stage One: Attack Force

Shock Lance

Sleep Canister

Empowered Pulse Grenade

Infernal Rockets

Stage Two: Contract to Kill

Sever

Charged Blasts

Shrapnel Blast

Infernal Rockets

Stage Three: The Perfect Weapon

Empowered Shock Lance

Empowered Pulse Grenade

Empowered Shrapnel Blast

Infernal Rockets

Stage Three: Marked For Death

Shock Lance

Sleep Canister

Empowered Pulse Grenade

Shrapnel Blast

Infernal Rockets

Stage Four: Kill Switch

Sever

Empowered Shrapnel Blast

Charged Blasts

Sleep Canister

Infernal Rockets

Stage Five: The Perfect Weapon

Empowered Shock Lance

Empowered Pulse Grenade

Empowered Shrapnel Blast

Sleep Canister

Infernal Rockets

Intermission: On Deadly Ground

Seared Skin

Stasis Trap

Pulse Grenade

Blastwire

Shrapnel Blast

Conflagration

Community Data

Companion observations for this entity are not available yet.

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Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.