Karsh Steelbender
Instance: Blackrock Caverns
Karsh Steelbender
Encounter
The enormous drakonid Karsh Steelbender toils in the Twilight Forge, shaping weapons of war out of rare quicksilver. Although Karsh's works are nearly unbreakable under normal circumstances, at high t…
Description
The enormous drakonid Karsh Steelbender toils in the Twilight Forge, shaping weapons of war out of rare quicksilver. Although Karsh's works are nearly unbreakable under normal circumstances, at high temperatures they become as brittle as rusted iron.
Instance
Creatures
- Karsh Steelbender
Loot
Quicksilver Armor
Karsh Steelbender's Quicksilver Armor reduces all damage taken by 99% when cooled.
Superheated Quicksilver Armor
When Karsh Steelbender moves under the stream of molten metal in the center of the room, his Quicksilver armor begins to heat up. This immediately removes the cooled Quicksilver Armor from him and replaces it with Superheated Quicksilver Armor. The Superheated Quicksilver Armor increases his damage taken by 5% for 17 sec. The effect continues to stack for every second he is under the molten stream. When the duration of Superheated Quicksilver Armor expires, the armor cools off and Karsh gains the Quicksilver Armor effect.
Heat Wave
Every second Karsh Steelbender is under the molten stream of metal, his armor emits a Heat Wave. This inflicts 0 Fire damage to all nearby enemies, but the damage is further multiplied by the number of stacks of Superheated Quicksilver Armor on Karsh.
Burning Metal
When Karsh Steelbender's Quicksilver Armor is superheated, he inflicts 380 Fire damage to his current enemy target whenever he swings his weapon at them. This damage is multiplied by the number of stacks of Superheated Quicksilver Armor on Karsh.
Cleave
Karsh Steelbender swings his glaive in a wild arc, inflicting 110% of his normal melee damage to his current melee target and two other nearby targets within melee distance of Karsh.
Lava Spout
When the duration of Superheated Quicksilver Armor expires, Karsh Steelbender's armor cools off and the excess heat causes lava spouts to erupt from the circular grate inside the room. Players standing on the grate when the lava spouts erupt take 0 Fire damage.
Bound Flames
When the lava spouts erupt from the circular grate, three Bound Flames form and begin to attack nearby enemy players.
Community Data
Companion observations for this entity are not available yet.
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Data from patch 12.1.0. Game data provided by Blizzard Entertainment through the Battle.net API.