Antoran High Command
Instance: Antorus, the Burning Throne
Antoran High Command
Encounter
Long ago in the golden age of eredar civilization, a council was formed to oversee the defense of Argus and maintain peace. But after their dark bargain was struck with Sargeras, these master tacticia…
Description
Long ago in the golden age of eredar civilization, a council was formed to oversee the defense of Argus and maintain peace. But after their dark bargain was struck with Sargeras, these master tacticians used their military expertise to help orchestrate a Burning Crusade that ravaged countless worlds. Now the full might of the Legion's army is theirs to command, and they wield this terrible power to annihilate all who oppose the Dark Titan's will.
Instance
Creatures
- Admiral Svirax
- Chief Engineer Ishkar
- General Erodus
Loot
- Pauldrons of the Eternal Offensive
- Cloak of Chi-Ji
- Twisted Engineer's Fel-Infuser
- Man'ari Pyromancer Cuffs
- General Erodus' Tricorne
- Ishkar's Felshield Emitter
- Legwraps of the Seasoned Exterminator
- Svirax's Grim Trophy
- Grim Inquisitor's Cloak
- Juggernaut Cloak
- Fiendish Logistician's Wristwraps
- Serpentstalker Drape
- Bearmantle Cloak
- Cloak of the Dashing Scoundrel
- Felreaper Drape
- Light's Vanguard Greatcloak
- Drape of Venerated Spirits
- Eredar Warcouncil Sabatons
- Gilded Seraph's Drape
- Fasces of the Endless Legions
- Terminus Signaling Beacon
- Lightshield Amplifier
- Runebound Cape
- Dreadwake Greatcloak
- Fleet Commander's Hauberk
- Depraved Tactician's Waistguard
Overview
The Antoran High Command's three commanders attack their enemies both face-to-face and from inside their command pods. Only one commander is out of their pod at any given time, and commanders still in their pods attack their enemies using the might of the Legion military. While a commander is attacking directly, their command pod is empty and can be commandeered. After a period attacking their enemies face to face, commanders will [Assume Command] and return to their pod.
Damage Dealers
$bullet;Group up under a [Felshield] to mitigate the effects of [Fusillade]. $bullet;Interrupt Fanatical Pyromancers when they cast [Pyroblast]. $bullet;Make maximum use of Legion command pods when one is vacated by the enemy.
Healers
$bullet;Group up under a [Felshield] to mitigate the effects of [Fusillade]. $bullet;Focus additional healing on allies who enter a Command Pod as they suffer the effects of [Psychic Assault]. $bullet;Quickly heal allies targeted by [Chaos Pulse], and dispel the effects it leaves behind.
Tanks
$bullet;Group up under a [Felshield] to mitigate the effects of [Fusillade]. $bullet;Position active commanders facing away from allies so they do not get hit by [Exploit Weakness]. $bullet;Avoid taking too many consecutive strikes from [Exploit Weakness].
In Pod
Each commander has powerful abilities they can only access while they inhabit their command pod.
Chaos Pulse
Admiral Svirax
Chief Engineer Ishkar
General Erodus
Out of Pod
While out of their command pod, each commander fights their enemies more directly using a shared set of attacks.
Assume Command
Exploit Weakness
Shock Grenade
Stealing Power
While a commander is out of their pod and attacking directly, players can commandeer the pod and use its powerful abilities. This causes the player to suffer a [Psychic Assault], which will eventually overwhelm and kill the player for meddling with powers beyond their station.
Psychic Assault
Chaos Pulse
Screaming Shrike
Defensive Countermeasures
Admiral's Pod
Engineer's Pod
General's Pod
Community Data
Companion observations for this entity are not available yet.
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Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.