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Imperator Mar'gok

EncounterRetail

Instance: Highmaul

Imperator Mar'gok

Encounter

As the grand Imperator of Highmaul, Mar'gok is descended from a long line of sorcerers who have ruled the Gorian Empire. Equal parts cunning and brutality, Mar'gok recognized the rising tide of the Ir…

Description

As the grand Imperator of Highmaul, Mar'gok is descended from a long line of sorcerers who have ruled the Gorian Empire. Equal parts cunning and brutality, Mar'gok recognized the rising tide of the Iron Horde and what it would mean to oppose them. He has acquiesced to an alliance with Grommash, even as he continues to search for a way to tip the balance of power back into his favor.

Instance

Creatures

  • Imperator Mar'gok

Loot

Overview

Imperator Mar'gok assaults players with destructive Arcane magic and summons Arcane Aberrations to fight for him. When Imperator Mar'gok reaches 85%, 55% and 25% health remaining, he activates one of the runestones in his throne room, augmenting his abilities with additional effects. The runestones activated at 55% and 25% must be awakened from their dormant state. As they charge, guards arrive to defend the Imperator as Volatile Anomalies pour from the stone.

Damage Dealers

$bullet;[Arcane Wrath] spreads to nearby allies. $bullet;[Destructive Resonance] will inflict lethal damage if triggered. $bullet;Arcane Aberrations inflict heavy raid wide damage as long as they are alive.

Healers

$bullet;[Arcane Wrath] inflicts heavy damage when it expires from a target. $bullet;Arcane Aberrations will inflict raid wide damage every second that they are alive. $bullet;[Force Nova] inflicts heavy damage to players as it moves over them.

Tanks

$bullet;[Accelerated Assault] will stack indefinitely until Imperator Mar'gok melee attacks a different target. $bullet;[Mark of Chaos] will inflict damage to allies within 35 yards when it expires. $bullet;Imperator Mar'gok will periodically summon Arcane Aberrations.

Stage One: Might of the Crown

Arcane Wrath

Destructive Resonance

Arcane Aberration

Imperator Mar'gok summons an Arcane Aberration.

Mark of Chaos

Force Nova

Accelerated Assault

Stage Two: Rune of Displacement

When Imperator Mar'gok reaches 85% health remaining, he activates the Rune of Displacement.

Arcane Wrath: Displacement

In addition to Arcane Wrath's normal effects, Branded Players are unable to move more than 10 yards from the location they were marked. Attempting to leave the marked area will teleport the player back to the location they were originally marked.

Destructive Resonance: Displacement

In addition to Destructive Resonance's normal effects, it grows to twice its original size over 30 seconds.

Displacing Arcane Aberration

Imperator Mar'gok summons a Displacing Arcane Aberration.

Mark of Chaos: Displacement

In addition to Mark of Chaos' normal effects, the target is teleported to a random location.

Force Nova: Displacement

In addition to Force Nova's normal effects, it now also pushes players away as the nova moves outwards.

Intermission: Dormant Runestones

When Imperator Mar'gok reaches 55% health remaining, he begins to awaken the Rune of Fortification. The rune charges for 1 minute before releasing its power.

Gorian Warmage

Two Gorian Warmages come to defend Imperator Mar'gok as he charges the Rune of Fortification.

Volatile Anomaly

As the Rune of Fortification charges, Volatile Anomalies pour from the rune stone every 12 sec.

Stage Three: Rune of Fortification

Arcane Wrath: Fortification

In addition to Arcane Wrath's normal effect, the jump range of Arcane Wrath is only decreased by 25% with each jump.

Destructive Resonance: Fortification

In addition to Destructive Resonance's normal effects, it persists for 2 minutes.

Fortified Arcane Aberration

Imperator Mar'gok summons a Fortified Arcane Aberration.

Mark of Chaos: Fortification

In addition to Mark of Chaos' normal effects, the target is rooted in place.

Force Nova: Fortification

In addition to Force Nova's normal effects, an additional nova is released every 8 sec,. for 16 sec.

Intermission: Lineage of Power

When Imperator Mar'gok reaches 25% health remaining, he begins to awaken the Rune of Replication. The rune charges for 1 minute before releasing its power.

Gorian Reaver

A Gorian Reaver comes to defend Imperator Mar'gok as he charges the Rune of Replication.

Gorian Warmage

Two Gorian Warmages come to defend Imperator Mar'gok as he charges the Rune of Replication.

Volatile Anomaly

As the Rune of Replication charges, Volatile Anomalies pour from the rune stone every 12 sec.

Stage Four: Rune of Replication

Arcane Wrath: Replication

In addition to Arcane Wrath's normal effects, a second player will be Branded the first time Arcane Wrath jumps.

Destructive Resonance: Replication

In addition to Destructive Resonance's normal effects, two additional Destructive Resonances are created nearby when it detonates or expires.

Replicating Arcane Aberration

Imperator Mar'gok summons a Replicating Arcane Aberration.

Mark of Chaos: Replication

In addition to Mark of Chaos' normal effects, 8 Orbs of Chaos are conjured when Mark of Chaos expires. Each orb flies out from the wearer and inflicts 7,848 Arcane damage to all players that they move through.

Force Nova: Replication

In addition to Force Nova's normal effects, players who are damaged by Force Nova will inflict 0 Arcane damage to their allies within 4 yards.

Community Data

Companion observations for this entity are not available yet.

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Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.