The Conclave of Wind
Instance: Throne of the Four Winds
The Conclave of Wind
Encounter
With Siamat, Lord of the South Wind, imprisoned by the Neferset tol'vir, Al'Akir's lieutenants are vying to fill the power vacuum that now exists in the Conclave of Wind. The remaining conclave member…
Description
With Siamat, Lord of the South Wind, imprisoned by the Neferset tol'vir, Al'Akir's lieutenants are vying to fill the power vacuum that now exists in the Conclave of Wind. The remaining conclave members are Anshal, Lord of the West Wind, whose gales can heal allies or poison enemies; Rohash, Lord of the East Wind, whose tempests can grind the mightiest mountains to dust; and Nezir, Lord of the North Wind, whose frigid storms have claimed more lives than all other cardinal wind lords combined.
Instance
Creatures
- Anshal
- Nezir
- Rohash
Loot
- Mistral Circle
- Soul Breath Belt
- Permafrost Signet
- Soul Breath Belt
- Mistral Circle
- Star Chaser Belt
- Sky Strider Belt
- Thunder Wall Belt
- Wind Stalker Belt
- Permafrost Signet
- Planetary Band
- Gale Rouser Belt
- Tempest Keeper Belt
- Lightning Well Belt
- Gale Rouser Belt
- Lightning Well Belt
- Sky Strider Belt
- Thunder Wall Belt
- Star Chaser Belt
- Wind Stalker Belt
- Planetary Band
- Tempest Keeper Belt
- Breezy Essence
Anshal
Anshal has zero wind energy at the beginning of the encounter. He regains 1 wind energy every second, and when he reaches 90 wind energy, he casts Zephyr.
Nurture
Anshal summons a Ravenous Creeper every second for 5 sec.
Soothing Breeze
Anshal summons an area of calm winds at the location of a random Ravenous Creeper that lasts 30 sec. This 10 yard radius area heals Anshal and his Ravenous Creepers for 20,000 per second. Any enemies standing within the area are silenced and pacified.
Zephyr
When Anshal accumulates 90 wind energy he casts Zephyr, which heals all Ravenous Creepers within 90 yards for 0 health per second. The Zephyr also increases the damage dealt by Ravenous Creepers by 15% for 15 sec. This effect stacks.
Rohash
Rohash has zero wind energy at the beginning of the encounter. He regains 1 wind energy every second, and when he reaches 90 wind energy, he casts Hurricane.
Slicing Gale
Rohash's fierce winds slice through a random player, inflicting 0 Nature damage.
Wind Blast
Rohash slowly rotates in place and blasts players in front of him with wind for 6 sec, inflicting 0 Nature damage and knocking players back.
Tornado
Rohash summons tornadoes that randomly move around the platform, inflicting 0 Nature damage to any player within 3 yards and knocking them back.
Hurricane
When Rohash accumulates 90 wind energy he casts Hurricane, creating a huge vortex of wind. The Hurricane catches all nearby players and launches them into the air, inflicting 0 Nature damage per second for 15 sec. The players then drop out of the air, possibly taking additional falling damage.
Storm Shield
When Rohash accumulates 30 wind energy he casts Storm Shield. The shield absorbs 0 damage and inflicts 0 Nature damage per second to all players on his platform.
Nezir
Nezir has zero wind energy at the beginning of the encounter. He regains 1 wind energy every second, and when he reaches 90 wind energy, he casts Sleet Storm.
Wind Chill
Nezir inflicts 0 Frost damage to all players within 90 yards and increases their Frost damage taken by 5% for 35 sec. This effect stacks.
Permafrost
Nezir channels a blast of Frost in the direction of his current target, inflicting 0 Frost damage every 1 second to players within the 50 degree cone for 3 sec.
Ice Patch
Nezir summons Ice Patches at the location of a random player on his platform that last 3 sec. Ice Patches inflict 0 Frost damage every 1 second to all players within 10 yards, and slows their movement speed by 5%. This effect stacks.
Sleet Storm
When Nezir accumulates 90 wind energy he casts Sleet Storm, which inflicts 0 Frost damage per second to all players within 90 yards for 15 sec. The damage is divided among all targets.
Community Data
Companion observations for this entity are not available yet.
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Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.