Imonar the Soulhunter
Instance: Antorus, the Burning Throne
Imonar the Soulhunter
Encounter
The infamous Imonar serves as the Legion's bloodhound, capable of tracking prey across the cosmos. With a vast array of gadgets and traps at his disposal, Imonar has yet to lose a bounty... and he cer…
Description
The infamous Imonar serves as the Legion's bloodhound, capable of tracking prey across the cosmos. With a vast array of gadgets and traps at his disposal, Imonar has yet to lose a bounty... and he certainly doesn't intend to sully his perfect record by failing to fulfil his latest contract.
Instance
Creatures
- Imonar the Soulhunter
Loot
- Dreadwake Legplates
- Spaulders of the Relentless Tracker
- Gilded Seraph's Leggings
- Leggings of Chi-Ji
- Imonar's Demi-Gauntlets
- Shoulderguards of Indomitable Purpose
- Whisperstep Runners
- Soulhunter's Cowl
- Juggernaut Legplates
- Runebound Leggings
- Grim Inquisitor's Leggings
- Drape of the Spirited Hunt
- Mysterious Petrified Egg
- Bearmantle Legguards
- Serpentstalker Legguards
- Preysnare Vicegrips
- Fallen Magi's Seerstone
- Felreaper Leggings
- Hoarfrost-Beast Talon
- Light's Vanguard Legplates
- Venerated Puresoul Idol
- Pants of the Dashing Scoundrel
- Deft Soulhunter's Sabatons
- Leggings of Venerated Spirits
Overview
Imonar the Soulhunter is called forth by the Legion to hunt down and capture high priority targets. He starts out utilizing controlling and suppressing effects to defeat his enemies. At 66% health remaining, Imonar backs up to a secondary platform, dropping several traps along the way. He then begins to use more lethal effects on enemies, calling in Legion ships to assist him. At 33% health remaining, Imonar leaps back to the primary platform, once more planting traps along the way. His weapons are now empowered and fully operational.
Damage Dealers
$bullet;Interrupt [Conflagration] when the raid has safely arrived on the correct platform to prevent [Gathering Power] from stacking too high. $bullet;Avoid triggering traps such as [Stasis Trap] and [Blastwire] when traversing the walkways!
Damage Dealers
$bullet;Interrupt [Conflagration] when the raid has safely arrived on the correct platform to prevent [Gathering Power] from stacking too high. $bullet;Avoid triggering traps such as [Stasis Trap] and [Blastwire] when traversing the walkways! $bullet;Move away from players afflicted with [Sleep Canister] to avoid [Slumber Gas].
Healers
$bullet;Dispel [Sleep Canister] from affected players after allies move to a safe distance. $bullet;Avoid triggering traps such as [Stasis Trap] and [Blastwire] when traversing the walkways!
Tanks
$bullet;Manage stacks of [Shock Lance], [Sever], and [Empowered Shock Lance] to ensure they don't stack too high. $bullet;Interrupt [Conflagration] when the raid has safely arrived on the correct platform to prevent [Gathering Power] from stacking too high. $bullet;Avoid triggering traps such as [Stasis Trap] and [Blastwire] when traversing the walkways!
Stage One: Attack Force
Shock Lance
Sleep Canister
Sleep Canister
Pulse Grenade
Infernal Rockets
Stage One: Attack Force
Shock Lance
Sleep Canister
Empowered Pulse Grenade
Infernal Rockets
Stage Two: Contract to Kill
Sever
Charged Blasts
Shrapnel Blast
Infernal Rockets
Stage Three: The Perfect Weapon
Empowered Shock Lance
Empowered Pulse Grenade
Empowered Shrapnel Blast
Infernal Rockets
Stage Three: Marked For Death
Shock Lance
Sleep Canister
Empowered Pulse Grenade
Shrapnel Blast
Infernal Rockets
Stage Four: Kill Switch
Sever
Empowered Shrapnel Blast
Charged Blasts
Sleep Canister
Infernal Rockets
Stage Five: The Perfect Weapon
Empowered Shock Lance
Empowered Pulse Grenade
Empowered Shrapnel Blast
Sleep Canister
Infernal Rockets
Intermission: On Deadly Ground
Seared Skin
Stasis Trap
Pulse Grenade
Blastwire
Shrapnel Blast
Conflagration
Community Data
Companion observations for this entity are not available yet.
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Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.