Al'Akir
Instance: Throne of the Four Winds
Al'Akir
Encounter
Gifted with great intelligence and cunning, Al'Akir the Windlord once served as the foremost tactician in the Old Gods' horrific armies. In the wake of the Cataclysm, he has aligned with Deathwing and…
Description
Gifted with great intelligence and cunning, Al'Akir the Windlord once served as the foremost tactician in the Old Gods' horrific armies. In the wake of the Cataclysm, he has aligned with Deathwing and turned his godlike powers against many of the air elementals' ancient tol'vir nemeses.
Instance
Creatures
- Al'akir
Loot
- Shoulders of the Forlorn Conqueror
- Shoulders of the Forlorn Vanquisher
- Reins of the Drake of the South Wind
- Helm of the Forlorn Vanquisher
- Mistral Pendant
- Helm of the Forlorn Conqueror
- Permafrost Choker
- Helm of the Forlorn Protector
- Cloudburst Necklace
- Planetary Amulet
- Mistral Drape
- Permafrost Cape
- Cloudburst Cloak
- Planetary Drape
- Cloudburst Ring
- Sky Strider Greaves
- Thunder Wall Greaves
- Star Chaser Legguards
- Wind Stalker Leggings
- Tempest Keeper Leggings
- Lightning Well Legguards
- Gale Rouser Leggings
- Soul Breath Leggings
- Stormwake, the Tempest's Reach
- Stormwake, the Tempest's Reach
- Stormwake, the Tempest's Reach
- Stormwake, the Tempest's Reach
- Star Chaser Legguards
- Stormwake, the Tempest's Reach
- Sky Strider Greaves
- Stormwake, the Tempest's Reach
- Thunder Wall Greaves
- Wind Stalker Leggings
- Cloudburst Ring
- Soul Breath Leggings
- Gale Rouser Leggings
- Crown of the Forlorn Protector
- Tempest Keeper Leggings
- Crown of the Forlorn Conqueror
- Lightning Well Legguards
- Crown of the Forlorn Vanquisher
- Permafrost Cape
- Essence of the Forlorn
- Cloudburst Cloak
- Mistral Pendant
- Planetary Drape
- Mantle of the Forlorn Vanquisher
- Planetary Amulet
- Mantle of the Forlorn Conqueror
- Permafrost Choker
- Mantle of the Forlorn Protector
- Mistral Drape
- Cloudburst Necklace
- Shoulders of the Forlorn Protector
- Illusion: Windfury
- Zephyr's Call
Stage One: Your Challenge is Accepted!
Al'Akir periodically casts Squall Line, Wind Burst, Ice Storm and Lightning Strike on random players. He casts Static Shock on any target in melee range and Electrocute on his primary target if that target leaves melee range.
Wind Burst
Al'Akir casts a Wind Burst on all players, inflicting 0 Nature damage and knocking them back.
Squall Line
Al'Akir summons a line of wind funnels that move around the platform in a circle. The squalls catch any player that stands within 4 yards, and inflict 0 Nature damage per second for 5 sec.
Ice Storm
Al'akir casts an Ice Storm at random locations around the platform. The Ice Storm slowly moves, leaving behind an ice patch on the ground. The ice inflicts 0 Frost damage every 0.5 seconds and reduces the movement speed by 50% for all enemies standing within the ice patch.
Lightning Strike
Al'Akir casts a Lightning Strike at a random player, inflicting 0 Nature damage to that player, and also 0 Nature damage to all other players within a 60 degree cone centered on the original target.
Electrocute
Al'Akir channels a bolt of electricity to his current target if he is unable to reach that target with his melee attack, inflicting increasing Nature damage over time. He stops channeling Electrocute when his target returns to melee range.
Static Shock
Al'Akir shocks all players within his melee range, inflicting 0 Nature damage and interrupting any spells cast for 0.1 sec.
Stage Two: Your Persistence Angers Me!
At 80% health, Al'Akir no longer casts Wind Bursts but continually brings down Acid Rain and spawns Stormlings.
Squall Line
Al'Akir summons a line of wind funnels that move around the platform in a circle. The squalls catch any player that stands within 4 yards, and inflict 0 Nature damage per second for 5 sec.
Electrocute
Al'Akir channels a bolt of electricity to his current target if he is unable to reach that target with his melee attack, inflicting increasing Nature damage over time. He stops channeling Electrocute when his target returns to melee range.
Acid Rain
Al'Akir inflicts 0 Nature damage per second to all enemies. The damage dealt increases by 0 every 15 sec.
Stormling
Al'Akir summons a Stormling every 20 seconds. Stormlings inflict 0 Nature damage every second to all players within 5 yards. When Stormlings are killed they cause a Feedback effect on Al'Akir, increasing his damage taken.
Stage Three: Enough!
At 25% health, Al'Akir shatters his platform, tossing all players into the air and granting them the ability to fly. Al'Akir no longer cast Squall Lines, but casts Wind Burst again, along with Lightning, Lightning Cloud and Lightning Rod.
Eye of the Storm
All players can fly at 300% normal movement speed.
Wind Burst
Al'Akir casts a Wind Burst on all players, inflicting 0 Nature damage and knocking them back.
Lightning
Al'Akir continually casts Lightning Bolts at random players, inflicting 0 Nature damage.
Lightning Rod
Al'Akir electrifies a random player and makes them a Lightning Rod. After 5 sec., the player emits lightning at nearby players for 5 sec. The lightning inflicts 447 Nature damage every second to all players within 20 yards horizontally and 5 yards vertically.
Lightning Cloud
Al'Akir summons clouds at the altitude of a random player. The Lightning Cloud fills the entire area of that altitude, and after 5 seconds they erupt in an electrical storm, inflicting 0 Nature damage per second to all players within the cloud. A Lightning Cloud lasts 30 seconds.
Community Data
Companion observations for this entity are not available yet.
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Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.